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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using static dRandomSkills.dRandomSkills;
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namespace dRandomSkills
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{
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public static class Drakula
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{
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const float VampirePercentage = 0.3f;
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public static void LoadDrakula()
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{
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Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
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{
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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if (!IsPlayerValid(attacker) || attacker == victim) return HookResult.Continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
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if (playerInfo?.Skill == "Drakula" && attacker.PawnIsAlive)
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{
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HealAttacker(attacker, @event.DmgHealth);
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}
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return HookResult.Continue;
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});
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}
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private static void HealAttacker(CCSPlayerController attacker, float damage)
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{
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var attackerPawn = attacker.PlayerPawn.Value;
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if (attackerPawn == null) return;
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int healing = (int)(damage * VampirePercentage);
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int newHealth = Math.Min(attackerPawn.Health + healing, attackerPawn.MaxHealth);
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attackerPawn.Health = newHealth;
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Utilities.SetStateChanged(attackerPawn, "CBaseEntity", "m_iHealth");
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}
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private static bool IsPlayerValid(CCSPlayerController player)
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{
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return player != null && player.IsValid && player.PlayerPawn?.Value != null;
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}
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}
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}
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