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51
jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs
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51
jRandomSkills - SRC Files/src/player/skills/Prosthesis.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using jRandomSkills.src.player;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Prosthesis : ISkill
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{
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private static Skills skillName = Skills.Prosthesis;
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#9c9c9c");
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Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
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{
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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int damage = @event.DmgHealth;
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var hitgroup = (HitGroup_t)@event.Hitgroup;
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return HookResult.Continue;
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var victimInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == victim.SteamID);
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if (victimInfo == null || victimInfo.Skill != skillName) return HookResult.Continue;
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HitGroup_t[] disabledHitbox = { HitGroup_t.HITGROUP_LEFTARM, HitGroup_t.HITGROUP_RIGHTARM, HitGroup_t.HITGROUP_LEFTLEG, HitGroup_t.HITGROUP_RIGHTLEG };
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if (disabledHitbox.Contains(hitgroup))
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RestoreHealth(victim, damage);
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return HookResult.Stop;
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});
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}
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private static void RestoreHealth(CCSPlayerController victim, float damage)
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{
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var playerPawn = victim.PlayerPawn.Value;
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var newHealth = playerPawn.Health + damage;
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if (newHealth > 100)
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newHealth = 100;
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playerPawn.Health = (int)newHealth;
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Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
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}
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}
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}
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