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using System.Drawing;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using static dRandomSkills.dRandomSkills;
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namespace dRandomSkills
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{
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public static class Kurczak
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{
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public static void LoadKurczak()
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{
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!IsPlayerValid(player)) continue;
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var playerInfo = Instance.skillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != "Kurczak") continue;
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var playerPawn = player.PlayerPawn?.Value;
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if (playerPawn != null)
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{
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SetPlayerModel(player, "models/chicken/chicken.vmdl");
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playerPawn.CBodyComponent.SceneNode.GetSkeletonInstance().MaterialGroup.Value = (uint)Instance.Random.Next(1, 4);
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playerPawn.VelocityModifier = 1.1f;
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Utilities.SetStateChanged(player, "CCSPlayerPawn", "m_flVelocityModifier");
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}
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}
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});
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return HookResult.Continue;
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});
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}
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public static void SetPlayerModel(CCSPlayerController player, string model)
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{
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var pawn = player.PlayerPawn?.Value;
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if (pawn == null) return;
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Server.NextFrame(() =>
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{
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pawn.SetModel(model);
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Color originalRender = pawn.Render;
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pawn.Render = Color.FromArgb(255, originalRender.R, originalRender.G, originalRender.B);
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});
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}
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private static bool IsPlayerValid(CCSPlayerController player)
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{
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return player != null && player.IsValid && player.PlayerPawn?.Value != null;
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}
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}
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}
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