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121
jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
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121
jRandomSkills - SRC Files/src/player/skills/C4Camouflage.cs
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using System.Drawing;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class C4Camouflage : ISkill
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{
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private static Skills skillName = Skills.C4Camouflage;
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#00911f");
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerPawn = player.PlayerPawn?.Value;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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DisableSkill(player);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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EnableSkill(player);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
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{
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var player = @event.Userid;
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var weapon = @event.Item;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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if (weapon == "c4")
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{
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SetPlayerVisibility(player, false);
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SetWeaponVisibility(player, false);
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}
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else
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{
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SetPlayerVisibility(player, true);
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SetWeaponVisibility(player, true);
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}
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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var activeWeapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
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if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_c4") return;
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SetPlayerVisibility(player, false);
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SetWeaponVisibility(player, false);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SetPlayerVisibility(player, true);
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SetWeaponVisibility(player, true);
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}
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private static void SetPlayerVisibility(CCSPlayerController player, bool enabled)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn != null)
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{
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var color = Color.FromArgb(enabled ? 255 : 0, 255, 255, 255);
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playerPawn.Render = color;
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Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
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}
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}
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private static void SetWeaponVisibility(CCSPlayerController player, bool enabled)
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{
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if (!Instance.IsPlayerValid(player)) return;
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var playerPawn = player.PlayerPawn.Value;
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var color = Color.FromArgb(enabled ? 255 : 0, 255, 255, 255);
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foreach (var weapon in playerPawn.WeaponServices?.MyWeapons)
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{
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if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
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{
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weapon.Value.Render = color;
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Utilities.SetStateChanged(weapon.Value, "CBaseModelEntity", "m_clrRender");
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}
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}
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}
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}
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}
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