v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -4,7 +4,6 @@ using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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@ -12,89 +11,41 @@ namespace jRandomSkills
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public class C4Camouflage : ISkill
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{
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private const Skills skillName = Skills.C4Camouflage;
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private static bool exists = false;
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private static readonly Dictionary<ulong, List<uint>> invisibleEntities = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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public static void WeaponPickup(EventItemPickup @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return;
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EnableSkill(player!);
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}
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public static void WeaponEquip(EventItemEquip @event)
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{
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var player = @event.Userid;
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var weapon = @event.Item;
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return;
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if (weapon == "c4")
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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DisableSkill(player);
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if (!Instance.IsPlayerValid(player)) continue;
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var playerPawn = player.PlayerPawn?.Value;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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SetPlayerVisibility(player!, false);
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SetWeaponVisibility(player!, false);
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}
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else
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null) return HookResult.Continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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DisableSkill(player);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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EnableSkill(player!);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
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{
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var player = @event.Userid;
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var weapon = @event.Item;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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if (weapon == "c4")
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{
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SetPlayerVisibility(player!, false);
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SetWeaponVisibility(player!, false);
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}
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else
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{
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SetPlayerVisibility(player!, true);
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SetWeaponVisibility(player!, true);
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}
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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DisableSkill(player);
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}
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Instance.RemoveListener<CheckTransmit>(CheckTransmit);
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exists = false;
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return HookResult.Continue;
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});
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SetPlayerVisibility(player!, true);
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SetWeaponVisibility(player!, true);
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}
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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@ -111,10 +62,7 @@ namespace jRandomSkills
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public static void EnableSkill(CCSPlayerController player)
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{
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if (!exists)
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Instance.RegisterListener<CheckTransmit>(CheckTransmit);
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exists = true;
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Event.enableTransmit = true;
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if (player == null || !player.IsValid) return;
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var playerPawn = player.PlayerPawn.Value;
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@ -129,7 +77,6 @@ namespace jRandomSkills
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SetWeaponVisibility(player, false);
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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SetPlayerVisibility(player, true);
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