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187
jRandomSkills - SRC Files/src/player/skills/Replicator.cs
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187
jRandomSkills - SRC Files/src/player/skills/Replicator.cs
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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{
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public class Replicator : ISkill
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{
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private static Skills skillName = Skills.Replicator;
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private static float timerCooldown = (float)(Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Cooldown);
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private static readonly Dictionary<ulong, PlayerSkillInfo> SkillPlayerInfo = new Dictionary<ulong, PlayerSkillInfo>();
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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SkillUtils.RegisterSkill(skillName, "#a3000b");
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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SkillPlayerInfo.Clear();
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var player = @event.Userid;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.ContainsKey(player.SteamID))
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SkillPlayerInfo.Remove(player.SteamID);
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return HookResult.Continue;
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});
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Instance.RegisterListener<OnTick>(() =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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UpdateHUD(player, skillInfo);
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}
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});
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VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillPlayerInfo[player.SteamID] = new PlayerSkillInfo
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{
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SteamID = player.SteamID,
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CanUse = true,
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Cooldown = DateTime.MinValue,
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LastClick = DateTime.MinValue,
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};
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (SkillPlayerInfo.ContainsKey(player.SteamID))
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SkillPlayerInfo.Remove(player.SteamID);
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}
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private static void UpdateHUD(CCSPlayerController player, PlayerSkillInfo skillInfo)
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{
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float cooldown = 0;
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if (skillInfo != null)
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{
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float time = (int)(skillInfo.Cooldown.AddSeconds(timerCooldown) - DateTime.Now).TotalSeconds;
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cooldown = Math.Max(time, 0);
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if (cooldown == 0 && skillInfo?.CanUse == false)
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skillInfo.CanUse = true;
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}
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
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if (skillData == null) return;
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string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
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string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
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string remainingLine = cooldown != 0 ? $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("hud_info", $"<font color='#FF0000'>{cooldown}</font>")}</font> <br>" : "";
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var hudContent = infoLine + skillLine + remainingLine;
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player.PrintToCenterHtml(hudContent);
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}
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public static void UseSkill(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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if (playerPawn?.CBodyComponent == null) return;
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if (SkillPlayerInfo.TryGetValue(player.SteamID, out var skillInfo))
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{
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if (!player.IsValid || !player.PawnIsAlive) return;
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if (skillInfo.CanUse)
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{
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skillInfo.CanUse = false;
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skillInfo.Cooldown = DateTime.Now;
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CreateReplica(player);
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}
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else
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skillInfo.LastClick = DateTime.Now;
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}
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}
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private static void CreateReplica(CCSPlayerController player)
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{
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var playerPawn = player.PlayerPawn.Value;
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var replica = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
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if (replica == null)
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return;
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float distance = 40;
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Vector pos = playerPawn.AbsOrigin + SkillUtils.GetForwardVector(playerPawn.AbsRotation) * distance;
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if (((PlayerFlags)playerPawn.Flags).HasFlag(PlayerFlags.FL_DUCKING))
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pos.Z -= 19;
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replica.Flags = playerPawn.Flags;
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replica.Flags |= (uint)Flags_t.FL_DUCKING;
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replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags = (uint)(replica.CBodyComponent!.SceneNode!.Owner!.Entity!.Flags & ~(1 << 2));
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replica.SetModel(playerPawn!.CBodyComponent!.SceneNode!.GetSkeletonInstance().ModelState.ModelName);
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replica.Entity.Name = replica.Globalname = $"Replica_{Server.TickCount}_{(player.Team == CsTeam.CounterTerrorist ? "CT" : "TT")}";
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replica.Teleport(pos, playerPawn.AbsRotation, null);
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replica.DispatchSpawn();
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replica.AcceptInput("EnableCollision");
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}
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private static HookResult OnTakeDamage(DynamicHook h)
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{
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CEntityInstance param = h.GetParam<CEntityInstance>(0);
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CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
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if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
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return HookResult.Continue;
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CCSPlayerPawn attackerPawn = new CCSPlayerPawn(param2.Attacker.Value.Handle);
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if (string.IsNullOrEmpty(param.Entity.Name)) return HookResult.Continue;
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if (!param.Entity.Name.StartsWith("Replica_")) return HookResult.Continue;
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var replica = param.As<CPhysicsPropMultiplayer>();
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if (replica == null || !replica.IsValid) return HookResult.Continue;
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replica.EmitSound("GlassBottle.BulletImpact", volume: 1f);
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var attackerTeam = attackerPawn.TeamNum;
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var replicaTeam = replica.Globalname.EndsWith("CT") ? 3 : 2;
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SkillUtils.TakeHealth(attackerPawn, attackerTeam != replicaTeam ? 15 : 5);
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replica.Remove();
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return HookResult.Continue;
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}
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public class PlayerSkillInfo
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{
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public ulong SteamID { get; set; }
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public bool CanUse { get; set; }
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public DateTime Cooldown { get; set; }
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public DateTime LastClick { get; set; }
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}
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}
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}
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