Updates & Fixes

# Updates & Fixes
- New Commands: Added `!health` and `!plantedbomb` for testing and server management.
- Config: Client commands are now fully registerable via configuration files.
- Jester (Rework):
    - Refactored from a global mode to a per-player system.
    - Improved timer logic to prevent crashes during round resets.
    - Added special handling for bomb planting and defusing.
- SkillUtils: `AddHealth` now supports an optional `maxHealth` parameter.
- KillerFlash, LongKnife & LongZeus: Added `friendlyFire` options to skill configs.
This commit is contained in:
Juzlus 2026-04-03 04:09:30 +02:00
parent 97887118bf
commit 8634665983
12 changed files with 219 additions and 62 deletions

View file

@ -73,10 +73,13 @@ namespace src.player.skills
return player != null && player.IsValid && player.PlayerPawn?.Value != null;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#F5CB42", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float explosionRadius = 500.0f, int explosionDamage = 999) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#F5CB42", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float explosionRadius = 500.0f, int explosionDamage = 999, float dmgReductionForTeamates = .5f, bool explosionAfterWorldDeath = true) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float ExplosionRadius { get; set; } = explosionRadius;
public int ExplosionDamage { get; set; } = explosionDamage;
public float DmgReductionForTeamates { get; set; } = dmgReductionForTeamates;
public bool ExplosionAfterWorldDeath { get; set; } = explosionAfterWorldDeath;
}
}
}