v1.0.4
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a7009be3e0
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137 changed files with 3553 additions and 3780 deletions
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@ -16,32 +16,13 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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EnableBombsite();
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});
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return HookResult.Continue;
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});
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public static void NewRound()
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{
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foreach (var player in Utilities.GetPlayers())
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SkillUtils.CloseMenu(player);
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Instance.AddTimer(0.1f, EnableBombsite);
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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@ -78,19 +59,16 @@ namespace jRandomSkills
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if (playerInfo == null) return;
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playerInfo.SkillChance = 0;
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SkillUtils.PrintToChat(player, Localization.GetTranslation("areareaper") + ":", false);
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("areareaper_select_info")}");
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player.PrintToChat($" {ChatColors.Green}· {ChatColors.Red}/t {ChatColors.Green}A");
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player.PrintToChat($" {ChatColors.Green}· {ChatColors.Red}/t {ChatColors.Green}B");
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HashSet<(string, string)> menuItems = [(Localization.GetTranslation("bombsite_a"), "a"), (Localization.GetTranslation("bombsite_b"), "b")];
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SkillUtils.CreateMenu(player, menuItems);
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}
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#pragma warning disable IDE0060 // Usuń nieużywany parametr
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public static void DisableSkill(CCSPlayerController player)
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#pragma warning restore IDE0060 // Usuń nieużywany parametr
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{
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if (Instance.SkillPlayer.FirstOrDefault(p => p.Skill == skillName) != null)
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return;
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SkillUtils.CloseMenu(player);
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if (Instance.SkillPlayer.FirstOrDefault(p => p.Skill == skillName) != null) return;
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EnableBombsite();
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}
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private static void EnableBombsite()
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