ExplodingBarrel Radius Buff
ExplosionRadius changed from 210 to 600 for the ExplodingBarrel skill
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4 changed files with 2 additions and 2 deletions
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@ -265,7 +265,7 @@ namespace src.player.skills
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public DateTime Cooldown { get; set; }
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public DateTime Cooldown { get; set; }
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c0392b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = 20f, float explosionRadius = 210f, int explosionDamage = 50, string propModel = "models/props/de_train/hr_t/barrel_a/barrel_a.vmdl", float dmgReductionForTeamates = 0.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#c0392b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = true, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = 2, Rarity rarity = Rarity.Common, float cooldown = 20f, float explosionRadius = 600f, int explosionDamage = 50, string propModel = "models/props/de_train/hr_t/barrel_a/barrel_a.vmdl", float dmgReductionForTeamates = 0.5f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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{
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{
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public float Cooldown { get; set; } = cooldown;
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public float Cooldown { get; set; } = cooldown;
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public float ExplosionRadius { get; set; } = explosionRadius;
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public float ExplosionRadius { get; set; } = explosionRadius;
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@ -1520,7 +1520,7 @@
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},
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},
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{
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{
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"Cooldown": 20.0,
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"Cooldown": 20.0,
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"ExplosionRadius": 210.0,
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"ExplosionRadius": 600.0,
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"ExplosionDamage": 50,
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"ExplosionDamage": 50,
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"PropModel": "models/props/de_train/hr_t/barrel_a/barrel_a.vmdl",
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"PropModel": "models/props/de_train/hr_t/barrel_a/barrel_a.vmdl",
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"DmgReductionForTeamates": 0.5,
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"DmgReductionForTeamates": 0.5,
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