This commit is contained in:
Juzlus 2025-09-12 02:24:04 +02:00
parent a7009be3e0
commit 898f86f888
137 changed files with 3553 additions and 3780 deletions

View file

@ -16,32 +16,13 @@ namespace jRandomSkills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
EnableBombsite();
});
return HookResult.Continue;
});
public static void NewRound()
{
foreach (var player in Utilities.GetPlayers())
SkillUtils.CloseMenu(player);
Instance.AddTimer(0.1f, EnableBombsite);
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
@ -78,19 +59,16 @@ namespace jRandomSkills
if (playerInfo == null) return;
playerInfo.SkillChance = 0;
SkillUtils.PrintToChat(player, Localization.GetTranslation("areareaper") + ":", false);
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("areareaper_select_info")}");
player.PrintToChat($" {ChatColors.Green}· {ChatColors.Red}/t {ChatColors.Green}A");
player.PrintToChat($" {ChatColors.Green}· {ChatColors.Red}/t {ChatColors.Green}B");
HashSet<(string, string)> menuItems = [(Localization.GetTranslation("bombsite_a"), "a"), (Localization.GetTranslation("bombsite_b"), "b")];
SkillUtils.CreateMenu(player, menuItems);
}
#pragma warning disable IDE0060 // Usuń nieużywany parametr
public static void DisableSkill(CCSPlayerController player)
#pragma warning restore IDE0060 // Usuń nieużywany parametr
{
if (Instance.SkillPlayer.FirstOrDefault(p => p.Skill == skillName) != null)
return;
SkillUtils.CloseMenu(player);
if (Instance.SkillPlayer.FirstOrDefault(p => p.Skill == skillName) != null) return;
EnableBombsite();
}
private static void EnableBombsite()