QoE Update — 2
## Added - **`Spectator` use cooldown** (`UseCooldown` in skillsInfo.json, default 0.5s) — every press destroyed and recreated the camera prop, with no rate limit. - **`SkillUtils.ClearCursesFor(playerIndex)`** — clears a leaving player's curse bookkeeping from both sides (as curser and as victim). - **`SkillUtils.AnyCurseCapacity(player)`** — reports whether a player still has any enemy left that is under the curse limit. - **`Spectator.PlayerDisconnect`** handler. - **`Thief`** added to the curse skill set. ## Changed - **`CurseSkillPerPlayer` is ignored in GameMode 1 (TeamSkills), 2 (SameSkills) and 5 (Debug).** - **Curse target menus no longer go empty.** When every living enemy is already at the limit, the menu falls back to the unfiltered list and the claim is forced through. - `C4Camouflage` `MaxPerServer` -1 -> 1
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9 changed files with 101 additions and 35 deletions
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@ -21,6 +21,8 @@ namespace src.player.skills
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private static readonly Color terroristWire = Color.FromArgb(255, 255, 64, 64);
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private static readonly Color counterTerroristWire = Color.FromArgb(255, 64, 128, 255);
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private const double attemptCooldown = .5;
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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@ -125,6 +127,9 @@ namespace src.player.skills
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if (!SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo) || !skillInfo.CanUse) return;
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if ((DateTime.Now - skillInfo.LastAttempt).TotalSeconds < attemptCooldown) return;
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skillInfo.LastAttempt = DateTime.Now;
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if (!TryPlaceWire(player))
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{
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playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("tripwire_no_wall_info"));
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@ -306,6 +311,7 @@ namespace src.player.skills
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{
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public bool CanUse { get; set; }
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public DateTime Cooldown { get; set; }
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public DateTime LastAttempt { get; set; }
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ff3b3b", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Rare, float radarDuration = 5f, float triggerRadius = 24f, float wireHeight = 30f, float wireWidth = 1.5f, float maxWallDistance = 400f, float cooldown = 20f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
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