v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -15,26 +15,24 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
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{
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var damage = @event.DmgHealth;
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var victim = @event.Userid;
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var attacker = @event.Attacker;
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var weapon = @event.Weapon;
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HitGroup_t hitgroup = (HitGroup_t)@event.Hitgroup;
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var damage = @event.DmgHealth;
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var victim = @event.Userid;
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var attacker = @event.Attacker;
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var weapon = @event.Weapon;
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HitGroup_t hitgroup = (HitGroup_t)@event.Hitgroup;
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return HookResult.Continue;
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if (nades.Contains(weapon)) return HookResult.Continue;
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
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if (nades.Contains(weapon)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (playerInfo?.Skill != skillName) return;
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if (IsBehind(attacker!, victim!))
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SkillUtils.TakeHealth(victim!.PlayerPawn.Value, (int)(damage * (damageMultiplier - 1f)));
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return HookResult.Continue;
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});
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if (IsBehind(attacker!, victim!))
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SkillUtils.TakeHealth(victim!.PlayerPawn.Value, (int)(damage * (damageMultiplier - 1f)));
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}
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private static bool IsBehind(CCSPlayerController attacker, CCSPlayerController victim)
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