ExplodingBarrel Radius Buff

ExplosionRadius changed from 210 to 600 for the ExplodingBarrel skill
This commit is contained in:
Juzlus 2026-07-31 21:12:42 +02:00
parent a56793c664
commit 6e2415ee98
4 changed files with 2 additions and 2 deletions

View file

@ -265,7 +265,7 @@ namespace src.player.skills
public DateTime Cooldown { get; set; }
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c0392b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = 20f, float explosionRadius = 210f, int explosionDamage = 50, string propModel = "models/props/de_train/hr_t/barrel_a/barrel_a.vmdl", float dmgReductionForTeamates = 0.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c0392b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = 20f, float explosionRadius = 600f, int explosionDamage = 50, string propModel = "models/props/de_train/hr_t/barrel_a/barrel_a.vmdl", float dmgReductionForTeamates = 0.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public float Cooldown { get; set; } = cooldown;
public float ExplosionRadius { get; set; } = explosionRadius;