Updates & Fixes
# Updates & Fixes
- New Commands: Added `!health` and `!plantedbomb` for testing and server management.
- Config: Client commands are now fully registerable via configuration files.
- Jester (Rework):
- Refactored from a global mode to a per-player system.
- Improved timer logic to prevent crashes during round resets.
- Added special handling for bomb planting and defusing.
- SkillUtils: `AddHealth` now supports an optional `maxHealth` parameter.
- KillerFlash, LongKnife & LongZeus: Added `friendlyFire` options to skill configs.
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12 changed files with 219 additions and 62 deletions
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@ -1,4 +1,5 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Commands.Targeting;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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@ -24,6 +25,8 @@ namespace src.player.skills
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (!SkillsInfo.GetValue<bool>(skillName, "friendlyFire") && player!.Team == attacker!.Team) return;
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if (attackerInfo?.Skill == skillName && playerInfo?.Skill != Skills.AntyFlash && player!.PlayerPawn.Value!.FlashDuration >= SkillsInfo.GetValue<float>(skillName, "flashDuration"))
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player?.PlayerPawn?.Value?.CommitSuicide(false, true);
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}
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@ -33,9 +36,10 @@ namespace src.player.skills
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SkillUtils.TryGiveWeapon(player, CsItem.FlashbangGrenade);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#57bcff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float flashDuration = 1f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#57bcff", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float flashDuration = 1f, bool friendlyFire = true) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public float FlashDuration { get; set; } = flashDuration;
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public bool FriendlyFire { get; set; } = friendlyFire;
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}
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}
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}
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