WIP
This commit is contained in:
parent
e44af68309
commit
6b8988ade4
77 changed files with 3033 additions and 391 deletions
96
jRandomSkills - SRC Files/src/player/skills/Glitch.cs
Normal file
96
jRandomSkills - SRC Files/src/player/skills/Glitch.cs
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using jRandomSkills.src.player;
|
||||
using jRandomSkills.src.utils;
|
||||
using static jRandomSkills.jRandomSkills;
|
||||
|
||||
namespace jRandomSkills
|
||||
{
|
||||
public class Glitch : ISkill
|
||||
{
|
||||
private static Skills skillName = Skills.Glitch;
|
||||
private static HashSet<CCSPlayerController> glitchedPlayers = new HashSet<CCSPlayerController>();
|
||||
|
||||
public static void LoadSkill()
|
||||
{
|
||||
SkillUtils.RegisterSkill(skillName, "#f542ef", false);
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
|
||||
{
|
||||
Instance.AddTimer(0.1f, () =>
|
||||
{
|
||||
foreach (var player in Utilities.GetPlayers())
|
||||
{
|
||||
if (!Instance.IsPlayerValid(player)) continue;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) continue;
|
||||
EnableSkill(player);
|
||||
}
|
||||
});
|
||||
|
||||
return HookResult.Continue;
|
||||
});
|
||||
|
||||
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
|
||||
{
|
||||
foreach (var player in glitchedPlayers)
|
||||
DisableSkill(player);
|
||||
return HookResult.Continue;
|
||||
});
|
||||
}
|
||||
|
||||
public static void TypeSkill(CCSPlayerController player, string[] commands)
|
||||
{
|
||||
if (player == null || !player.IsValid || !player.PawnIsAlive) return;
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
if (playerInfo?.Skill != skillName) return;
|
||||
|
||||
if (playerInfo.SkillChance == 1)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("areareaper_used_info")}");
|
||||
return;
|
||||
}
|
||||
|
||||
string enemyId = commands[0];
|
||||
var enemy = Utilities.GetPlayers().FirstOrDefault(p => p.Team != player.Team && p.Index.ToString() == enemyId);
|
||||
|
||||
if (enemy == null)
|
||||
{
|
||||
player.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("selectplayerskill_incorrect_enemy_index"));
|
||||
return;
|
||||
}
|
||||
|
||||
glitchedPlayers.Add(enemy);
|
||||
enemy.ReplicateConVar("sv_disable_radar", "1");
|
||||
playerInfo.SkillChance = 1;
|
||||
player.PrintToChat($" {ChatColors.Green}" + Localization.GetTranslation("glitch_player_info", enemy.PlayerName));
|
||||
enemy.PrintToChat($" {ChatColors.Red}" + Localization.GetTranslation("glitch_enemy_info"));
|
||||
}
|
||||
|
||||
public static void EnableSkill(CCSPlayerController player)
|
||||
{
|
||||
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
|
||||
playerInfo.SkillChance = 0;
|
||||
|
||||
SkillUtils.PrintToChat(player, Localization.GetTranslation("glitch") + ":", false);
|
||||
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("glitch_select_info")}");
|
||||
var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot).ToArray();
|
||||
if (enemies.Length > 0)
|
||||
{
|
||||
foreach (var enemy in enemies)
|
||||
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}");
|
||||
}
|
||||
else
|
||||
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
|
||||
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
|
||||
}
|
||||
|
||||
public static void DisableSkill(CCSPlayerController player)
|
||||
{
|
||||
player.ReplicateConVar("sv_disable_radar", "0");
|
||||
glitchedPlayers.Remove(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue