This commit is contained in:
Juzlus 2025-11-11 01:43:10 +01:00
parent 868372e6b7
commit 72e2910a68
40 changed files with 1191 additions and 244 deletions

View file

@ -1,22 +1,29 @@
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
using System.Collections.Concurrent;
using static src.jRandomSkills;
namespace src.player.skills
{
public class C4Camouflage : ISkill
{
private const Skills skillName = Skills.C4Camouflage;
private static readonly ConcurrentDictionary<ulong, ConcurrentBag<uint>> invisibleEntities = [];
private static readonly ConcurrentDictionary<CCSPlayerController, byte> invisiblePlayers = [];
private const string bloodParticle = "particles/blood_impact/blood_impact_high.vpcf";
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
Instance.AddToManifest(bloodParticle);
}
public static void NewRound()
{
invisiblePlayers.Clear();
}
public static void WeaponPickup(EventItemPickup @event)
@ -30,7 +37,7 @@ namespace src.player.skills
public static void WeaponEquip(EventItemEquip @event)
{
var player = @event.Userid;
var player = @event.Userid!;
var weapon = @event.Item;
if (!Instance.IsPlayerValid(player)) return;
@ -38,25 +45,16 @@ namespace src.player.skills
if (playerInfo?.Skill != skillName) return;
if (weapon == "c4")
{
SetPlayerVisibility(player!, false);
SetWeaponVisibility(player!, false);
}
invisiblePlayers.TryAdd(player, 0);
else
{
SetPlayerVisibility(player!, true);
SetWeaponVisibility(player!, true);
}
invisiblePlayers.TryRemove(player, out _);
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers())
{
if (!player.PawnIsAlive)
if (invisibleEntities.ContainsKey(player.SteamID))
invisibleEntities.TryRemove(player.SteamID, out _);
}
invisiblePlayers.TryRemove(player, out _);
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
@ -64,14 +62,22 @@ namespace src.player.skills
foreach (var (info, player) in infoList)
{
if (player == null) continue;
foreach ((var playerId, var itemList) in invisibleEntities)
if (player.SteamID != playerId)
foreach (var entityIndex in itemList)
{
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)entityIndex);
if (entity == null || !entity.IsValid) continue;
info.TransmitEntities.Remove(entity.Index);
}
foreach (var _player in invisiblePlayers.Keys)
if (player.SteamID != _player.SteamID)
{
var playerPawn = _player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) continue;
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)playerPawn.Index);
if (entity == null || !entity.IsValid) continue;
info.TransmitEntities.Remove(entity.Index);
var bombIndex = HideBomb(_player);
if (bombIndex == null) continue;
var bombEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)bombIndex);
if (bombEntity == null || !bombEntity.IsValid) continue;
info.TransmitEntities.Remove(bombEntity.Index);
}
}
}
@ -88,54 +94,54 @@ namespace src.player.skills
var activeWeapon = playerPawn.WeaponServices.ActiveWeapon.Value;
if (activeWeapon.DesignerName != "weapon_c4") return;
SetPlayerVisibility(player, false);
SetWeaponVisibility(player, false);
invisiblePlayers.TryAdd(player, 0);
}
public static void DisableSkill(CCSPlayerController player)
{
SetPlayerVisibility(player, true);
SetWeaponVisibility(player, true);
invisibleEntities.TryRemove(player.SteamID, out _);
invisiblePlayers.TryRemove(player, out _);
}
private static void SetPlayerVisibility(CCSPlayerController player, bool enabled)
public static void PlayerHurt(EventPlayerHurt @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
if (!invisiblePlayers.ContainsKey(player)) return;
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null && playerPawn.IsValid)
{
var color = Color.FromArgb(enabled ? 255 : 0, 255, 255, 255);
playerPawn.Render = color;
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
}
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return;
CParticleSystem particle = Utilities.CreateEntityByName<CParticleSystem>("info_particle_system")!;
if (particle == null) return;
particle.EffectName = bloodParticle;
particle.StartActive = true;
Vector pos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + 50);
particle.Teleport(pos);
particle.DispatchSpawn();
particle.AcceptInput("Start");
}
private static void SetWeaponVisibility(CCSPlayerController player, bool visible)
private static uint? HideBomb(CCSPlayerController player)
{
if (!Instance.IsPlayerValid(player)) return;
var playerPawn = player.PlayerPawn.Value!;
if (playerPawn.WeaponServices == null) return;
var bombEntities = Utilities.FindAllEntitiesByDesignerName<CC4>("weapon_c4").ToList();
if (bombEntities.Count == 0) return null;
invisibleEntities.TryRemove(player.SteamID, out _);
foreach (var weapon in playerPawn.WeaponServices.MyWeapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
if (!visible)
{
if (invisibleEntities.TryGetValue(player.SteamID, out var items))
{
if (!items.Contains(weapon.Index))
items.Add(weapon.Index);
}
else
invisibleEntities.TryAdd(player.SteamID, [weapon.Index]);
}
}
}
var bomb = bombEntities.FirstOrDefault();
if (bomb == null) return null;
if (visible)
invisibleEntities.TryRemove(player.SteamID, out _);
// if (bomb.OwnerEntity.Index != player.Index) return null;
bomb.EntitySpottedState.Spotted = false;
Utilities.SetStateChanged(bomb, "CCSPlayerPawn", "m_entitySpottedState", Schema.GetSchemaOffset("EntitySpottedState_t", "m_bSpotted"));
for (int i = 0; i < bomb.EntitySpottedState.SpottedByMask.Length; i++)
bomb.EntitySpottedState.SpottedByMask[i] = 0;
Utilities.SetStateChanged(bomb, "CCSPlayerPawn", "m_entitySpottedState", Schema.GetSchemaOffset("EntitySpottedState_t", "m_bSpottedByMask"));
return bomb.Index;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#00911f", CsTeam onlyTeam = CsTeam.Terrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "") : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)