v1.2.3.b2 - Part 2
## GENERAL - Added a css_entity admin command to check whether an entity with a given index/handle exists (prints the designer name to chat or console). - Added a TakeDamage post-hook (OnTakeDamagePost) alongside the existing pre-hook, so skills can now react after damage has actually been applied, not just before. - Added CreateMolotovProjectile (new CMolotovProjectile_CreateFunc signature) and CreateTrackedChicken entity helpers. - Added a weapon_mp7 → weapon_mp5sd fallback mapping. - Added class for KillfeedIcons ## SKILL IMPROVEMENTS - Aimbot: -- Only forces a headshot hitgroup once (skips if it's already a head or an invalid hitgroup), and now restores the original hitgroup value in the new post-damage hook instead of leaving it overwritten. - Tripwire: -- Reduced the default wire width from 1.5 to 0.7. ## NEW SKILLS: - Berserker: You deal more damage and move faster as your health gets lower. - Blast Shot: Press Attack2 with the MP5 to fire an HE grenade. - Demon Eye: You deal damage to every enemy you are looking at. - Fire Rain: Throw a decoy to call down a rain of Molotovs. - Flashlight: Click [css_useSkill] to turn the flashlight on or off; its light can blind enemies. - Healing Chicken: Your chickens heal you while you are nearby. - Jetkick: Select a player to jetkick - every shot they fire knocks them backwards until disabled. - Last Gasp: After you die, you deal damage to the enemy who killed you. - Take Ammo: Click [css_useSkill] to take the active weapon's magazine from a random enemy. - Team Teleport: Press [css_useSkill] to teleport to the teammate you're looking at.
This commit is contained in:
parent
203a0c3986
commit
8038a4d646
57 changed files with 3663 additions and 553 deletions
Binary file not shown.
|
|
@ -143,6 +143,10 @@
|
|||
"NextCommand": {
|
||||
"Alias": "next_skill",
|
||||
"Permissions": "@jRandomSkills/admin"
|
||||
},
|
||||
"CheckEntityCommand": {
|
||||
"Alias": "ent, entity, checkentity, check_entity, sprawdzencje, checkent, check_ent, 检查实体, 检查实体",
|
||||
"Permissions": "@jRandomSkills/owner"
|
||||
}
|
||||
},
|
||||
"VotingCommands": {
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@
|
|||
"RadarDuration": 5.0,
|
||||
"TriggerRadius": 24.0,
|
||||
"WireHeight": 30.0,
|
||||
"WireWidth": 1.5,
|
||||
"WireWidth": 0.7,
|
||||
"MaxWallDistance": 400.0,
|
||||
"Cooldown": 20.0,
|
||||
"NeedsTeammates": false,
|
||||
|
|
@ -189,6 +189,20 @@
|
|||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"Cooldown": 30.0,
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#5eb8b0",
|
||||
"Active": true,
|
||||
"Name": "TakeAmmo",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"Cooldown": 30.0,
|
||||
"CooldownBeforeUse": 10.0,
|
||||
|
|
@ -928,6 +942,21 @@
|
|||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"DamageAfterDeath": 30,
|
||||
"CanKill": true,
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#88bdba",
|
||||
"Active": true,
|
||||
"Name": "LastGasp",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": -1,
|
||||
"Rarity": "Rare"
|
||||
},
|
||||
{
|
||||
"KnockbackUnits": 120.0,
|
||||
"MaxSpeed": 1200.0,
|
||||
|
|
@ -1000,6 +1029,20 @@
|
|||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"PushVelocity": 400.0,
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#5a4fd1",
|
||||
"Active": true,
|
||||
"Name": "JetKick",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"MinTime": 10.0,
|
||||
"MaxTime": 25.0,
|
||||
|
|
@ -1194,6 +1237,23 @@
|
|||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"Amount": 3,
|
||||
"Heal": 2,
|
||||
"TickCooldown": 16,
|
||||
"HealRadius": 150.0,
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#b5ab8f",
|
||||
"Active": true,
|
||||
"Name": "HealingChicken",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": 1,
|
||||
"Rarity": "Legendary"
|
||||
},
|
||||
{
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
|
|
@ -1364,6 +1424,28 @@
|
|||
"MaxPerServer": 5,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"Cooldown": 2.0,
|
||||
"ColorR": 255,
|
||||
"ColorG": 255,
|
||||
"ColorB": 255,
|
||||
"Brightness": 1.5,
|
||||
"Range": 1200.0,
|
||||
"BlindDuration": 5.0,
|
||||
"BlindAlpha": 200.0,
|
||||
"BlindAngle": 10.0,
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": true,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#a3000b",
|
||||
"Active": true,
|
||||
"Name": "Flashlight",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": 2,
|
||||
"Rarity": "Legendary"
|
||||
},
|
||||
{
|
||||
"ChanceFrom": 1.2,
|
||||
"ChanceTo": 3.0,
|
||||
|
|
@ -1379,6 +1461,19 @@
|
|||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#ffbf47",
|
||||
"Active": true,
|
||||
"Name": "FireRain",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": -1,
|
||||
"Rarity": "Epic"
|
||||
},
|
||||
{
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
|
|
@ -1540,6 +1635,21 @@
|
|||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"SecondCooldown": 1.0,
|
||||
"Damage": 5,
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#c91243",
|
||||
"Active": true,
|
||||
"Name": "DemonEye",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"ExplosionRadius": 500.0,
|
||||
"ExplosionDamage": 999,
|
||||
|
|
@ -1728,6 +1838,24 @@
|
|||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"ExplosionRadius": 400.0,
|
||||
"ExplosionDamage": 60,
|
||||
"DmgReductionForTeamates": 0.5,
|
||||
"Cooldown": 10.0,
|
||||
"Force": 1000.0,
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#7740c9",
|
||||
"Active": true,
|
||||
"Name": "BlastShot",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"TorseReflectionChance": 0.95,
|
||||
"LegReflectionChance": 0.7,
|
||||
|
|
@ -1744,6 +1872,21 @@
|
|||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"MaxSpeedVelocity": 2.0,
|
||||
"MaxDamageVelocity": 2.0,
|
||||
"NeedsTeammates": false,
|
||||
"DisableOnFreezeTime": false,
|
||||
"OnlyTeam": 0,
|
||||
"Color": "#cc2929",
|
||||
"Active": true,
|
||||
"Name": "Berserker",
|
||||
"HudDuration": null,
|
||||
"DescriptionHudDuration": null,
|
||||
"RequiredPermission": "",
|
||||
"MaxPerServer": -1,
|
||||
"Rarity": "Common"
|
||||
},
|
||||
{
|
||||
"ChanceFrom": 0.2,
|
||||
"ChanceTo": 0.4,
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -51,9 +51,15 @@
|
|||
"behind_desc": "Du hast eine zufällige Chance, einen Feind um 180 Grad zu drehen, wenn du ihn triffst",
|
||||
"behind_desc2": "Deine Chance, einen Feind bei einem Treffer zu drehen, beträgt: {0} %",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Du verursachst mehr Schaden und bewegst dich schneller, je weniger Gesundheit du hast",
|
||||
|
||||
"blademaster": "Schwertmeister",
|
||||
"blademaster_desc": "Wenn du ein Messer hältst, hast du eine hohe Chance, einen Schuss abzuwehren",
|
||||
|
||||
"blastshot": "Explosivschuss",
|
||||
"blastshot_desc": "Drücke Attack2 mit der MP5, um eine HE-Granate abzufeuern",
|
||||
|
||||
"bunnyhop": "Hase",
|
||||
"bunnyhop_desc": "Du erhältst automatisch bunnyhop",
|
||||
|
||||
|
|
@ -104,6 +110,13 @@
|
|||
"deaf_player_info": "Der Ton für den Spieler ‚{0}‘ wurde deaktiviert.",
|
||||
"deaf_select_info": "Alle Töne für den Spieler stummschalten:",
|
||||
|
||||
"deathbomb": "Todesbombe",
|
||||
"deathbomb_desc": "Du explodierst beim Tod und tötest Spieler in deiner Nähe",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Dämonenauge",
|
||||
"demoneye_desc": "Du verursachst allen Gegnern Schaden, die du ansiehst",
|
||||
|
||||
"disarmament": "Entwaffnung",
|
||||
"disarmament_desc": "Du hast eine zufällige Chance, einen Gegner bei einem Treffer seine Waffe fallen zu lassen.",
|
||||
"disarmament_desc2": "Ihre Chance, einen Gegner zu entwaffnen, beträgt: {0} %",
|
||||
|
|
@ -129,15 +142,15 @@
|
|||
"enemyspawn": "Feindes-Spawn",
|
||||
"enemyspawn_desc": "Klicke auf [css_useSkill], um zum Feindes-Spawn zu teleportieren",
|
||||
|
||||
"expensiveammo": "expensiveammo",
|
||||
"expensiveammo_desc": "expensiveammo_desc",
|
||||
"expensiveammo_disable_info": "expensiveammo_disable_info",
|
||||
"expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
|
||||
"expensiveammo_player_info": "expensiveammo_player_info: {0}",
|
||||
"expensiveammo_select_info": "expensiveammo_select_info",
|
||||
"expensiveammo": "Teure Munition",
|
||||
"expensiveammo_desc": "Ein ausgewählter Gegner muss für jeden Schuss bezahlen",
|
||||
"expensiveammo_disable_info": "Deine Kugeln sind wieder kostenlos.",
|
||||
"expensiveammo_enemy_info": "Jeder Schuss kostet dich jetzt {0}$.",
|
||||
"expensiveammo_player_info": "Spieler '{0}' muss jetzt für jede Kugel bezahlen.",
|
||||
"expensiveammo_select_info": "Wähle einen Spieler, dessen Munition teuer wird:",
|
||||
|
||||
"explodingbarrel": "explodingbarrel",
|
||||
"explodingbarrel_desc": "explodingbarrel_desc",
|
||||
"explodingbarrel": "Explosives Fass",
|
||||
"explodingbarrel_desc": "Klicke auf [css_useSkill], um ein Fass zu platzieren, das beim Beschuss explodiert",
|
||||
|
||||
"explosiveshot": "Explosiver Schuss",
|
||||
"explosiveshot_desc": "Zufällige Chance, beim Schießen eine explosive Kugel abzufeuern",
|
||||
|
|
@ -149,10 +162,16 @@
|
|||
"fastreload": "Schnellnachladen",
|
||||
"fastreload_desc": "Klicke auf [css_useSkill], um die Waffe, die du gerade hältst, nachzuladen",
|
||||
|
||||
"firerain": "Feuerregen",
|
||||
"firerain_desc": "Wirf einen Köder, um einen Regen aus Molotows auszulösen",
|
||||
|
||||
"flash": "Blitz",
|
||||
"flash_desc": "Zufällige Spielergeschwindigkeit zu Beginn der Runde",
|
||||
"flash_desc2": "Dein Geschwindigkeitsmultiplikator beträgt: {0}x",
|
||||
|
||||
"flashlight": "Taschenlampe",
|
||||
"flashlight_desc": "Klicke auf [css_useSkill], um die Taschenlampe ein- oder auszuschalten. Ihr Licht kann Gegner blenden",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Klicke auf [css_useSkill], um eine zerstörbare Barrikade zu erstellen",
|
||||
|
||||
|
|
@ -175,14 +194,14 @@
|
|||
"ghost": "Geist",
|
||||
"ghost_desc": "Du bist vollständig unsichtbar",
|
||||
|
||||
"giant": "giant",
|
||||
"giant_desc": "giant_desc",
|
||||
"giant_desc2": "giant_desc2: {0}x",
|
||||
"giant_disable_info": "giant_disable_info",
|
||||
"giant_enemy_info": "giant_enemy_info: {0}x",
|
||||
"giant_player_info": "giant_player_info: {0} {1}",
|
||||
"giant_select_info": "giant_select_info",
|
||||
|
||||
"giant": "Riese",
|
||||
"giant_desc": "Vergrößere einen Gegner deiner Wahl",
|
||||
"giant_desc2": "Vergrößere einen Gegner deiner Wahl auf das {0}-Fache seiner normalen Größe",
|
||||
"giant_disable_info": "Du hast wieder deine normale Größe.",
|
||||
"giant_enemy_info": "Du wurdest auf das {0}-Fache deiner normalen Größe vergrößert.",
|
||||
"giant_player_info": "Du hast Spieler '{0}' auf das {1}-Fache seiner normalen Größe vergrößert.",
|
||||
"giant_select_info": "Wähle einen Spieler zum Vergrößern:",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Du kannst durch Rauchgranaten hindurchsehen",
|
||||
|
||||
|
|
@ -207,6 +226,9 @@
|
|||
"healingsmoke": "Heilender Rauch",
|
||||
"healingsmoke_desc": "Deine Rauchgranaten heilen",
|
||||
|
||||
"healingchicken": "Heilendes Huhn",
|
||||
"healingchicken_desc": "Deine Hühner heilen dich, solange du in ihrer Nähe bist",
|
||||
|
||||
"hermit": "Einsiedler",
|
||||
"hermit_desc": "Durch das Töten von Gegnern werden Munition und ein Teil der Gesundheit wiederhergestellt",
|
||||
|
||||
|
|
@ -252,6 +274,12 @@
|
|||
"jester_on": "EIN",
|
||||
"jester_off": "AUS",
|
||||
|
||||
"jetkick": "Jetkick",
|
||||
"jetkick_desc": "Wähle einen Spieler für einen Jetkick",
|
||||
"jetkick_player_info": "Spieler '{0}' wurde wegge-kickt.",
|
||||
"jetkick_enemy_info": "Jeder Schuss stößt dich nach hinten",
|
||||
"jetkick_disable_info": "Dein Rückstoß ist wieder normal.",
|
||||
|
||||
"jumpban": "Beinlos",
|
||||
"jumpban_desc": "Wähle einen Spieler, der nicht springen kann",
|
||||
"jumpban_enemy_info": "Jemand hat dir die Beine abgeschnitten.",
|
||||
|
|
@ -259,12 +287,12 @@
|
|||
"jumpban_player_info": "Der Spieler ‚{0}‘ kann nicht mehr springen.",
|
||||
"jumpban_select_info": "Spieler vom Springen ausschließen:",
|
||||
|
||||
"jumpcurse": "jumpcurse",
|
||||
"jumpcurse_desc": "jumpcurse_desc",
|
||||
"jumpcurse_disable_info": "jumpcurse_disable_info",
|
||||
"jumpcurse_enemy_info": "jumpcurse_enemy_info",
|
||||
"jumpcurse_player_info": "jumpcurse_player_info: {0}",
|
||||
"jumpcurse_select_info": "jumpcurse_select_info",
|
||||
"jumpcurse": "Sprungfluch",
|
||||
"jumpcurse_desc": "Ein ausgewählter Gegner springt jedes Mal, wenn einer seiner Teamkollegen springt",
|
||||
"jumpcurse_disable_info": "Du kannst deine Sprünge wieder selbst kontrollieren.",
|
||||
"jumpcurse_enemy_info": "Du springst jetzt jedes Mal, wenn einer deiner Teamkollegen springt.",
|
||||
"jumpcurse_player_info": "Spieler '{0}' springt jetzt jedes Mal, wenn seine Teamkollegen springen.",
|
||||
"jumpcurse_select_info": "Wähle einen Spieler für den Fluch:",
|
||||
|
||||
"jumpingjack": "Jumping Jack",
|
||||
"jumpingjack_desc": "Durch Springen wird die Gesundheit wiederhergestellt",
|
||||
|
|
@ -272,8 +300,11 @@
|
|||
"killerflash": "Killer Flash",
|
||||
"killerflash_desc": "Jeder, der durch deine Blendgranate vollständig geblendet wird, stirbt (einschließlich dir selbst)",
|
||||
|
||||
"knockback": "knockback",
|
||||
"knockback_desc": "knockback_desc",
|
||||
"knockback": "Rückstoß",
|
||||
"knockback_desc": "Schießen in der Luft stößt dich nach hinten",
|
||||
|
||||
"lastgasp": "Letzter Atemzug",
|
||||
"lastgasp_desc": "Nach deinem Tod fügst du dem Gegner, der dich getötet hat, Schaden zu",
|
||||
|
||||
"lifeswap": "Lebensaustausch",
|
||||
"lifeswap_desc": "Wähle einen Spieler aus, mit dem du deine Gesundheit austauschen möchtest",
|
||||
|
|
@ -312,16 +343,12 @@
|
|||
"bankrupt_player_info": "Der Spieler ‚{0}‘ ist bankrott.",
|
||||
"bankrupt_select_info": "Wähle einen Spieler aus, der bankrott gehen soll:",
|
||||
|
||||
"deathbomb": "Todesbombe",
|
||||
"deathbomb_desc": "Du explodierst beim Tod und tötest Spieler in deiner Nähe",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"nightmare": "nightmare",
|
||||
"nightmare_desc": "nightmare_desc",
|
||||
"nightmare_disable_info": "nightmare_disable_info",
|
||||
"nightmare_enemy_info": "nightmare_enemy_info",
|
||||
"nightmare_player_info": "nightmare_player_info: {0}",
|
||||
"nightmare_select_info": "nightmare_select_info",
|
||||
"nightmare": "Albtraum",
|
||||
"nightmare_desc": "Lass einen ausgewählten Gegner eine schreckliche Vision erleben",
|
||||
"nightmare_disable_info": "Der Albtraum ist vorbei.",
|
||||
"nightmare_enemy_info": "Ein Albtraum trübt deine Sicht.",
|
||||
"nightmare_player_info": "Du hast Spieler '{0}' einen Albtraum verpasst.",
|
||||
"nightmare_select_info": "Wähle einen Spieler für den Albtraum:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Wenn du stillstehst, erhöht sich deine Unsichtbarkeit um 33 %, wenn du dich duckst um 33 % und wenn du ein Messer hältst um 33 %",
|
||||
|
|
@ -462,6 +489,17 @@
|
|||
"swapposition": "Positionstausch",
|
||||
"swapposition_desc": "Klicke auf [css_useSkill], um mit einem zufälligen Gegner die Plätze zu tauschen",
|
||||
|
||||
"takeammo": "Munition nehmen",
|
||||
"takeammo_desc": "Klicke auf [css_useSkill], um das Magazin der aktiven Waffe eines zufälligen Gegners zu nehmen",
|
||||
"takeammo_hud_info1": "Kein Spieler mit einem aktiven Magazin gefunden.",
|
||||
"takeammo_hud_info2": "Der Gegner hat keine Magazine.",
|
||||
"takeammo_enemy_info": "Du hast etwas Munition verloren.",
|
||||
|
||||
"teamteleport": "Team-Teleport",
|
||||
"teamteleport_desc": "Drücke [css_useSkill], um dich zu dem anvisierten Teammitglied zu teleportieren",
|
||||
"teamteleport_noenemy": "Kein Teammitglied gefunden",
|
||||
"teamteleport_hud_info": "Gefunden: {0}",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "Du hast die Chance, die Plätze mit einem getroffenen Gegner zu tauschen",
|
||||
"teleporter_desc2": "Deine Chance auf Platztausch nach einem Treffer: {0}%",
|
||||
|
|
@ -485,11 +523,11 @@
|
|||
"toxicsmoke": "Giftiger Rauch",
|
||||
"toxicsmoke_desc": "Deine Rauchgranaten verursachen Schaden",
|
||||
|
||||
"tripwire": "tripwire",
|
||||
"tripwire_desc": "tripwire_desc",
|
||||
"tripwire_no_wall_info": "tripwire_no_wall_info",
|
||||
"tripwire_placed_info": "tripwire_placed_info",
|
||||
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
|
||||
"tripwire": "Stolperdraht",
|
||||
"tripwire_desc": "Klicke auf [css_useSkill], um einen Draht zwischen zwei Wänden zu spannen. Gegner, die ihn berühren, werden auf deinem Radar angezeigt",
|
||||
"tripwire_no_wall_info": "Auf beiden Seiten sind keine Wände nah genug.",
|
||||
"tripwire_placed_info": "Stolperdraht platziert.",
|
||||
"tripwire_triggered_info": "'{0}' hat deinen Stolperdraht ausgelöst.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Du kannst Feinde durch Wände hindurch sehen",
|
||||
|
|
@ -569,6 +607,6 @@
|
|||
"summary": "Zusammenfassung der letzten runde",
|
||||
|
||||
"menu_controlls_scroll": "W/S – Scrollen",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E – Auswählen"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,9 +51,15 @@
|
|||
"behind_desc": "You have a random chance to turn an enemy 180 degrees when hitting them",
|
||||
"behind_desc2": "Your chance to turn an enemy on hit is: {0}%",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "You deal more damage and move faster as your health gets lower",
|
||||
|
||||
"blademaster": "Blademaster",
|
||||
"blademaster_desc": "While holding a knife, you have a high chance to deflect a shot",
|
||||
|
||||
"blastshot": "Blast Shot",
|
||||
"blastshot_desc": "Press Attack2 with the MP5 to fire an HE grenade",
|
||||
|
||||
"bunnyhop": "Bunny",
|
||||
"bunnyhop_desc": "You get auto \"BunnyHop\"",
|
||||
|
||||
|
|
@ -130,11 +136,11 @@
|
|||
"enemyspawn_desc": "Click [css_useSkill] to teleport to the enemy spawn",
|
||||
|
||||
"expensiveammo": "Expensive Ammo",
|
||||
"expensiveammo_desc": "A chosen enemy loses money with every shot",
|
||||
"expensiveammo_desc": "A chosen enemy has to pay for every shot",
|
||||
"expensiveammo_disable_info": "Your bullets are free again.",
|
||||
"expensiveammo_enemy_info": "Every shot you fire now costs you {0}$.",
|
||||
"expensiveammo_player_info": "Player '{0}' now pays for every bullet.",
|
||||
"expensiveammo_select_info": "Select player whose ammo becomes expensive:",
|
||||
"expensiveammo_player_info": "Player '{0}' now has to pay for every bullet.",
|
||||
"expensiveammo_select_info": "Select a player whose ammo will become expensive:",
|
||||
|
||||
"explodingbarrel": "Exploding Barrel",
|
||||
"explodingbarrel_desc": "Click [css_useSkill] to place a barrel that explodes when shot",
|
||||
|
|
@ -149,10 +155,16 @@
|
|||
"fastreload": "Fastreload",
|
||||
"fastreload_desc": "Click [css_useSkill] to reload the weapon you are currently holding",
|
||||
|
||||
"firerain": "Fire Rain",
|
||||
"firerain_desc": "Throw a decoy to call down a rain of Molotovs",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Random player speed at the beginning of the round",
|
||||
"flash_desc2": "Your speed multiplier is: {0}x",
|
||||
|
||||
"flashlight": "Flashlight",
|
||||
"flashlight_desc": "Click [css_useSkill] to turn the flashlight on or off. Its light can blind enemies",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Click [css_useSkill] to create a destructible barricade",
|
||||
|
||||
|
|
@ -177,12 +189,12 @@
|
|||
|
||||
"giant": "Giant",
|
||||
"giant_desc": "Enlarge an enemy of your choice",
|
||||
"giant_desc2": "Enlarge an enemy of your choice to {0}x",
|
||||
"giant_desc2": "Enlarge an enemy of your choice to {0}x their normal size",
|
||||
"giant_disable_info": "You are back to your normal size.",
|
||||
"giant_enemy_info": "You have been enlarged to {0}x.",
|
||||
"giant_player_info": "You enlarged player '{0}' to {1}x.",
|
||||
"giant_select_info": "Enlarge player:",
|
||||
|
||||
"giant_enemy_info": "You have been enlarged to {0}x your normal size.",
|
||||
"giant_player_info": "You enlarged player '{0}' to {1}x their normal size.",
|
||||
"giant_select_info": "Select a player to enlarge:",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "You can see through smoke grenades",
|
||||
|
||||
|
|
@ -204,6 +216,9 @@
|
|||
"grenadier": "Grenadier",
|
||||
"grenadier_desc": "You have infinite hegrenade",
|
||||
|
||||
"healingchicken": "Healing Chicken",
|
||||
"healingchicken_desc": "Your chickens heal you while you are nearby",
|
||||
|
||||
"healingsmoke": "Healing Smoke",
|
||||
"healingsmoke_desc": "Your smoke grenades heal",
|
||||
|
||||
|
|
@ -252,6 +267,12 @@
|
|||
"jester_on": "ON",
|
||||
"jester_off": "OFF",
|
||||
|
||||
"jetkick": "Jetkick",
|
||||
"jetkick_desc": "Select a player to jetkick",
|
||||
"jetkick_player_info": "Player '{0}' has been jetkicked.",
|
||||
"jetkick_enemy_info": "Every shot knocks you backwards",
|
||||
"jetkick_disable_info": "Your recoil is back to normal.",
|
||||
|
||||
"jumpban": "Legless",
|
||||
"jumpban_desc": "Choose a player who cannot jump",
|
||||
"jumpban_enemy_info": "Someone cut off your legs.",
|
||||
|
|
@ -260,11 +281,11 @@
|
|||
"jumpban_select_info": "Ban player from jumping:",
|
||||
|
||||
"jumpcurse": "Jump Curse",
|
||||
"jumpcurse_desc": "A chosen enemy jumps whenever their teammates jump",
|
||||
"jumpcurse_disable_info": "Your legs are your own again.",
|
||||
"jumpcurse_enemy_info": "You now jump whenever your teammates jump.",
|
||||
"jumpcurse_player_info": "Player '{0}' now jumps with their team.",
|
||||
"jumpcurse_select_info": "Select player for the jump curse:",
|
||||
"jumpcurse_desc": "A chosen enemy jumps whenever one of their teammates jumps",
|
||||
"jumpcurse_disable_info": "You can control your jumps again.",
|
||||
"jumpcurse_enemy_info": "You now jump whenever one of your teammates jumps.",
|
||||
"jumpcurse_player_info": "Player '{0}' now jumps whenever their teammates do.",
|
||||
"jumpcurse_select_info": "Select a player to curse:",
|
||||
|
||||
"jumpingjack": "Jumping Jack",
|
||||
"jumpingjack_desc": "Jumping restores health",
|
||||
|
|
@ -275,6 +296,9 @@
|
|||
"knockback": "Knockback",
|
||||
"knockback_desc": "Firing while airborne pushes you backwards",
|
||||
|
||||
"lastgasp": "Last Gasp",
|
||||
"lastgasp_desc": "After you die, you deal damage to the enemy who killed you",
|
||||
|
||||
"lifeswap": "Life Swap",
|
||||
"lifeswap_desc": "Choose a player to swap health with",
|
||||
"lifeswap_enemy_info": "Someone borrowed your health.",
|
||||
|
|
@ -316,12 +340,15 @@
|
|||
"deathbomb_desc": "You explode upon death, killing nearby players",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Demon Eye",
|
||||
"demoneye_desc": "You deal damage to every enemy you are looking at",
|
||||
|
||||
"nightmare": "Nightmare",
|
||||
"nightmare_desc": "Give a chosen enemy a nightmarish vision",
|
||||
"nightmare_desc": "Force a chosen enemy to experience a terrifying vision",
|
||||
"nightmare_disable_info": "The nightmare has faded.",
|
||||
"nightmare_enemy_info": "A nightmare clouds your vision.",
|
||||
"nightmare_enemy_info": "A nightmare is clouding your vision.",
|
||||
"nightmare_player_info": "You cast a nightmare on player '{0}'.",
|
||||
"nightmare_select_info": "Select player for the nightmare:",
|
||||
"nightmare_select_info": "Select a player to inflict with a nightmare:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Standing still increases your invisibility by 33%, crouching by 33%, and holding a knife by 33%",
|
||||
|
|
@ -462,6 +489,17 @@
|
|||
"swapposition": "Position Swap",
|
||||
"swapposition_desc": "Click [css_useSkill] to swap places with a random enemy",
|
||||
|
||||
"takeammo": "Take Ammo",
|
||||
"takeammo_desc": "Click [css_useSkill] to take the active weapon's magazine from a random enemy",
|
||||
"takeammo_hud_info1": "No player with an active magazine was found.",
|
||||
"takeammo_hud_info2": "The enemy has no magazines.",
|
||||
"takeammo_enemy_info": "You lost some ammo.",
|
||||
|
||||
"teamteleport": "Team Teleport",
|
||||
"teamteleport_desc": "Press [css_useSkill] to teleport to the teammate you're looking at",
|
||||
"teamteleport_noenemy": "No teammate found",
|
||||
"teamteleport_hud_info": "Found: {0}",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "You have the chance to swap places with a hit enemy",
|
||||
"teleporter_desc2": "Your chances of swapping places after a hit: {0}%",
|
||||
|
|
@ -486,10 +524,10 @@
|
|||
"toxicsmoke_desc": "Your smoke grenades deal damage",
|
||||
|
||||
"tripwire": "Tripwire",
|
||||
"tripwire_desc": "Click [css_useSkill] to string a wire between two walls. Enemies touching it show on your radar",
|
||||
"tripwire_no_wall_info": "No walls close enough on both sides.",
|
||||
"tripwire_desc": "Click [css_useSkill] to string a wire between two walls. Enemies who touch it appear on your radar",
|
||||
"tripwire_no_wall_info": "There are no walls close enough on both sides.",
|
||||
"tripwire_placed_info": "Tripwire placed.",
|
||||
"tripwire_triggered_info": "'{0}' tripped your wire.",
|
||||
"tripwire_triggered_info": "'{0}' triggered your tripwire.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "You can see enemies through walls",
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@
|
|||
|
||||
"areareaper": "Faucheur de Zone",
|
||||
"areareaper_desc": "Vous pouvez choisir un site de bombe à désactiver",
|
||||
"areareaper_incorrect_site": "Aucun site de bombe trouvé.",
|
||||
"areareaper_incorrect_site": "Aucun site de bombe trouvé",
|
||||
"areareaper_no_site": "Aucun site de bombe disponible.",
|
||||
"areareaper_select_info": "Sélectionnez un site à désactiver :",
|
||||
"areareaper_site_disabled": "Le site de bombe {0} a été désactivé – aucune bombe ne peut y être posée !",
|
||||
|
|
@ -51,9 +51,15 @@
|
|||
"behind_desc": "Vous avez une chance aléatoire de retourner un ennemi à 180° en le touchant",
|
||||
"behind_desc2": "Votre chance de retourner un ennemi à l’impact est : {0}%",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Vous infligez plus de dégâts et vous déplacez plus vite à mesure que votre santé diminue",
|
||||
|
||||
"blademaster": "Maître de Lame",
|
||||
"blademaster_desc": "En tenant un couteau, vous avez une forte chance de dévier un tir",
|
||||
|
||||
"blastshot": "Tir explosif",
|
||||
"blastshot_desc": "Appuyez sur Attack2 avec le MP5 pour tirer une grenade HE",
|
||||
|
||||
"bunnyhop": "Lapin",
|
||||
"bunnyhop_desc": "Vous obtenez l’auto « BunnyHop »",
|
||||
|
||||
|
|
@ -104,6 +110,13 @@
|
|||
"deaf_player_info": "Le son a été désactivé pour le joueur « {0} ».",
|
||||
"deaf_select_info": "Couper tous les sons du joueur :",
|
||||
|
||||
"deathbomb": "Bombe",
|
||||
"deathbomb_desc": "Vous explosez à votre mort, tuant les joueurs proches",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Œil démoniaque",
|
||||
"demoneye_desc": "Vous infligez des dégâts à tous les ennemis que vous regardez",
|
||||
|
||||
"disarmament": "Désarmement",
|
||||
"disarmament_desc": "Vous avez une chance aléatoire de faire lâcher son arme à un ennemi en le touchant",
|
||||
"disarmament_desc2": "Votre chance de désarmer un ennemi est : {0}%",
|
||||
|
|
@ -129,15 +142,15 @@
|
|||
"enemyspawn": "Spawn Ennemi",
|
||||
"enemyspawn_desc": "Appuyez sur [css_useSkill] pour vous téléporter au spawn ennemi",
|
||||
|
||||
"expensiveammo": "expensiveammo",
|
||||
"expensiveammo_desc": "expensiveammo_desc",
|
||||
"expensiveammo_disable_info": "expensiveammo_disable_info",
|
||||
"expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
|
||||
"expensiveammo_player_info": "expensiveammo_player_info: {0}",
|
||||
"expensiveammo_select_info": "expensiveammo_select_info",
|
||||
"expensiveammo": "Munitions coûteuses",
|
||||
"expensiveammo_desc": "Un ennemi choisi doit payer pour chaque tir",
|
||||
"expensiveammo_disable_info": "Vos balles sont à nouveau gratuites.",
|
||||
"expensiveammo_enemy_info": "Chaque tir que vous effectuez vous coûte maintenant {0}$.",
|
||||
"expensiveammo_player_info": "Le joueur '{0}' doit maintenant payer pour chaque balle.",
|
||||
"expensiveammo_select_info": "Sélectionnez un joueur dont les munitions deviendront coûteuses :",
|
||||
|
||||
"explodingbarrel": "explodingbarrel",
|
||||
"explodingbarrel_desc": "explodingbarrel_desc",
|
||||
"explodingbarrel": "Baril explosif",
|
||||
"explodingbarrel_desc": "Cliquez sur [css_useSkill] pour placer un baril qui explose lorsqu'il est touché",
|
||||
|
||||
"explosiveshot": "Tir Explosif",
|
||||
"explosiveshot_desc": "Chance aléatoire de tirer une balle explosive en tirant",
|
||||
|
|
@ -149,10 +162,16 @@
|
|||
"fastreload": "Recharge Rapide",
|
||||
"fastreload_desc": "Appuyez sur [css_useSkill] pour recharger l’arme que vous tenez",
|
||||
|
||||
"firerain": "Pluie de feu",
|
||||
"firerain_desc": "Lancez un leurre pour déclencher une pluie de cocktails Molotov",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Vitesse de joueur aléatoire au début du round",
|
||||
"flash_desc2": "Votre multiplicateur de vitesse est : {0}x",
|
||||
|
||||
"flashlight": "Lampe torche",
|
||||
"flashlight_desc": "Cliquez sur [css_useSkill] pour allumer ou éteindre la lampe torche. Sa lumière peut aveugler les ennemis",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Appuyez sur [css_useSkill] pour créer une barricade destructible",
|
||||
|
||||
|
|
@ -175,14 +194,14 @@
|
|||
"ghost": "Fantôme",
|
||||
"ghost_desc": "Vous êtes complètement invisible",
|
||||
|
||||
"giant": "giant",
|
||||
"giant_desc": "giant_desc",
|
||||
"giant_desc2": "giant_desc2: {0}x",
|
||||
"giant_disable_info": "giant_disable_info",
|
||||
"giant_enemy_info": "giant_enemy_info: {0}x",
|
||||
"giant_player_info": "giant_player_info: {0} {1}",
|
||||
"giant_select_info": "giant_select_info",
|
||||
|
||||
"giant": "Géant",
|
||||
"giant_desc": "Agrandissez un ennemi de votre choix",
|
||||
"giant_desc2": "Agrandissez un ennemi de votre choix jusqu'à {0}x sa taille normale",
|
||||
"giant_disable_info": "Vous avez retrouvé votre taille normale.",
|
||||
"giant_enemy_info": "Vous avez été agrandi à {0}x votre taille normale.",
|
||||
"giant_player_info": "Vous avez agrandi le joueur '{0}' jusqu'à {1}x sa taille normale.",
|
||||
"giant_select_info": "Sélectionnez un joueur à agrandir :",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Vous pouvez voir à travers les fumigènes",
|
||||
|
||||
|
|
@ -207,6 +226,9 @@
|
|||
"healingsmoke": "Fumigène Soin",
|
||||
"healingsmoke_desc": "Vos fumigènes soignent",
|
||||
|
||||
"healingchicken": "Poulet guérisseur",
|
||||
"healingchicken_desc": "Vos poulets vous soignent lorsque vous êtes à proximité",
|
||||
|
||||
"hermit": "Ermite",
|
||||
"hermit_desc": "Tuer restaure des munitions et une partie de vos PV",
|
||||
|
||||
|
|
@ -252,6 +274,12 @@
|
|||
"jester_on": "ACTIVÉ",
|
||||
"jester_off": "DÉSACTIVÉ",
|
||||
|
||||
"jetkick": "Coup de pied propulsé",
|
||||
"jetkick_desc": "Sélectionnez un joueur pour lui donner un coup de pied propulsé",
|
||||
"jetkick_player_info": "Le joueur '{0}' a reçu un coup de pied propulsé.",
|
||||
"jetkick_enemy_info": "Chaque tir vous repousse vers l'arrière",
|
||||
"jetkick_disable_info": "Votre recul est revenu à la normale.",
|
||||
|
||||
"jumpban": "Sans Jambes",
|
||||
"jumpban_desc": "Choisissez un joueur qui ne pourra plus sauter",
|
||||
"jumpban_enemy_info": "Quelqu’un vous a coupé les jambes.",
|
||||
|
|
@ -259,12 +287,12 @@
|
|||
"jumpban_player_info": "Le joueur « {0} » ne peut plus sauter.",
|
||||
"jumpban_select_info": "Interdire de sauter au joueur :",
|
||||
|
||||
"jumpcurse": "jumpcurse",
|
||||
"jumpcurse_desc": "jumpcurse_desc",
|
||||
"jumpcurse_disable_info": "jumpcurse_disable_info",
|
||||
"jumpcurse_enemy_info": "jumpcurse_enemy_info",
|
||||
"jumpcurse_player_info": "jumpcurse_player_info: {0}",
|
||||
"jumpcurse_select_info": "jumpcurse_select_info",
|
||||
"jumpcurse": "Malédiction du saut",
|
||||
"jumpcurse_desc": "Un ennemi choisi saute chaque fois que l'un de ses coéquipiers saute",
|
||||
"jumpcurse_disable_info": "Vous pouvez à nouveau contrôler vos sauts.",
|
||||
"jumpcurse_enemy_info": "Vous sautez maintenant chaque fois que l'un de vos coéquipiers saute.",
|
||||
"jumpcurse_player_info": "Le joueur '{0}' saute maintenant chaque fois que ses coéquipiers sautent.",
|
||||
"jumpcurse_select_info": "Sélectionnez un joueur à maudire :",
|
||||
|
||||
"jumpingjack": "Sauteur",
|
||||
"jumpingjack_desc": "Sauter vous rend de la vie",
|
||||
|
|
@ -272,8 +300,12 @@
|
|||
"killerflash": "Flash Mortel",
|
||||
"killerflash_desc": "Toute personne totalement aveuglée par votre flashbang meurt (y compris vous)",
|
||||
|
||||
"knockback": "knockback",
|
||||
"knockback_desc": "knockback_desc",
|
||||
"knockback": "Repoussement",
|
||||
"knockback_desc": "Tirer dans les airs vous repousse vers l'arrière",
|
||||
|
||||
"lastgasp": "Dernier souffle",
|
||||
"lastgasp_desc": "Après votre mort, vous infligez des dégâts à l'ennemi qui vous a tué",
|
||||
|
||||
"lifeswap": "Échange de Vie",
|
||||
"lifeswap_desc": "Choisissez un joueur avec qui échanger votre santé",
|
||||
"lifeswap_enemy_info": "Quelqu’un a emprunté votre santé.",
|
||||
|
|
@ -311,16 +343,12 @@
|
|||
"bankrupt_player_info": "Le joueur « {0} » est en faillite.",
|
||||
"bankrupt_select_info": "Mettre un joueur en faillite :",
|
||||
|
||||
"deathbomb": "Bombe",
|
||||
"deathbomb_desc": "Vous explosez à votre mort, tuant les joueurs proches",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"nightmare": "nightmare",
|
||||
"nightmare_desc": "nightmare_desc",
|
||||
"nightmare_disable_info": "nightmare_disable_info",
|
||||
"nightmare_enemy_info": "nightmare_enemy_info",
|
||||
"nightmare_player_info": "nightmare_player_info: {0}",
|
||||
"nightmare_select_info": "nightmare_select_info",
|
||||
"nightmare": "Cauchemar",
|
||||
"nightmare_desc": "Faites subir une vision terrifiante à un ennemi choisi",
|
||||
"nightmare_disable_info": "Le cauchemar s'est dissipé.",
|
||||
"nightmare_enemy_info": "Un cauchemar obscurcit votre vision.",
|
||||
"nightmare_player_info": "Vous avez lancé un cauchemar sur le joueur '{0}'.",
|
||||
"nightmare_select_info": "Sélectionnez un joueur pour le cauchemar :",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Rester immobile augmente votre invisibilité de 33%, s’accroupir de 33%, et tenir un couteau de 33%",
|
||||
|
|
@ -461,6 +489,17 @@
|
|||
"swapposition": "Échange de Position",
|
||||
"swapposition_desc": "Appuyez sur [css_useSkill] pour échanger de place avec un ennemi aléatoire",
|
||||
|
||||
"takeammo": "Prendre des munitions",
|
||||
"takeammo_desc": "Cliquez sur [css_useSkill] pour prendre le chargeur de l'arme active d'un ennemi aléatoire",
|
||||
"takeammo_hud_info1": "Aucun joueur avec un chargeur actif n'a été trouvé.",
|
||||
"takeammo_hud_info2": "L'ennemi n'a pas de chargeur.",
|
||||
"takeammo_enemy_info": "Vous avez perdu des munitions.",
|
||||
|
||||
"teamteleport": "Téléportation d'équipe",
|
||||
"teamteleport_desc": "Appuyez sur [css_useSkill] pour vous téléporter vers le coéquipier que vous regardez",
|
||||
"teamteleport_noenemy": "Aucun coéquipier trouvé",
|
||||
"teamteleport_hud_info": "Trouvé : {0}",
|
||||
|
||||
"teleporter": "Téléporteur",
|
||||
"teleporter_desc": "Vous avez une chance d'échanger votre place avec un ennemi touché",
|
||||
"teleporter_desc2": "Vos chances d'échanger votre place après un coup : {0}%",
|
||||
|
|
@ -484,12 +523,12 @@
|
|||
"toxicsmoke": "Fumée Toxique",
|
||||
"toxicsmoke_desc": "Vos grenades fumigènes infligent des dégâts",
|
||||
|
||||
"tripwire": "tripwire",
|
||||
"tripwire_desc": "tripwire_desc",
|
||||
"tripwire_no_wall_info": "tripwire_no_wall_info",
|
||||
"tripwire_placed_info": "tripwire_placed_info",
|
||||
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
|
||||
|
||||
"tripwire": "Fil-piège",
|
||||
"tripwire_desc": "Cliquez sur [css_useSkill] pour tendre un fil entre deux murs. Les ennemis qui le touchent apparaissent sur votre radar",
|
||||
"tripwire_no_wall_info": "Aucun mur n'est suffisamment proche des deux côtés.",
|
||||
"tripwire_placed_info": "Fil-piège placé.",
|
||||
"tripwire_triggered_info": "'{0}' a déclenché votre fil-piège.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Vous pouvez voir les ennemis à travers les murs",
|
||||
|
||||
|
|
@ -568,6 +607,6 @@
|
|||
"summary": "Résumé du dernier round",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Défilement",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Sélectionner"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,9 +51,15 @@
|
|||
"behind_desc": "Masz losową szansę na obrócenie wroga o 180 stopni po trafieniu go",
|
||||
"behind_desc2": "Twoje szanse na obrócenie wroga po trafieniu to: {0}%",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Zadajesz więcej obrażeń i poruszasz się szybciej, gdy masz mniej zdrowia",
|
||||
|
||||
"blademaster": "Mistrz Ostrza",
|
||||
"blademaster_desc": "Trzymając nóż, masz duże szanse na odparcie strzału",
|
||||
|
||||
"blastshot": "Mocne Uderzenie",
|
||||
"blastshot_desc": "Naciśnij Attack2 na MP5, aby wystrzelić granat HE",
|
||||
|
||||
"bunnyhop": "Królik",
|
||||
"bunnyhop_desc": "Otrzymujesz auto \"BunnyHopa\"",
|
||||
|
||||
|
|
@ -104,6 +110,13 @@
|
|||
"deaf_player_info": "Dźwięk został wyłączony dla gracza '{0}'.",
|
||||
"deaf_select_info": "Wycisz dźwięki gracza:",
|
||||
|
||||
"deathbomb": "Ludzka bomba",
|
||||
"deathbomb_desc": "Po śmierci eksplodujesz i zabijasz graczy znajdujących się w zasięgu",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Oko Demona",
|
||||
"demoneye_desc": "Zadajesz obrażenia wszystkim przeciwnikom, na których patrzysz",
|
||||
|
||||
"disarmament": "Rozbrojenie",
|
||||
"disarmament_desc": "Masz losową szanse na wyrzucenie broni wroga po trafieniu",
|
||||
"disarmament_desc2": "Twoje szanse na wyrzucenie broni wroga to: {0}%",
|
||||
|
|
@ -129,16 +142,16 @@
|
|||
"enemyspawn": "Resp Wroga",
|
||||
"enemyspawn_desc": "Kliknij [css_useSkill], aby teleportować się na resp wroga",
|
||||
|
||||
"expensiveammo": "expensiveammo",
|
||||
"expensiveammo_desc": "expensiveammo_desc",
|
||||
"expensiveammo_disable_info": "expensiveammo_disable_info",
|
||||
"expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
|
||||
"expensiveammo_player_info": "expensiveammo_player_info: {0}",
|
||||
"expensiveammo_select_info": "expensiveammo_select_info",
|
||||
"expensiveammo": "Droga Amunicja",
|
||||
"expensiveammo_desc": "Wybrany przeciwnik musi płacić za każdy oddany strzał",
|
||||
"expensiveammo_disable_info": "Twoje pociski znów są darmowe.",
|
||||
"expensiveammo_enemy_info": "Każdy Twój strzał kosztuje teraz {0}$.",
|
||||
"expensiveammo_player_info": "Gracz '{0}' musi teraz płacić za każdy pocisk.",
|
||||
"expensiveammo_select_info": "Wybierz gracza, którego amunicja stanie się droga:",
|
||||
|
||||
"explodingbarrel": "Wybuchowa Beczka",
|
||||
"explodingbarrel_desc": "Kliknij [css_useSkill], aby postawić beczkę, która wybucha po trafieniu",
|
||||
|
||||
"explodingbarrel": "explodingbarrel",
|
||||
"explodingbarrel_desc": "explodingbarrel_desc",
|
||||
|
||||
"explosiveshot": "Strzał Wybuchowy",
|
||||
"explosiveshot_desc": "Losowa szansa wystrzelenia pocisku wybuchowego podczas strzelania",
|
||||
"explosiveshot_desc2": "Twoja szansa na wystrzelenie pocisku wybuchowego: {0}%",
|
||||
|
|
@ -149,10 +162,16 @@
|
|||
"fastreload": "Szybkie Rączki",
|
||||
"fastreload_desc": "Kliknij [css_useSkill], aby przeładować broń, którą obecnie trzymasz",
|
||||
|
||||
"firerain": "Deszcz Ognia",
|
||||
"firerain_desc": "Rzuć wabik, aby przywołać deszcz koktajli Mołotowa",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Losowa prędkośc postaci na początku rundy",
|
||||
"flash_desc2": "Twój mnożnik prędkości to {0}x",
|
||||
|
||||
"flashlight": "Latarka",
|
||||
"flashlight_desc": "Kliknij [css_useSkill], aby włączyć lub wyłączyć latarkę. Jej światło może oślepić przeciwników",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Kliknij [css_useSkill], aby stworzyć barykadę, którą można zniszczyć",
|
||||
|
||||
|
|
@ -175,14 +194,14 @@
|
|||
"ghost": "Duszek",
|
||||
"ghost_desc": "Jesteś całkowicie niewidzialny",
|
||||
|
||||
"giant": "giant",
|
||||
"giant_desc": "giant_desc",
|
||||
"giant_desc2": "giant_desc2: {0}x",
|
||||
"giant_disable_info": "giant_disable_info",
|
||||
"giant_enemy_info": "giant_enemy_info: {0}x",
|
||||
"giant_player_info": "giant_player_info: {0} {1}",
|
||||
"giant_select_info": "giant_select_info",
|
||||
|
||||
"giant": "Olbrzym",
|
||||
"giant_desc": "Powiększ wybranego przeciwnika",
|
||||
"giant_desc2": "Powiększ wybranego przeciwnika do {0}x normalnego rozmiaru",
|
||||
"giant_disable_info": "Wróciłeś do normalnego rozmiaru.",
|
||||
"giant_enemy_info": "Zostałeś powiększony do {0}x normalnego rozmiaru.",
|
||||
"giant_player_info": "Powiększyłeś gracza '{0}' do {1}x normalnego rozmiaru.",
|
||||
"giant_select_info": "Wybierz gracza do powiększenia:",
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Nie widzisz granatów dymnych",
|
||||
|
||||
|
|
@ -207,6 +226,9 @@
|
|||
"healingsmoke": "Leczący Dym",
|
||||
"healingsmoke_desc": "Twoje granaty dymne leczą",
|
||||
|
||||
"healingchicken": "Lecząca Kura",
|
||||
"healingchicken_desc": "Twoje kury leczą Cię, gdy jesteś w pobliżu",
|
||||
|
||||
"hermit": "Pustelnik",
|
||||
"hermit_desc": "Zabijanie przywraca amunicję i część zdrowia",
|
||||
|
||||
|
|
@ -252,6 +274,12 @@
|
|||
"jester_on": "WŁ.",
|
||||
"jester_off": "WYŁ.",
|
||||
|
||||
"jetkick": "Odrzutowy Kop",
|
||||
"jetkick_desc": "Wybierz gracza, aby użyć na nim odrzutowego kopa",
|
||||
"jetkick_player_info": "Gracz '{0}' został odrzucony kopem.",
|
||||
"jetkick_enemy_info": "Każdy strzał mocno odrzuca Cię do tyłu",
|
||||
"jetkick_disable_info": "Twój odrzut wrócił do normy.",
|
||||
|
||||
"jumpban": "Beznogi",
|
||||
"jumpban_desc": "Wybierasz gracza, który nie będzie mógł skakać",
|
||||
"jumpban_enemy_info": "Ktoś odciął ci nogi.",
|
||||
|
|
@ -259,12 +287,12 @@
|
|||
"jumpban_player_info": "Gracz '{0}' nie może teraz skakać.",
|
||||
"jumpban_select_info": "Zablokuj skok dla gracza:",
|
||||
|
||||
"jumpcurse": "jumpcurse",
|
||||
"jumpcurse_desc": "jumpcurse_desc",
|
||||
"jumpcurse_disable_info": "jumpcurse_disable_info",
|
||||
"jumpcurse_enemy_info": "jumpcurse_enemy_info",
|
||||
"jumpcurse_player_info": "jumpcurse_player_info: {0}",
|
||||
"jumpcurse_select_info": "jumpcurse_select_info",
|
||||
"jumpcurse": "Klątwa Skakania",
|
||||
"jumpcurse_desc": "Wybrany przeciwnik skacze za każdym razem, gdy skacze jeden z jego sojuszników",
|
||||
"jumpcurse_disable_info": "Znów możesz kontrolować swoje skoki.",
|
||||
"jumpcurse_enemy_info": "Teraz skaczesz za każdym razem, gdy skacze jeden z Twoich sojuszników.",
|
||||
"jumpcurse_player_info": "Gracz '{0}' skacze teraz za każdym razem, gdy robią to jego sojusznicy.",
|
||||
"jumpcurse_select_info": "Wybierz gracza do przeklęcia:",
|
||||
|
||||
"jumpingjack": "Pajacyk",
|
||||
"jumpingjack_desc": "Skakanie przywraca zdrowie",
|
||||
|
|
@ -272,8 +300,12 @@
|
|||
"killerflash": "Zabójczy Flash",
|
||||
"killerflash_desc": "Każdy całkowicie oślepiony twoim granatem umiera (również ty)",
|
||||
|
||||
"knockback": "knockback",
|
||||
"knockback_desc": "knockback_desc",
|
||||
"knockback": "Odrzut",
|
||||
"knockback_desc": "Strzelanie w powietrzu odpycha Cię do tyłu",
|
||||
|
||||
"lastgasp": "Ostatnie Tchnienie",
|
||||
"lastgasp_desc": "Po śmierci zadajesz obrażenia przeciwnikowi, który Cię zabił",
|
||||
|
||||
"lifeswap": "Zamiana Żyć",
|
||||
"lifeswap_desc": "Wybierasz gracza, z którym chcesz wymienić się zdrowiem",
|
||||
"lifeswap_enemy_info": "Ktoś pożyczył sobie twoje zdrowie.",
|
||||
|
|
@ -311,16 +343,12 @@
|
|||
"moneyswap_player_info": "Wymieniłeś swoje pieniądze z graczem '{0}'.",
|
||||
"moneyswap_select_info": "Zamień się kasą z graczem:",
|
||||
|
||||
"deathbomb": "Ludzka bomba",
|
||||
"deathbomb_desc": "Po śmierci eksplodujesz i zabijasz graczy znajdujących się w zasięgu",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"nightmare": "nightmare",
|
||||
"nightmare_desc": "nightmare_desc",
|
||||
"nightmare_disable_info": "nightmare_disable_info",
|
||||
"nightmare_enemy_info": "nightmare_enemy_info",
|
||||
"nightmare_player_info": "nightmare_player_info: {0}",
|
||||
"nightmare_select_info": "nightmare_select_info",
|
||||
"nightmare": "Koszmar",
|
||||
"nightmare_desc": "Wywołaj u wybranego przeciwnika przerażającą wizję",
|
||||
"nightmare_disable_info": "Koszmar minął.",
|
||||
"nightmare_enemy_info": "Koszmar przesłania Ci wzrok.",
|
||||
"nightmare_player_info": "Rzuciłeś koszmar na gracza '{0}'.",
|
||||
"nightmare_select_info": "Wybierz gracza do nałożenia koszmaru:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Stojąc nieruchomo zwiększasz swoją niewidzialność o 33%, kucając o 33%, a trzymając nóż o 33%",
|
||||
|
|
@ -461,6 +489,17 @@
|
|||
"swapposition": "Zamiana Miejsc",
|
||||
"swapposition_desc": "Kliknij [css_useSkill], aby zamienić się miejscami z losowym przeciwnikiem",
|
||||
|
||||
"takeammo": "Zabierz Amunicję",
|
||||
"takeammo_desc": "Kliknij [css_useSkill], aby zabrać magazynek aktywnej broni losowego przeciwnika",
|
||||
"takeammo_hud_info1": "Nie znaleziono gracza z aktywnym magazynkiem.",
|
||||
"takeammo_hud_info2": "Przeciwnik nie ma magazynków.",
|
||||
"takeammo_enemy_info": "Straciłeś trochę amunicji.",
|
||||
|
||||
"teamteleport": "Teleport do drużyny",
|
||||
"teamteleport_desc": "Naciśnij [css_useSkill], aby teleportować się do członka drużyny, na którego patrzysz",
|
||||
"teamteleport_noenemy": "Nie znaleziono członka drużyny",
|
||||
"teamteleport_hud_info": "Znaleziono: {0}",
|
||||
|
||||
"teleporter": "Teleporter",
|
||||
"teleporter_desc": "Masz szansę na zamianę miejsc z trafionym wrogiem",
|
||||
"teleporter_desc2": "Szansa na zamianę miejsc po trafieniu: {0}%",
|
||||
|
|
@ -484,11 +523,11 @@
|
|||
"toxicsmoke": "Toksyczny Dym",
|
||||
"toxicsmoke_desc": "Twoje granaty dymny zadają obrażenia",
|
||||
|
||||
"tripwire": "tripwire",
|
||||
"tripwire_desc": "tripwire_desc",
|
||||
"tripwire_no_wall_info": "tripwire_no_wall_info",
|
||||
"tripwire_placed_info": "tripwire_placed_info",
|
||||
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
|
||||
"tripwire": "Linka z Drutu",
|
||||
"tripwire_desc": "Kliknij [css_useSkill], aby rozciągnąć drut między dwiema ścianami. Wrogowie, którzy go dotkną, pojawią się na Twoim radarze",
|
||||
"tripwire_no_wall_info": "Po obu stronach nie ma wystarczająco blisko położonych ścian.",
|
||||
"tripwire_placed_info": "Linka została rozstawiona.",
|
||||
"tripwire_triggered_info": "'{0}' uruchomił Twoją linkę.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Widzisz wrogów przez ściany",
|
||||
|
|
@ -568,6 +607,6 @@
|
|||
"summary": "Podsumowanie z ostatniej rundy",
|
||||
|
||||
"menu_controlls_scroll": "W/S – Przewijanie",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Wybierz"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,9 +51,15 @@
|
|||
"behind_desc": "Você tem uma chance aleatória de girar um inimigo 180 graus ao acertá-lo",
|
||||
"behind_desc2": "Sua chance de girar um inimigo ao acertá-lo é: {0}%",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Você causa mais dano e se move mais rápido conforme sua vida diminui",
|
||||
|
||||
"blademaster": "Mestre das Lâminas",
|
||||
"blademaster_desc": "Enquanto segura a faca, você tem chance de desviar de um tiro",
|
||||
|
||||
"blastshot": "Tiro Explosivo",
|
||||
"blastshot_desc": "Pressione Attack2 com a MP5 para disparar uma granada HE",
|
||||
|
||||
"bunnyhop": "Coelho",
|
||||
"bunnyhop_desc": "Você ganha \"BunnyHop\" automático",
|
||||
|
||||
|
|
@ -104,6 +110,13 @@
|
|||
"deaf_player_info": "O som foi desativado para o jogador '{0}'.",
|
||||
"deaf_select_info": "Silenciar jogador:",
|
||||
|
||||
"deathbomb": "Bomba mortal",
|
||||
"deathbomb_desc": "Você explode ao morrer, matando os jogadores próximos",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"demoneye": "Olho Demoníaco",
|
||||
"demoneye_desc": "Você causa dano a todos os inimigos que estiver olhando",
|
||||
|
||||
"disarmament": "Desarmamento",
|
||||
"disarmament_desc": "Você tem uma chance aleatória de fazer um inimigo dropar a arma ao acertá-lo",
|
||||
"disarmament_desc2": "Sua chance de desarmar um inimigo é: {0}%",
|
||||
|
|
@ -129,16 +142,16 @@
|
|||
"enemyspawn": "Spawn Inimigo",
|
||||
"enemyspawn_desc": "Clique em [css_useSkill] para se teletransportar para a base inimiga",
|
||||
|
||||
"expensiveammo": "expensiveammo",
|
||||
"expensiveammo_desc": "expensiveammo_desc",
|
||||
"expensiveammo_disable_info": "expensiveammo_disable_info",
|
||||
"expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
|
||||
"expensiveammo_player_info": "expensiveammo_player_info: {0}",
|
||||
"expensiveammo_select_info": "expensiveammo_select_info",
|
||||
"expensiveammo": "Munição Cara",
|
||||
"expensiveammo_desc": "Um inimigo escolhido precisa pagar por cada disparo",
|
||||
"expensiveammo_disable_info": "Suas balas voltaram a ser gratuitas.",
|
||||
"expensiveammo_enemy_info": "Agora cada tiro que você dispara custa {0}$.",
|
||||
"expensiveammo_player_info": "O jogador '{0}' agora precisa pagar por cada bala.",
|
||||
"expensiveammo_select_info": "Selecione um jogador cuja munição ficará cara:",
|
||||
|
||||
"explodingbarrel": "Barril Explosivo",
|
||||
"explodingbarrel_desc": "Clique em [css_useSkill] para colocar um barril que explode quando atingido",
|
||||
|
||||
"explodingbarrel": "explodingbarrel",
|
||||
"explodingbarrel_desc": "explodingbarrel_desc",
|
||||
|
||||
"explosiveshot": "Tiro Explosivo",
|
||||
"explosiveshot_desc": "Chance aleatória de disparar uma bala explosiva enquanto atira",
|
||||
"explosiveshot_desc2": "Sua chance de disparar uma bala explosiva: {0}%",
|
||||
|
|
@ -149,10 +162,16 @@
|
|||
"fastreload": "Recarga Rápida",
|
||||
"fastreload_desc": "Clique em [css_useSkill] para recarregar a arma que você está segurando",
|
||||
|
||||
"firerain": "Chuva de Fogo",
|
||||
"firerain_desc": "Jogue uma isca para chamar uma chuva de Molotovs",
|
||||
|
||||
"flash": "Ligeirinho",
|
||||
"flash_desc": "Velocidade de movimentação aleatória no início da rodada",
|
||||
"flash_desc2": "Seu multiplicador de velocidade é: {0}x",
|
||||
|
||||
"flashlight": "Lanterna",
|
||||
"flashlight_desc": "Clique em [css_useSkill] para ligar ou desligar a lanterna. Sua luz pode cegar os inimigos",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "Clique em [css_useSkill] para criar uma barreira destrutível",
|
||||
|
||||
|
|
@ -175,14 +194,14 @@
|
|||
"ghost": "Fantasma",
|
||||
"ghost_desc": "Você é completamente invisível",
|
||||
|
||||
"giant": "giant",
|
||||
"giant_desc": "giant_desc",
|
||||
"giant_desc2": "giant_desc2: {0}x",
|
||||
"giant_disable_info": "giant_disable_info",
|
||||
"giant_enemy_info": "giant_enemy_info: {0}x",
|
||||
"giant_player_info": "giant_player_info: {0} {1}",
|
||||
"giant_select_info": "giant_select_info",
|
||||
|
||||
"giant": "Gigante",
|
||||
"giant_desc": "Aumente o tamanho de um inimigo à sua escolha",
|
||||
"giant_desc2": "Aumente o tamanho de um inimigo à sua escolha para {0}x o tamanho normal",
|
||||
"giant_disable_info": "Você voltou ao seu tamanho normal.",
|
||||
"giant_enemy_info": "Você foi aumentado para {0}x o tamanho normal.",
|
||||
"giant_player_info": "Você aumentou o jogador '{0}' para {1}x o tamanho normal.",
|
||||
"giant_select_info": "Selecione um jogador para aumentar:",
|
||||
|
||||
"glaz": "Smoke Transparente",
|
||||
"glaz_desc": "Smokes tornam-se transparentes para você",
|
||||
|
||||
|
|
@ -207,6 +226,9 @@
|
|||
"healingsmoke": "Smoke Amiga",
|
||||
"healingsmoke_desc": "Suas smokes curam",
|
||||
|
||||
"healingchicken": "Galinha Curadora",
|
||||
"healingchicken_desc": "Suas galinhas curam você enquanto você estiver por perto",
|
||||
|
||||
"hermit": "Sanguessuga",
|
||||
"hermit_desc": "Matar restaura munição e uma parte da sua vida",
|
||||
|
||||
|
|
@ -252,6 +274,12 @@
|
|||
"jester_on": "LIG.",
|
||||
"jester_off": "DESL.",
|
||||
|
||||
"jetkick": "Chute a Jato",
|
||||
"jetkick_desc": "Selecione um jogador para aplicar um chute a jato",
|
||||
"jetkick_player_info": "O jogador '{0}' recebeu um chute a jato.",
|
||||
"jetkick_enemy_info": "Cada tiro empurra você para trás",
|
||||
"jetkick_disable_info": "Seu recuo voltou ao normal.",
|
||||
|
||||
"jumpban": "Perneta",
|
||||
"jumpban_desc": "Escolha um jogador que não poderá pular",
|
||||
"jumpban_enemy_info": "Cortaram as suas pernas.",
|
||||
|
|
@ -259,12 +287,12 @@
|
|||
"jumpban_player_info": "O jogador '{0}' não pode mais pular.",
|
||||
"jumpban_select_info": "Banir pulo do jogador:",
|
||||
|
||||
"jumpcurse": "jumpcurse",
|
||||
"jumpcurse_desc": "jumpcurse_desc",
|
||||
"jumpcurse_disable_info": "jumpcurse_disable_info",
|
||||
"jumpcurse_enemy_info": "jumpcurse_enemy_info",
|
||||
"jumpcurse_player_info": "jumpcurse_player_info: {0}",
|
||||
"jumpcurse_select_info": "jumpcurse_select_info",
|
||||
"jumpcurse": "Maldição do Salto",
|
||||
"jumpcurse_desc": "Um inimigo escolhido pula sempre que um de seus companheiros pula",
|
||||
"jumpcurse_disable_info": "Você pode controlar seus saltos novamente.",
|
||||
"jumpcurse_enemy_info": "Agora você pula sempre que um de seus companheiros pula.",
|
||||
"jumpcurse_player_info": "O jogador '{0}' agora pula sempre que seus companheiros pulam.",
|
||||
"jumpcurse_select_info": "Selecione um jogador para amaldiçoar:",
|
||||
|
||||
"jumpingjack": "Pula-Pula",
|
||||
"jumpingjack_desc": "Pular restaura vida",
|
||||
|
|
@ -272,8 +300,11 @@
|
|||
"killerflash": "Flash Mortal",
|
||||
"killerflash_desc": "Qualquer pessoa cega pela sua flash morre (incluindo você)",
|
||||
|
||||
"knockback": "knockback",
|
||||
"knockback_desc": "knockback_desc",
|
||||
"knockback": "Repulsão",
|
||||
"knockback_desc": "Atirar enquanto estiver no ar empurra você para trás",
|
||||
|
||||
"lastgasp": "Último Suspiro",
|
||||
"lastgasp_desc": "Após morrer, você causa dano ao inimigo que matou você",
|
||||
|
||||
"lifeswap": "Troca de Vida",
|
||||
"lifeswap_desc": "Escolha um jogador para trocar de vida",
|
||||
|
|
@ -312,16 +343,12 @@
|
|||
"moneyswap_player_info": "Você trocou dinheiro com o jogador '{0}'.",
|
||||
"moneyswap_select_info": "Trocar dinheiro c/ jogador:",
|
||||
|
||||
"deathbomb": "Bomba mortal",
|
||||
"deathbomb_desc": "Você explode ao morrer, matando os jogadores próximos",
|
||||
"deathbomb_explosion": "Kaboom!",
|
||||
|
||||
"nightmare": "nightmare",
|
||||
"nightmare_desc": "nightmare_desc",
|
||||
"nightmare_disable_info": "nightmare_disable_info",
|
||||
"nightmare_enemy_info": "nightmare_enemy_info",
|
||||
"nightmare_player_info": "nightmare_player_info: {0}",
|
||||
"nightmare_select_info": "nightmare_select_info",
|
||||
"nightmare": "Pesadelo",
|
||||
"nightmare_desc": "Faça um inimigo escolhido ter uma visão aterrorizante",
|
||||
"nightmare_disable_info": "O pesadelo desapareceu.",
|
||||
"nightmare_enemy_info": "Um pesadelo está obscurecendo sua visão.",
|
||||
"nightmare_player_info": "Você lançou um pesadelo sobre o jogador '{0}'.",
|
||||
"nightmare_select_info": "Selecione um jogador para o pesadelo:",
|
||||
|
||||
"ninja": "Ninja",
|
||||
"ninja_desc": "Ficar parado aumenta sua invisibilidade em 33%, agachar em 33%, e segurar uma faca em 33%",
|
||||
|
|
@ -462,6 +489,17 @@
|
|||
"swapposition": "Troca de Posição",
|
||||
"swapposition_desc": "Clique em [css_useSkill] para trocar de lugar com um inimigo aleatório",
|
||||
|
||||
"takeammo": "Pegar Munição",
|
||||
"takeammo_desc": "Clique em [css_useSkill] para pegar o carregador da arma ativa de um inimigo aleatório",
|
||||
"takeammo_hud_info1": "Nenhum jogador com um carregador ativo foi encontrado.",
|
||||
"takeammo_hud_info2": "O inimigo não possui carregadores.",
|
||||
"takeammo_enemy_info": "Você perdeu um pouco de munição.",
|
||||
|
||||
"teamteleport": "Teleporte para o Time",
|
||||
"teamteleport_desc": "Pressione [css_useSkill] para se teleportar até o companheiro de equipe que você está olhando",
|
||||
"teamteleport_noenemy": "Nenhum companheiro de equipe encontrado",
|
||||
"teamteleport_hud_info": "Encontrado: {0}",
|
||||
|
||||
"teleporter": "Teletransportador",
|
||||
"teleporter_desc": "Você tem a chance de trocar de lugar com um inimigo atingido",
|
||||
"teleporter_desc2": "Sua chance de trocar de lugar após o acerto: {0}%",
|
||||
|
|
@ -485,11 +523,11 @@
|
|||
"toxicsmoke": "Smoke Tóxica",
|
||||
"toxicsmoke_desc": "Suas smokes causam dano",
|
||||
|
||||
"tripwire": "tripwire",
|
||||
"tripwire_desc": "tripwire_desc",
|
||||
"tripwire_no_wall_info": "tripwire_no_wall_info",
|
||||
"tripwire_placed_info": "tripwire_placed_info",
|
||||
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
|
||||
"tripwire": "Fio de Armadilha",
|
||||
"tripwire_desc": "Clique em [css_useSkill] para estender um fio entre duas paredes. Inimigos que tocarem nele aparecerão no seu radar",
|
||||
"tripwire_no_wall_info": "Não há paredes próximas o suficiente dos dois lados.",
|
||||
"tripwire_placed_info": "Fio de armadilha colocado.",
|
||||
"tripwire_triggered_info": "'{0}' acionou seu fio.",
|
||||
|
||||
"wallhack": "Wallhack",
|
||||
"wallhack_desc": "Você pode ver inimigos através das paredes",
|
||||
|
|
@ -569,6 +607,6 @@
|
|||
"summary": "Resumo da última rodada",
|
||||
|
||||
"menu_controlls_scroll": "W/S - Rolar",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E - Selecionar"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -38,11 +38,11 @@
|
|||
"astronaut_desc": "В начале раунда вам выдаётся случайное значение гравитации",
|
||||
"astronaut_desc2": "Ваша случайная гравитация: {0}x",
|
||||
|
||||
"moneyswap": "Налоговик",
|
||||
"moneyswap_desc": "Выберите игрока для обмена деньгами",
|
||||
"moneyswap_enemy_info": "Налоговая служба добралась до вас.",
|
||||
"moneyswap_player_info": "Вы обменялись деньгами с игроком '{0}'.",
|
||||
"moneyswap_select_info": "Обменять деньги с игроком:",
|
||||
"bankrupt": "Банкрот",
|
||||
"bankrupt_desc": "Выберите игрока, который потеряет все свои деньги",
|
||||
"bankrupt_enemy_info": "Вы обанкротились.",
|
||||
"bankrupt_player_info": "Игрок '{0}' обанкротился.",
|
||||
"bankrupt_select_info": "Выберите игрока для банкротства:",
|
||||
|
||||
"baseball": "Бейсболист",
|
||||
"baseball_desc": "Ваша ложная граната отскакивает от стен и мгновенно убивает врага при попадании",
|
||||
|
|
@ -51,9 +51,15 @@
|
|||
"behind_desc": "Есть шанс развернуть врага на 180° при попадании",
|
||||
"behind_desc2": "Ваш шанс развернуть врага при попадании: {0}%",
|
||||
|
||||
"berserker": "Берсерк",
|
||||
"berserker_desc": "Чем меньше у вас здоровья, тем больше урона вы наносите и тем быстрее двигаетесь",
|
||||
|
||||
"blademaster": "Мастер клинка",
|
||||
"blademaster_desc": "С ножом в руках у вас высокий шанс отразить выстрел",
|
||||
|
||||
"blastshot": "Взрывной выстрел",
|
||||
"blastshot_desc": "Нажмите Attack2 на MP5, чтобы выстрелить гранатой HE",
|
||||
|
||||
"bunnyhop": "Заяц",
|
||||
"bunnyhop_desc": "Вы получаете автоматический «БанниХоп»",
|
||||
|
||||
|
|
@ -104,6 +110,13 @@
|
|||
"deaf_player_info": "Звук отключён для игрока '{0}'.",
|
||||
"deaf_select_info": "Отключить звук для игрока:",
|
||||
|
||||
"deathbomb": "Смертельная бомба",
|
||||
"deathbomb_desc": "Вы взрываетесь при смерти, убивая ближайших игроков",
|
||||
"deathbomb_explosion": "АЛЛАХУ АКБАР!!!",
|
||||
|
||||
"demoneye": "Око демона",
|
||||
"demoneye_desc": "Вы наносите урон каждому врагу, на которого смотрите",
|
||||
|
||||
"disarmament": "Разоружение",
|
||||
"disarmament_desc": "Есть шанс заставить врага выронить оружие при попадании",
|
||||
"disarmament_desc2": "Ваш шанс разоружить врага: {0}%",
|
||||
|
|
@ -129,15 +142,15 @@
|
|||
"enemyspawn": "Спавн врагов",
|
||||
"enemyspawn_desc": "Нажмите [css_useSkill], чтобы телепортироваться на спавн врагов",
|
||||
|
||||
"expensiveammo": "expensiveammo",
|
||||
"expensiveammo_desc": "expensiveammo_desc",
|
||||
"expensiveammo_disable_info": "expensiveammo_disable_info",
|
||||
"expensiveammo_enemy_info": "expensiveammo_enemy_info: {0}",
|
||||
"expensiveammo_player_info": "expensiveammo_player_info: {0}",
|
||||
"expensiveammo_select_info": "expensiveammo_select_info",
|
||||
"expensiveammo": "Дорогие патроны",
|
||||
"expensiveammo_desc": "Выбранный противник платит за каждый выстрел",
|
||||
"expensiveammo_disable_info": "Теперь ваши патроны снова бесплатны.",
|
||||
"expensiveammo_enemy_info": "Теперь каждый ваш выстрел стоит {0}$.",
|
||||
"expensiveammo_player_info": "Игрок '{0}' теперь должен платить за каждый патрон.",
|
||||
"expensiveammo_select_info": "Выберите игрока, для которого патроны станут дорогими:",
|
||||
|
||||
"explodingbarrel": "explodingbarrel",
|
||||
"explodingbarrel_desc": "explodingbarrel_desc",
|
||||
"explodingbarrel": "Взрывающаяся бочка",
|
||||
"explodingbarrel_desc": "Нажмите [css_useSkill], чтобы установить бочку, которая взрывается при попадании",
|
||||
|
||||
"explosiveshot": "Взрывной выстрел",
|
||||
"explosiveshot_desc": "Случайный шанс выстрелить взрывной пулей при стрельбе",
|
||||
|
|
@ -149,10 +162,16 @@
|
|||
"fastreload": "Быстрая перезарядка",
|
||||
"fastreload_desc": "Нажмите [css_useSkill], чтобы перезарядить текущее оружие",
|
||||
|
||||
"firerain": "Огненный дождь",
|
||||
"firerain_desc": "Бросьте приманку, чтобы вызвать дождь из коктейлей Молотова",
|
||||
|
||||
"flash": "Флеш",
|
||||
"flash_desc": "Случайная скорость игрока в начале раунда",
|
||||
"flash_desc2": "Ваш множитель скорости: {0}x",
|
||||
|
||||
"flashlight": "Фонарик",
|
||||
"flashlight_desc": "Нажмите [css_useSkill], чтобы включить или выключить фонарик. Его свет может ослеплять врагов",
|
||||
|
||||
"fortnite": "Фортнайт",
|
||||
"fortnite_desc": "Нажмите [css_useSkill], чтобы создать разрушаемую баррикаду",
|
||||
|
||||
|
|
@ -175,14 +194,14 @@
|
|||
"ghost": "Призрак",
|
||||
"ghost_desc": "Вы полностью невидимы",
|
||||
|
||||
"giant": "giant",
|
||||
"giant_desc": "giant_desc",
|
||||
"giant_desc2": "giant_desc2: {0}x",
|
||||
"giant_disable_info": "giant_disable_info",
|
||||
"giant_enemy_info": "giant_enemy_info: {0}x",
|
||||
"giant_player_info": "giant_player_info: {0} {1}",
|
||||
"giant_select_info": "giant_select_info",
|
||||
|
||||
"giant": "Гигант",
|
||||
"giant_desc": "Увеличьте выбранного противника",
|
||||
"giant_desc2": "Увеличьте выбранного противника до {0}-кратного размера",
|
||||
"giant_disable_info": "Вы снова обычного размера.",
|
||||
"giant_enemy_info": "Ваш размер увеличен до {0}-кратного.",
|
||||
"giant_player_info": "Вы увеличили игрока '{0}' до {1}-кратного размера.",
|
||||
"giant_select_info": "Выберите игрока для увеличения:",
|
||||
|
||||
"glaz": "Глаз",
|
||||
"glaz_desc": "Вы видите сквозь дымовые гранаты",
|
||||
|
||||
|
|
@ -204,6 +223,9 @@
|
|||
"grenadier": "Гренадёр",
|
||||
"grenadier_desc": "У вас бесконечные осколочные гранаты",
|
||||
|
||||
"healingchicken": "Лечащая курица",
|
||||
"healingchicken_desc": "Ваши куры лечат вас, пока вы находитесь рядом",
|
||||
|
||||
"healingsmoke": "Лечащий дым",
|
||||
"healingsmoke_desc": "Ваши дымовые гранаты лечат",
|
||||
|
||||
|
|
@ -252,6 +274,12 @@
|
|||
"jester_on": "ВКЛ",
|
||||
"jester_off": "ВЫКЛ",
|
||||
|
||||
"jetkick": "Реактивный удар",
|
||||
"jetkick_desc": "Выберите игрока для реактивного удара",
|
||||
"jetkick_player_info": "Игрок '{0}' получил реактивный удар.",
|
||||
"jetkick_enemy_info": "Каждый выстрел отбрасывает вас назад",
|
||||
"jetkick_disable_info": "Ваша отдача вернулась к норме.",
|
||||
|
||||
"jumpban": "Безногий",
|
||||
"jumpban_desc": "Выберите игрока, который не сможет прыгать",
|
||||
"jumpban_enemy_info": "Кто-то отрезал вам ноги.",
|
||||
|
|
@ -259,12 +287,12 @@
|
|||
"jumpban_player_info": "Игрок '{0}' больше не может прыгать.",
|
||||
"jumpban_select_info": "Запретить прыжки игроку:",
|
||||
|
||||
"jumpcurse": "jumpcurse",
|
||||
"jumpcurse_desc": "jumpcurse_desc",
|
||||
"jumpcurse_disable_info": "jumpcurse_disable_info",
|
||||
"jumpcurse_enemy_info": "jumpcurse_enemy_info",
|
||||
"jumpcurse_player_info": "jumpcurse_player_info: {0}",
|
||||
"jumpcurse_select_info": "jumpcurse_select_info",
|
||||
"jumpcurse": "Проклятие прыжка",
|
||||
"jumpcurse_desc": "Выбранный противник прыгает каждый раз, когда прыгает кто-либо из его союзников",
|
||||
"jumpcurse_disable_info": "Теперь вы снова можете контролировать свои прыжки.",
|
||||
"jumpcurse_enemy_info": "Теперь вы будете прыгать каждый раз, когда прыгает кто-либо из ваших союзников.",
|
||||
"jumpcurse_player_info": "Игрок '{0}' теперь прыгает вместе со своими союзниками.",
|
||||
"jumpcurse_select_info": "Выберите игрока для проклятия:",
|
||||
|
||||
"jumpingjack": "Прыгающий Джек",
|
||||
"jumpingjack_desc": "Прыжки восстанавливают здоровье",
|
||||
|
|
@ -272,8 +300,11 @@
|
|||
"killerflash": "Смертельная флешка",
|
||||
"killerflash_desc": "Любой, полностью ослеплённый вашей флешкой, погибает (включая вас)",
|
||||
|
||||
"knockback": "knockback",
|
||||
"knockback_desc": "knockback_desc",
|
||||
"knockback": "Отдача",
|
||||
"knockback_desc": "Стрельба в воздухе отталкивает вас назад",
|
||||
|
||||
"lastgasp": "Последний вздох",
|
||||
"lastgasp_desc": "После смерти вы наносите урон врагу, который вас убил",
|
||||
|
||||
"lifeswap": "Обмен жизнями",
|
||||
"lifeswap_desc": "Выберите игрока для обмена здоровьем",
|
||||
|
|
@ -306,22 +337,18 @@
|
|||
"miner": "Минёр",
|
||||
"miner_desc": "Ваша осколочная граната взрывается только когда рядом есть враг",
|
||||
|
||||
"bankrupt": "Банкрот",
|
||||
"bankrupt_desc": "Выберите игрока, который потеряет все свои деньги",
|
||||
"bankrupt_enemy_info": "Вы обанкротились.",
|
||||
"bankrupt_player_info": "Игрок '{0}' обанкротился.",
|
||||
"bankrupt_select_info": "Выберите игрока для банкротства:",
|
||||
"moneyswap": "Налоговик",
|
||||
"moneyswap_desc": "Выберите игрока для обмена деньгами",
|
||||
"moneyswap_enemy_info": "Налоговая служба добралась до вас.",
|
||||
"moneyswap_player_info": "Вы обменялись деньгами с игроком '{0}'.",
|
||||
"moneyswap_select_info": "Обменять деньги с игроком:",
|
||||
|
||||
"deathbomb": "Смертельная бомба",
|
||||
"deathbomb_desc": "Вы взрываетесь при смерти, убивая ближайших игроков",
|
||||
"deathbomb_explosion": "АЛЛАХУ АКБАР!!!",
|
||||
|
||||
"nightmare": "nightmare",
|
||||
"nightmare_desc": "nightmare_desc",
|
||||
"nightmare_disable_info": "nightmare_disable_info",
|
||||
"nightmare_enemy_info": "nightmare_enemy_info",
|
||||
"nightmare_player_info": "nightmare_player_info: {0}",
|
||||
"nightmare_select_info": "nightmare_select_info",
|
||||
"nightmare": "Кошмар",
|
||||
"nightmare_desc": "Заставьте выбранного противника увидеть кошмарное видение",
|
||||
"nightmare_disable_info": "Кошмар рассеялся.",
|
||||
"nightmare_enemy_info": "Кошмар затуманивает ваше зрение.",
|
||||
"nightmare_player_info": "Вы наложили кошмар на игрока '{0}'.",
|
||||
"nightmare_select_info": "Выберите игрока для кошмара:",
|
||||
|
||||
"ninja": "Ниндзя",
|
||||
"ninja_desc": "Стоя на месте, ваша невидимость увеличивается на 33%, в приседе на 33%, с ножом на 33%",
|
||||
|
|
@ -462,6 +489,17 @@
|
|||
"swapposition": "Обмен позициями",
|
||||
"swapposition_desc": "Нажмите [css_useSkill], чтобы поменяться местами со случайным врагом",
|
||||
|
||||
"takeammo": "Забрать патроны",
|
||||
"takeammo_desc": "Нажмите [css_useSkill], чтобы забрать магазин активного оружия случайного противника",
|
||||
"takeammo_hud_info1": "Не найден игрок с активным магазином.",
|
||||
"takeammo_hud_info2": "У противника нет магазинов.",
|
||||
"takeammo_enemy_info": "Вы потеряли немного боеприпасов.",
|
||||
|
||||
"teamteleport": "Телепортация к союзнику",
|
||||
"teamteleport_desc": "Нажмите [css_useSkill], чтобы телепортироваться к союзнику, на которого вы смотрите",
|
||||
"teamteleport_noenemy": "Союзник не найден",
|
||||
"teamteleport_hud_info": "Найден: {0}",
|
||||
|
||||
"teleporter": "Телепортер",
|
||||
"teleporter_desc": "Есть шанс поменяться местами с врагом при попадании",
|
||||
"teleporter_desc2": "Ваш шанс обмена местами после попадания: {0}%",
|
||||
|
|
@ -485,12 +523,12 @@
|
|||
"toxicsmoke": "Токсичный дым",
|
||||
"toxicsmoke_desc": "Ваши дымовые гранаты наносят урон",
|
||||
|
||||
"tripwire": "tripwire",
|
||||
"tripwire_desc": "tripwire_desc",
|
||||
"tripwire_no_wall_info": "tripwire_no_wall_info",
|
||||
"tripwire_placed_info": "tripwire_placed_info",
|
||||
"tripwire_triggered_info": "tripwire_triggered_info: {0}",
|
||||
|
||||
"tripwire": "Растяжка",
|
||||
"tripwire_desc": "Нажмите [css_useSkill], чтобы натянуть трос между двумя стенами. Враги, задевшие его, отображаются на вашем радаре",
|
||||
"tripwire_no_wall_info": "С обеих сторон нет достаточно близких стен.",
|
||||
"tripwire_placed_info": "Растяжка установлена.",
|
||||
"tripwire_triggered_info": "'{0}' задел вашу растяжку.",
|
||||
|
||||
"wallhack": "Воллхак",
|
||||
"wallhack_desc": "Вы видите врагов сквозь стены",
|
||||
|
||||
|
|
@ -569,6 +607,6 @@
|
|||
"summary": "Итоги прошедшего раунда",
|
||||
|
||||
"menu_controlls_scroll": "W/S — Прокрутка",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_padding": " | ",
|
||||
"menu_controlls_select": "E — Выбрать"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -51,9 +51,15 @@
|
|||
"behind_desc": "Vurduğunda düşmanı 180 derece döndürme şansın olur",
|
||||
"behind_desc2": "Baş döndürme şansın: %{0}",
|
||||
|
||||
"berserker": "Berserker",
|
||||
"berserker_desc": "Canın azaldıkça daha fazla hasar verir ve daha hızlı hareket edersin",
|
||||
|
||||
"blademaster": "Kılıç Ustası",
|
||||
"blademaster_desc": "Bıçak tutarken mermileri sektirme şansın artar",
|
||||
|
||||
"blastshot": "Patlama Atışı",
|
||||
"blastshot_desc": "MP5 ile Attack2 tuşuna basarak bir HE bombası ateşle",
|
||||
|
||||
"bunnyhop": "Tavşan",
|
||||
"bunnyhop_desc": "Otomatik \"BunnyHop\" yaparsın",
|
||||
|
||||
|
|
@ -138,7 +144,7 @@
|
|||
|
||||
"explodingbarrel": "Patlayan Varil",
|
||||
"explodingbarrel_desc": "[css_useSkill] ile vurulunca patlayan bir varil koyarsın",
|
||||
|
||||
|
||||
"explosiveshot": "Patlayıcı Mermi",
|
||||
"explosiveshot_desc": "Ateş ederken rastgele mermilerin patlayabilir",
|
||||
"explosiveshot_desc2": "Patlayan mermi şansı: %{0}",
|
||||
|
|
@ -149,10 +155,16 @@
|
|||
"fastreload": "Şipşak Şarjör",
|
||||
"fastreload_desc": "[css_useSkill] tuşuna basarak şarjörünü hızlıca değiştir",
|
||||
|
||||
"firerain": "Ateş Yağmuru",
|
||||
"firerain_desc": "Molotof yağmuru çağırmak için bir yem at",
|
||||
|
||||
"flash": "Flash",
|
||||
"flash_desc": "Raund başında rastgele oyuncu hızı",
|
||||
"flash_desc2": "Hızın: {0}x",
|
||||
|
||||
"flashlight": "El Feneri",
|
||||
"flashlight_desc": "El fenerini açıp kapatmak için [css_useSkill] tuşuna tıkla. Işığı düşmanları kör edebilir",
|
||||
|
||||
"fortnite": "Fortnite",
|
||||
"fortnite_desc": "[css_useSkill] tuşuna basarak barikat kur",
|
||||
|
||||
|
|
@ -182,7 +194,7 @@
|
|||
"giant_enemy_info": "{0}x boyutuna büyütüldün.",
|
||||
"giant_player_info": "'{0}' oyuncusunu {1}x büyüttün.",
|
||||
"giant_select_info": "Büyütülecek oyuncu:",
|
||||
|
||||
|
||||
"glaz": "Glaz",
|
||||
"glaz_desc": "Sis bombalarının içini görebilirsin",
|
||||
|
||||
|
|
@ -204,6 +216,9 @@
|
|||
"grenadier": "Bombacı",
|
||||
"grenadier_desc": "Sınırsız el bombasına sahipsin",
|
||||
|
||||
"healingchicken": "Şifacı Tavuk",
|
||||
"healingchicken_desc": "Yakınındayken tavukların seni iyileştirir",
|
||||
|
||||
"healingsmoke": "Şifalı Sis",
|
||||
"healingsmoke_desc": "Sis bombaların iyileştirir",
|
||||
|
||||
|
|
@ -252,6 +267,12 @@
|
|||
"jester_on": "AÇIK",
|
||||
"jester_off": "KAPALI",
|
||||
|
||||
"jetkick": "Jet Tekmesi",
|
||||
"jetkick_desc": "Jet tekmesi yapmak için bir oyuncu seç",
|
||||
"jetkick_player_info": "'{0}' adlı oyuncuya jet tekmesi yapıldı.",
|
||||
"jetkick_enemy_info": "Her atış seni geriye doğru iter",
|
||||
"jetkick_disable_info": "Geri tepmen normale döndü.",
|
||||
|
||||
"jumpban": "Bacaksız",
|
||||
"jumpban_desc": "Zıplayamayacak bir oyuncu seç",
|
||||
"jumpban_enemy_info": "Bacakların kesildi",
|
||||
|
|
@ -275,6 +296,9 @@
|
|||
"knockback": "Savurma",
|
||||
"knockback_desc": "Havadayken ateş etmek seni geriye savurur",
|
||||
|
||||
"lastgasp": "Son Nefes",
|
||||
"lastgasp_desc": "Öldükten sonra seni öldüren düşmana hasar verirsin",
|
||||
|
||||
"lifeswap": "Can Takası",
|
||||
"lifeswap_desc": "Can değerlerini takas etmek için bir oyuncu seç",
|
||||
"lifeswap_enemy_info": "Birisi canını çaldı",
|
||||
|
|
@ -316,6 +340,9 @@
|
|||
"deathbomb_desc": "Öldüğünde patlayarak etraftaki oyuncuları öldürürsün",
|
||||
"deathbomb_explosion": "BOOM!!!",
|
||||
|
||||
"demoneye": "Şeytan Gözü",
|
||||
"demoneye_desc": "Baktığın tüm düşmanlara hasar verirsin",
|
||||
|
||||
"nightmare": "Kabus",
|
||||
"nightmare_desc": "Seçtiğin bir rakibe kabus görüntüsü verir",
|
||||
"nightmare_disable_info": "Kabus sona erdi.",
|
||||
|
|
@ -462,6 +489,17 @@
|
|||
"swapposition": "Yer Değiştirme",
|
||||
"swapposition_desc": "[css_useSkill] tuşuna basarak vurduğun düşmanla yer değiştir",
|
||||
|
||||
"takeammo": "Mühimmat Al",
|
||||
"takeammo_desc": "Rastgele bir düşmanın aktif silahının şarjörünü almak için [css_useSkill] tuşuna tıkla",
|
||||
"takeammo_hud_info1": "Aktif şarjörü olan bir oyuncu bulunamadı.",
|
||||
"takeammo_hud_info2": "Düşmanın şarjörü yok.",
|
||||
"takeammo_enemy_info": "Bir miktar mühimmat kaybettin.",
|
||||
|
||||
"teamteleport": "Takıma Işınlanma",
|
||||
"teamteleport_desc": "Baktığın takım arkadaşına ışınlanmak için [css_useSkill] tuşuna bas",
|
||||
"teamteleport_noenemy": "Takım arkadaşı bulunamadı",
|
||||
"teamteleport_hud_info": "Bulundu: {0}",
|
||||
|
||||
"teleporter": "Işınlayıcı",
|
||||
"teleporter_desc": "Vurulan bir düşmanla yer değiştirme şansınız var",
|
||||
"teleporter_desc2": "Yer değiştirme şansın: %{0}",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue