WIP
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77 changed files with 3033 additions and 391 deletions
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@ -1,8 +1,9 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using System.Collections.Generic;
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using System.Drawing;
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using static jRandomSkills.jRandomSkills;
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@ -12,18 +13,19 @@ namespace jRandomSkills
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{
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private static Skills skillName = Skills.Wallhack;
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private static List<CDynamicProp> glows = new List<CDynamicProp>();
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private static Dictionary<CCSPlayerController, byte> orginalTeams = new Dictionary<CCSPlayerController, byte>();
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public static void LoadSkill()
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{
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if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
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return;
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Utils.RegisterSkill(skillName, "#5d00ff");
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SkillUtils.RegisterSkill(skillName, "#5d00ff");
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, @info) =>
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{
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glows.Clear();
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Instance.AddTimer(.1f, () =>
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Instance.AddTimer(2f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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@ -38,11 +40,19 @@ namespace jRandomSkills
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, @info) =>
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{
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DisableSkill(null);
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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{
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SetGlowEffectForEnemies(player);
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orginalTeams.TryAdd(player, player.TeamNum);
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player.PlayerPawn.Value.TeamNum = 1;
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}
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public static void DisableSkill(CCSPlayerController player)
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@ -52,12 +62,24 @@ namespace jRandomSkills
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glows.Remove(glow);
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glow.Remove();
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}
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foreach (var orginalTeam in orginalTeams)
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{
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if (orginalTeam.Key != null)
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orginalTeam.Key.PlayerPawn.Value.TeamNum = orginalTeam.Value;
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orginalTeams.Remove(orginalTeam.Key);
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}
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}
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private static void SetGlowEffectForEnemies(CCSPlayerController player)
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private static async void SetGlowEffectForEnemies(CCSPlayerController player)
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{
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foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != player.Team && p.PawnIsAlive))
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CsTeam originalTeam = player.Team;
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foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != originalTeam && p.PawnIsAlive))
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{
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var enemyInfo = Instance.skillPlayer.FirstOrDefault(e => e.SteamID == enemy.SteamID);
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if (enemyInfo?.Skill == Skills.Ghost)
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return;
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var enemyPawn = enemy.PlayerPawn.Value;
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var modelGlow = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
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var modelRelay = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
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@ -79,7 +101,7 @@ namespace jRandomSkills
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modelGlow.Glow.GlowColorOverride = enemy.Team == CsTeam.Terrorist ? Color.FromArgb(255, 255, 165, 0) : Color.FromArgb(255, 173, 216, 230);
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modelGlow.Glow.GlowRange = 5000;
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modelGlow.Glow.GlowTeam = (int)player.Team;
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modelGlow.Glow.GlowTeam = (int)CsTeam.Spectator;
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modelGlow.Glow.GlowType = 3;
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modelGlow.Glow.GlowRangeMin = 100;
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