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D3X 2024-09-15 01:23:21 +02:00
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using System.Drawing;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using static dRandomSkills.dRandomSkills;
namespace dRandomSkills
{
public static class Duszek
{
public static void LoadDuszek()
{
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!IsValidPlayer(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == "Duszek")
{
SetPlayerVisibility(player, false);
}
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!IsValidPlayer(player)) continue;
var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == "Duszek")
{
SetPlayerVisibility(player, true);
}
}
return HookResult.Continue;
});
}
private static bool IsValidPlayer(CCSPlayerController player)
{
return player != null && player.IsValid;
}
private static void SetPlayerVisibility(CCSPlayerController player, bool visible)
{
var playerPawn = player.PlayerPawn.Value;
if (playerPawn != null)
{
var color = visible ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(0, 255, 255, 255);
var shadowStrength = visible ? 1.0f : 0.0f;
playerPawn.Render = color;
playerPawn.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(playerPawn, "CBaseModelEntity", "m_clrRender");
var activeWeapon = playerPawn.WeaponServices?.ActiveWeapon.Value;
if (activeWeapon != null && activeWeapon.IsValid)
{
activeWeapon.Render = color;
activeWeapon.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(activeWeapon, "CBaseModelEntity", "m_clrRender");
}
var myWeapons = playerPawn.WeaponServices?.MyWeapons;
if (myWeapons != null)
{
foreach (var gun in myWeapons)
{
var weapon = gun.Value;
if (weapon != null)
{
weapon.Render = color;
weapon.ShadowStrength = shadowStrength;
Utilities.SetStateChanged(weapon, "CBaseModelEntity", "m_clrRender");
}
}
}
}
}
}
}