v1.2.3.b2 - Part 2
## GENERAL - Added a css_entity admin command to check whether an entity with a given index/handle exists (prints the designer name to chat or console). - Added a TakeDamage post-hook (OnTakeDamagePost) alongside the existing pre-hook, so skills can now react after damage has actually been applied, not just before. - Added CreateMolotovProjectile (new CMolotovProjectile_CreateFunc signature) and CreateTrackedChicken entity helpers. - Added a weapon_mp7 → weapon_mp5sd fallback mapping. - Added class for KillfeedIcons ## SKILL IMPROVEMENTS - Aimbot: -- Only forces a headshot hitgroup once (skips if it's already a head or an invalid hitgroup), and now restores the original hitgroup value in the new post-damage hook instead of leaving it overwritten. - Tripwire: -- Reduced the default wire width from 1.5 to 0.7. ## NEW SKILLS: - Berserker: You deal more damage and move faster as your health gets lower. - Blast Shot: Press Attack2 with the MP5 to fire an HE grenade. - Demon Eye: You deal damage to every enemy you are looking at. - Fire Rain: Throw a decoy to call down a rain of Molotovs. - Flashlight: Click [css_useSkill] to turn the flashlight on or off; its light can blind enemies. - Healing Chicken: Your chickens heal you while you are nearby. - Jetkick: Select a player to jetkick - every shot they fire knocks them backwards until disabled. - Last Gasp: After you die, you deal damage to the enemy who killed you. - Take Ammo: Click [css_useSkill] to take the active weapon's magazine from a random enemy. - Team Teleport: Press [css_useSkill] to teleport to the teammate you're looking at.
This commit is contained in:
parent
203a0c3986
commit
8038a4d646
57 changed files with 3663 additions and 553 deletions
|
|
@ -187,6 +187,7 @@ namespace src.utils
|
|||
ChangeLanguageCommand = new NormalCommand("lang, language, changelang, change_lang, jezyk, język", ""),
|
||||
ReloadCommand = new NormalCommand("reload, refresh", "@jRandomSkills/admin"),
|
||||
NextCommand = new NormalCommand("next_skill", "@jRandomSkills/admin"),
|
||||
CheckEntityCommand = new NormalCommand("ent, entity, checkentity, check_entity, sprawdzencje, checkent, check_ent, 检查实体, 检查实体", "@jRandomSkills/owner"),
|
||||
};
|
||||
|
||||
VotingCommands = new VotingCommands
|
||||
|
|
@ -267,6 +268,7 @@ namespace src.utils
|
|||
public required NormalCommand ChangeLanguageCommand { get; set; }
|
||||
public required NormalCommand ReloadCommand { get; set; }
|
||||
public required NormalCommand NextCommand { get; set; }
|
||||
public required NormalCommand CheckEntityCommand { get; set; }
|
||||
}
|
||||
|
||||
public class VotingCommand(bool enableVoting, string alias, string permissions, float timeToVote, float percentagesToSuccess, float timeToNextVoting, float timeToNextSameVoting, int minimumPlayersToStartVoting) : NormalCommand(alias, permissions)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue