This commit is contained in:
Juzlus 2025-08-21 02:12:25 +02:00
parent e44af68309
commit 6b8988ade4
77 changed files with 3033 additions and 391 deletions

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using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Ninja : ISkill
{
private static Skills skillName = Skills.Ninja;
private static float idlePercentInvisibility = 0.3f;
private static float duckPercentInvisibility = 0.3f;
private static float knifePercentInvisibility = 0.3f;
private static Dictionary<nint, float> invisibilityChanged = new Dictionary<nint, float>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
SkillUtils.RegisterSkill(skillName, "#dedede");
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
DisableSkill(player);
invisibilityChanged.Clear();
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
UpdateNinja(player);
return HookResult.Continue;
});
Instance.RegisterListener<OnTick>(OnTick);
}
private static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
UpdateNinja(player);
}
}
public static void DisableSkill(CCSPlayerController player)
{
SetPlayerVisibility(player, 0);
SetWeaponVisibility(player, 0);
}
private static void UpdateNinja(CCSPlayerController player)
{
var flags = (PlayerFlags)player.PlayerPawn.Value.Flags;
var buttons = player.Buttons;
var activeWeapon = player.PlayerPawn.Value.WeaponServices.ActiveWeapon.Value;
float percentInvisibility = 0;
if (buttons.HasFlag(PlayerButtons.Duck))
percentInvisibility += duckPercentInvisibility;
if (activeWeapon.DesignerName == "weapon_knife")
percentInvisibility += knifePercentInvisibility;
if (!buttons.HasFlag(PlayerButtons.Moveleft) && !buttons.HasFlag(PlayerButtons.Moveright) && !buttons.HasFlag(PlayerButtons.Forward) && !buttons.HasFlag(PlayerButtons.Back) && flags.HasFlag(PlayerFlags.FL_ONGROUND))
percentInvisibility += idlePercentInvisibility;
if (invisibilityChanged.TryGetValue(player.Handle, out float oldInvisibility))
if (percentInvisibility == oldInvisibility)
return;
invisibilityChanged[player.Handle] = percentInvisibility;
SetPlayerVisibility(player, percentInvisibility);
SetWeaponVisibility(player, percentInvisibility);
}
private static void SetPlayerVisibility(CCSPlayerController player, float percentInvisibility)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null)
{
var color = Color.FromArgb(Math.Max(255 - (int)(255 * percentInvisibility), 0), 255, 255, 255);
playerPawn.Render = color;
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
}
}
private static void SetWeaponVisibility(CCSPlayerController player, float percentInvisibility)
{
if (!Instance.IsPlayerValid(player)) return;
var playerPawn = player.PlayerPawn.Value;
var color = Color.FromArgb(Math.Max(255 - (int)(255 * percentInvisibility * 2), 0), 255, 255, 255);
foreach (var weapon in playerPawn.WeaponServices?.MyWeapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
weapon.Value.Render = color;
Utilities.SetStateChanged(weapon.Value, "CBaseModelEntity", "m_clrRender");
}
}
}
}
}