This commit is contained in:
Juzlus 2025-08-21 02:12:25 +02:00
parent e44af68309
commit 6b8988ade4
77 changed files with 3033 additions and 391 deletions

View file

@ -1,8 +1,9 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using System.Collections.Generic;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
@ -12,18 +13,19 @@ namespace jRandomSkills
{
private static Skills skillName = Skills.Wallhack;
private static List<CDynamicProp> glows = new List<CDynamicProp>();
private static Dictionary<CCSPlayerController, byte> orginalTeams = new Dictionary<CCSPlayerController, byte>();
public static void LoadSkill()
{
if (Config.config.SkillsInfo.FirstOrDefault(s => s.Name == skillName.ToString())?.Active != true)
return;
Utils.RegisterSkill(skillName, "#5d00ff");
SkillUtils.RegisterSkill(skillName, "#5d00ff");
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, @info) =>
{
glows.Clear();
Instance.AddTimer(.1f, () =>
Instance.AddTimer(2f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
@ -38,11 +40,19 @@ namespace jRandomSkills
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, @info) =>
{
DisableSkill(null);
return HookResult.Continue;
});
}
public static void EnableSkill(CCSPlayerController player)
{
SetGlowEffectForEnemies(player);
orginalTeams.TryAdd(player, player.TeamNum);
player.PlayerPawn.Value.TeamNum = 1;
}
public static void DisableSkill(CCSPlayerController player)
@ -52,12 +62,24 @@ namespace jRandomSkills
glows.Remove(glow);
glow.Remove();
}
foreach (var orginalTeam in orginalTeams)
{
if (orginalTeam.Key != null)
orginalTeam.Key.PlayerPawn.Value.TeamNum = orginalTeam.Value;
orginalTeams.Remove(orginalTeam.Key);
}
}
private static void SetGlowEffectForEnemies(CCSPlayerController player)
private static async void SetGlowEffectForEnemies(CCSPlayerController player)
{
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != player.Team && p.PawnIsAlive))
CsTeam originalTeam = player.Team;
foreach (var enemy in Utilities.GetPlayers().FindAll(p => p.Team != originalTeam && p.PawnIsAlive))
{
var enemyInfo = Instance.skillPlayer.FirstOrDefault(e => e.SteamID == enemy.SteamID);
if (enemyInfo?.Skill == Skills.Ghost)
return;
var enemyPawn = enemy.PlayerPawn.Value;
var modelGlow = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
var modelRelay = Utilities.CreateEntityByName<CDynamicProp>("prop_dynamic");
@ -79,7 +101,7 @@ namespace jRandomSkills
modelGlow.Glow.GlowColorOverride = enemy.Team == CsTeam.Terrorist ? Color.FromArgb(255, 255, 165, 0) : Color.FromArgb(255, 173, 216, 230);
modelGlow.Glow.GlowRange = 5000;
modelGlow.Glow.GlowTeam = (int)player.Team;
modelGlow.Glow.GlowTeam = (int)CsTeam.Spectator;
modelGlow.Glow.GlowType = 3;
modelGlow.Glow.GlowRangeMin = 100;