This commit is contained in:
Juzlus 2025-11-11 01:43:10 +01:00
parent 868372e6b7
commit 72e2910a68
40 changed files with 1191 additions and 244 deletions

View file

@ -1,11 +1,12 @@
using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using static src.jRandomSkills;
using System.Collections.Concurrent;
using src.utils;
using System.Collections.Concurrent;
using System.Drawing;
using static src.jRandomSkills;
namespace src.player.skills
{
@ -13,18 +14,23 @@ namespace src.player.skills
{
private const Skills skillName = Skills.Ninja;
private static readonly ConcurrentDictionary<nint, float> invisibilityChanged = [];
private static readonly ConcurrentDictionary<ulong, ConcurrentBag<uint>> invisibleEntities = [];
private static readonly ConcurrentDictionary<CCSPlayerController, byte> invisiblePlayers = [];
private const string bloodParticle = "particles/blood_impact/blood_impact_high.vpcf";
private static readonly object setLock = new();
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
Instance.AddToManifest(bloodParticle);
}
public static void NewRound()
{
lock (setLock)
{
invisibilityChanged.Clear();
invisiblePlayers.Clear();
}
}
public static void WeaponEquip(EventItemEquip @event)
@ -52,14 +58,22 @@ namespace src.player.skills
foreach (var (info, player) in infoList)
{
if (player == null) continue;
foreach ((var playerId, var itemList) in invisibleEntities)
if (player.SteamID != playerId)
foreach (var entityIndex in itemList)
{
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)entityIndex);
if (entity == null || !entity.IsValid) continue;
info.TransmitEntities.Remove(entity.Index);
}
foreach (var _player in invisiblePlayers.Keys)
if (player.SteamID != _player.SteamID)
{
var playerPawn = _player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) continue;
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)playerPawn.Index);
if (entity == null || !entity.IsValid) continue;
info.TransmitEntities.Remove(entity.Index);
var bombIndex = HideBomb(_player);
if (bombIndex == null) continue;
var bombEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)bombIndex);
if (bombEntity == null || !bombEntity.IsValid) continue;
info.TransmitEntities.Remove(bombEntity.Index);
}
}
}
@ -71,8 +85,7 @@ namespace src.player.skills
if (playerInfo?.Skill == skillName)
UpdateNinja(player);
if (!player.PawnIsAlive)
if (invisibleEntities.ContainsKey(player.SteamID))
invisibleEntities.TryRemove(player.SteamID, out _);
invisiblePlayers.TryRemove(player, out _);
}
}
@ -84,8 +97,7 @@ namespace src.player.skills
public static void DisableSkill(CCSPlayerController player)
{
SetPlayerVisibility(player, 0);
SetWeaponVisibility(player, 0);
invisibleEntities.TryRemove(player.SteamID, out _);
invisiblePlayers.TryRemove(player, out _);
}
private static void UpdateNinja(CCSPlayerController? player)
@ -110,13 +122,19 @@ namespace src.player.skills
if (!buttons.HasFlag(PlayerButtons.Moveleft) && !buttons.HasFlag(PlayerButtons.Moveright) && !buttons.HasFlag(PlayerButtons.Forward) && !buttons.HasFlag(PlayerButtons.Back) && flags.HasFlag(PlayerFlags.FL_ONGROUND))
percentInvisibility += SkillsInfo.GetValue<float>(skillName, "idlePercentInvisibility");
SetWeaponVisibility(player, percentInvisibility);
if (invisibilityChanged.TryGetValue(player.Handle, out float oldInvisibility))
if (percentInvisibility == oldInvisibility)
return;
invisibilityChanged.TryAdd(player.Handle, percentInvisibility);
SetPlayerVisibility(player, percentInvisibility);
if (percentInvisibility > .9)
invisiblePlayers.TryAdd(player, 0);
else
{
SetPlayerVisibility(player, percentInvisibility);
invisiblePlayers.TryRemove(player, out _);
}
}
private static void SetPlayerVisibility(CCSPlayerController player, float percentInvisibility)
@ -130,30 +148,46 @@ namespace src.player.skills
}
}
private static void SetWeaponVisibility(CCSPlayerController player, float percentInvisibility)
public static void PlayerHurt(EventPlayerHurt @event)
{
if (!Instance.IsPlayerValid(player)) return;
var playerPawn = player.PlayerPawn.Value!;
if (playerPawn.WeaponServices == null) return;
var player = @event.Userid;
if (player == null || !player.IsValid) return;
if (!invisiblePlayers.ContainsKey(player)) return;
var color = Color.FromArgb(Math.Max(255 - (int)(255 * percentInvisibility * 2), 0), 255, 255, 255);
var playerPawn = player.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid || playerPawn.AbsOrigin == null) return;
invisibleEntities.TryRemove(player.SteamID, out _);
if (color.A != 0) return;
CParticleSystem particle = Utilities.CreateEntityByName<CParticleSystem>("info_particle_system")!;
if (particle == null) return;
foreach (var weapon in playerPawn.WeaponServices.MyWeapons)
{
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
{
if (invisibleEntities.TryGetValue(player.SteamID, out var items))
{
if (!items.Contains(weapon.Index))
items.Add(weapon.Index);
}
else
invisibleEntities.TryAdd(player.SteamID, [weapon.Index]);
}
}
particle.EffectName = bloodParticle;
particle.StartActive = true;
Vector pos = new(playerPawn.AbsOrigin.X, playerPawn.AbsOrigin.Y, playerPawn.AbsOrigin.Z + 50);
particle.Teleport(pos);
particle.DispatchSpawn();
particle.AcceptInput("Start");
}
private static uint? HideBomb(CCSPlayerController player)
{
var bombEntities = Utilities.FindAllEntitiesByDesignerName<CC4>("weapon_c4").ToList();
if (bombEntities.Count == 0) return null;
var bomb = bombEntities.FirstOrDefault();
if (bomb == null) return null;
if (bomb.OwnerEntity.Index != player.Index) return null;
bomb.EntitySpottedState.Spotted = false;
Utilities.SetStateChanged(bomb, "CCSPlayerPawn", "m_entitySpottedState", Schema.GetSchemaOffset("EntitySpottedState_t", "m_bSpotted"));
for (int i = 0; i < bomb.EntitySpottedState.SpottedByMask.Length; i++)
bomb.EntitySpottedState.SpottedByMask[i] = 0;
Utilities.SetStateChanged(bomb, "CCSPlayerPawn", "m_entitySpottedState", Schema.GetSchemaOffset("EntitySpottedState_t", "m_bSpottedByMask"));
return bomb.Index;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#dedede", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float idlePercentInvisibility = .3f, float duckPercentInvisibility = .3f, float knifePercentInvisibility = .3f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)