v1.2.3.b2 - Part 2
## GENERAL - Added a css_entity admin command to check whether an entity with a given index/handle exists (prints the designer name to chat or console). - Added a TakeDamage post-hook (OnTakeDamagePost) alongside the existing pre-hook, so skills can now react after damage has actually been applied, not just before. - Added CreateMolotovProjectile (new CMolotovProjectile_CreateFunc signature) and CreateTrackedChicken entity helpers. - Added a weapon_mp7 → weapon_mp5sd fallback mapping. - Added class for KillfeedIcons ## SKILL IMPROVEMENTS - Aimbot: -- Only forces a headshot hitgroup once (skips if it's already a head or an invalid hitgroup), and now restores the original hitgroup value in the new post-damage hook instead of leaving it overwritten. - Tripwire: -- Reduced the default wire width from 1.5 to 0.7. ## NEW SKILLS: - Berserker: You deal more damage and move faster as your health gets lower. - Blast Shot: Press Attack2 with the MP5 to fire an HE grenade. - Demon Eye: You deal damage to every enemy you are looking at. - Fire Rain: Throw a decoy to call down a rain of Molotovs. - Flashlight: Click [css_useSkill] to turn the flashlight on or off; its light can blind enemies. - Healing Chicken: Your chickens heal you while you are nearby. - Jetkick: Select a player to jetkick - every shot they fire knocks them backwards until disabled. - Last Gasp: After you die, you deal damage to the enemy who killed you. - Take Ammo: Click [css_useSkill] to take the active weapon's magazine from a random enemy. - Team Teleport: Press [css_useSkill] to teleport to the teammate you're looking at.
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57 changed files with 3663 additions and 553 deletions
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@ -51,9 +51,15 @@
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"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
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"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
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"berserker": "Berserker",
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"berserker_desc": "You deal more damage and move faster as your health gets lower",
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"blademaster": "Blademaster",
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"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
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"blastshot": "Blast Shot",
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"blastshot_desc": "Press Attack2 with the MP5 to fire an HE grenade",
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"bunnyhop": "Bunny",
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"bunnyhop_desc": "You get auto \"BunnyHop\"",
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@ -130,11 +136,11 @@
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"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
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"expensiveammo": "Expensive Ammo",
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"expensiveammo_desc": "A chosen enemy loses money with every shot",
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"expensiveammo_desc": "A chosen enemy has to pay for every shot",
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"expensiveammo_disable_info": "Your bullets are free again.",
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"expensiveammo_enemy_info": "Every shot you fire now costs you {0}$.",
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"expensiveammo_player_info": "Player '{0}' now pays for every bullet.",
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"expensiveammo_select_info": "Select player whose ammo becomes expensive:",
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"expensiveammo_player_info": "Player '{0}' now has to pay for every bullet.",
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"expensiveammo_select_info": "Select a player whose ammo will become expensive:",
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"explodingbarrel": "Exploding Barrel",
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"explodingbarrel_desc": "Click [css_useSkill] to place a barrel that explodes when shot",
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@ -149,10 +155,16 @@
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"fastreload": "Fastreload",
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"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
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"firerain": "Fire Rain",
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"firerain_desc": "Throw a decoy to call down a rain of Molotovs",
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"flash": "Flash",
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"flash_desc": "Random player speed at the beginning of the round",
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"flash_desc2": "Your speed multiplier is: {0}x",
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"flashlight": "Flashlight",
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"flashlight_desc": "Click [css_useSkill] to turn the flashlight on or off. Its light can blind enemies",
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"fortnite": "Fortnite",
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"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
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@ -177,12 +189,12 @@
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"giant": "Giant",
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"giant_desc": "Enlarge an enemy of your choice",
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"giant_desc2": "Enlarge an enemy of your choice to {0}x",
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"giant_desc2": "Enlarge an enemy of your choice to {0}x their normal size",
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"giant_disable_info": "You are back to your normal size.",
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"giant_enemy_info": "You have been enlarged to {0}x.",
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"giant_player_info": "You enlarged player '{0}' to {1}x.",
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"giant_select_info": "Enlarge player:",
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"giant_enemy_info": "You have been enlarged to {0}x your normal size.",
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"giant_player_info": "You enlarged player '{0}' to {1}x their normal size.",
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"giant_select_info": "Select a player to enlarge:",
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"glaz": "Glaz",
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"glaz_desc": "You can see through smoke grenades",
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@ -204,6 +216,9 @@
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"grenadier": "Grenadier",
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"grenadier_desc": "You have infinite hegrenade",
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"healingchicken": "Healing Chicken",
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"healingchicken_desc": "Your chickens heal you while you are nearby",
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"healingsmoke": "Healing Smoke",
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"healingsmoke_desc": "Your smoke grenades heal",
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@ -252,6 +267,12 @@
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"jester_on": "ON",
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"jester_off": "OFF",
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"jetkick": "Jetkick",
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"jetkick_desc": "Select a player to jetkick",
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"jetkick_player_info": "Player '{0}' has been jetkicked.",
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"jetkick_enemy_info": "Every shot knocks you backwards",
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"jetkick_disable_info": "Your recoil is back to normal.",
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"jumpban": "Legless",
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"jumpban_desc": "Choose a player who cannot jump",
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"jumpban_enemy_info": "Someone cut off your legs.",
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@ -260,11 +281,11 @@
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"jumpban_select_info": "Ban player from jumping:",
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"jumpcurse": "Jump Curse",
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"jumpcurse_desc": "A chosen enemy jumps whenever their teammates jump",
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"jumpcurse_disable_info": "Your legs are your own again.",
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"jumpcurse_enemy_info": "You now jump whenever your teammates jump.",
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"jumpcurse_player_info": "Player '{0}' now jumps with their team.",
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"jumpcurse_select_info": "Select player for the jump curse:",
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"jumpcurse_desc": "A chosen enemy jumps whenever one of their teammates jumps",
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"jumpcurse_disable_info": "You can control your jumps again.",
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"jumpcurse_enemy_info": "You now jump whenever one of your teammates jumps.",
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"jumpcurse_player_info": "Player '{0}' now jumps whenever their teammates do.",
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"jumpcurse_select_info": "Select a player to curse:",
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"jumpingjack": "Jumping Jack",
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"jumpingjack_desc": "Jumping restores health",
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@ -275,6 +296,9 @@
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"knockback": "Knockback",
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"knockback_desc": "Firing while airborne pushes you backwards",
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"lastgasp": "Last Gasp",
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"lastgasp_desc": "After you die, you deal damage to the enemy who killed you",
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"lifeswap": "Life Swap",
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"lifeswap_desc": "Choose a player to swap health with",
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"lifeswap_enemy_info": "Someone borrowed your health.",
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@ -316,12 +340,15 @@
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"deathbomb_desc": "You explode upon death, killing nearby players",
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"deathbomb_explosion": "Kaboom!",
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"demoneye": "Demon Eye",
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"demoneye_desc": "You deal damage to every enemy you are looking at",
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"nightmare": "Nightmare",
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"nightmare_desc": "Give a chosen enemy a nightmarish vision",
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"nightmare_desc": "Force a chosen enemy to experience a terrifying vision",
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"nightmare_disable_info": "The nightmare has faded.",
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"nightmare_enemy_info": "A nightmare clouds your vision.",
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"nightmare_enemy_info": "A nightmare is clouding your vision.",
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"nightmare_player_info": "You cast a nightmare on player '{0}'.",
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"nightmare_select_info": "Select player for the nightmare:",
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"nightmare_select_info": "Select a player to inflict with a nightmare:",
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"ninja": "Ninja",
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"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
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@ -462,6 +489,17 @@
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"swapposition": "Position Swap",
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"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
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"takeammo": "Take Ammo",
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"takeammo_desc": "Click [css_useSkill] to take the active weapon's magazine from a random enemy",
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"takeammo_hud_info1": "No player with an active magazine was found.",
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"takeammo_hud_info2": "The enemy has no magazines.",
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"takeammo_enemy_info": "You lost some ammo.",
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"teamteleport": "Team Teleport",
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"teamteleport_desc": "Press [css_useSkill] to teleport to the teammate you're looking at",
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"teamteleport_noenemy": "No teammate found",
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"teamteleport_hud_info": "Found: {0}",
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"teleporter": "Teleporter",
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"teleporter_desc": "You have the chance to swap places with a hit enemy",
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"teleporter_desc2": "Your chances of swapping places after a hit: {0}%",
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@ -486,10 +524,10 @@
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"toxicsmoke_desc": "Your smoke grenades deal damage",
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"tripwire": "Tripwire",
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"tripwire_desc": "Click [css_useSkill] to string a wire between two walls. Enemies touching it show on your radar",
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"tripwire_no_wall_info": "No walls close enough on both sides.",
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"tripwire_desc": "Click [css_useSkill] to string a wire between two walls. Enemies who touch it appear on your radar",
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"tripwire_no_wall_info": "There are no walls close enough on both sides.",
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"tripwire_placed_info": "Tripwire placed.",
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"tripwire_triggered_info": "'{0}' tripped your wire.",
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"tripwire_triggered_info": "'{0}' triggered your tripwire.",
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"wallhack": "Wallhack",
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"wallhack_desc": "You can see enemies through walls",
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