Updates & Fixes
# Updates & Fixes
- New Commands: Added `!health` and `!plantedbomb` for testing and server management.
- Config: Client commands are now fully registerable via configuration files.
- Jester (Rework):
- Refactored from a global mode to a per-player system.
- Improved timer logic to prevent crashes during round resets.
- Added special handling for bomb planting and defusing.
- SkillUtils: `AddHealth` now supports an optional `maxHealth` parameter.
- KillerFlash, LongKnife & LongZeus: Added `friendlyFire` options to skill configs.
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12 changed files with 219 additions and 62 deletions
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@ -1,5 +1,4 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using CS2TraceRay.Class;
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@ -62,6 +61,8 @@ namespace src.player.skills
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return;
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if (target.Handle == player.Handle) return;
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if (!SkillsInfo.GetValue<bool>(skillName, "friendlyFire") && player.Team == target.Team) return;
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SkillUtils.TakeHealth(target.PlayerPawn.Value, 9999);
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}
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@ -70,9 +71,10 @@ namespace src.player.skills
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SkillUtils.TryGiveWeapon(player, CsItem.Zeus);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#6effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float maxDistance = 4096f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#6effc7", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float maxDistance = 4096f, bool friendlyFire = false) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public float MaxDistance { get; set; } = maxDistance;
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public bool FriendlyFire { get; set; } = friendlyFire;
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}
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}
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}
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