v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -1,14 +1,47 @@
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.UserMessages;
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namespace jRandomSkills.src.player;
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public interface ISkill
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{
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public static void LoadSkill() { }
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public static void EnableSkill(CCSPlayerController player) { }
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public static void DisableSkill(CCSPlayerController player) { }
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public static void UseSkill(CCSPlayerController player) { }
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public static void TypeSkill(CCSPlayerController player, string[] commands) { }
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public static void EnableSkill(CCSPlayerController _) { }
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public static void DisableSkill(CCSPlayerController _) { }
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public static void UseSkill(CCSPlayerController _) { }
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public static void TypeSkill(CCSPlayerController _, string[] __) { }
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public static void OnTakeDamage(DynamicHook _) { }
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public static void OnEntitySpawned(CEntityInstance _) { }
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public static void OnTick() { }
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList _) { }
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public static void NewRound() { }
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public static void PlayerMakeSound(UserMessage _) { }
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public static void PlayerBlind(EventPlayerBlind _) { }
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public static void PlayerHurt(EventPlayerHurt _) { }
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public static void PlayerDeath(EventPlayerDeath _) { }
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public static void PlayerJump(EventPlayerJump _) { }
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public static void WeaponFire(EventWeaponFire _) { }
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public static void WeaponEquip(EventItemEquip _) { }
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public static void WeaponPickup(EventItemPickup _) { }
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public static void WeaponReload(EventWeaponReload _) { }
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public static void GrenadeThrown(EventGrenadeThrown _) { }
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public static void BombBeginplant(EventBombBeginplant _) { }
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public static void BombPlanted(EventBombPlanted _) { }
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public static void BombBegindefuse(EventBombBegindefuse _) { }
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public static void DecoyStarted(EventDecoyStarted _) { }
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public static void DecoyDetonate(EventDecoyDetonate _) { }
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public static void SmokegrenadeDetonate(EventSmokegrenadeDetonate _) { }
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public static void SmokegrenadeExpired(EventSmokegrenadeExpired _) { }
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public class SkillConfig { }
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}
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public enum Skills
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@ -48,6 +81,7 @@ public enum Skills
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FragileBomb,
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FriendlyFire,
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FrozenDecoy,
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Gambler,
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Ghost,
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Glaz,
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Glitch,
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@ -60,6 +94,7 @@ public enum Skills
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InfiniteAmmo,
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Jackal,
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Jammer,
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Jester,
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JumpBan,
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JumpingJack,
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KillerFlash,
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