This commit is contained in:
Juzlus 2025-09-12 02:24:04 +02:00
parent a7009be3e0
commit 898f86f888
137 changed files with 3553 additions and 3780 deletions

View file

@ -4,7 +4,6 @@ using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using static CounterStrikeSharp.API.Core.Listeners;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
@ -12,89 +11,41 @@ namespace jRandomSkills
public class C4Camouflage : ISkill
{
private const Skills skillName = Skills.C4Camouflage;
private static bool exists = false;
private static readonly Dictionary<ulong, List<uint>> invisibleEntities = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
public static void WeaponPickup(EventItemPickup @event)
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return;
EnableSkill(player!);
}
public static void WeaponEquip(EventItemEquip @event)
{
var player = @event.Userid;
var weapon = @event.Item;
if (!Instance.IsPlayerValid(player)) return;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return;
if (weapon == "c4")
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
DisableSkill(player);
if (!Instance.IsPlayerValid(player)) continue;
var playerPawn = player.PlayerPawn?.Value;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
SetPlayerVisibility(player!, false);
SetWeaponVisibility(player!, false);
}
else
{
var player = @event.Userid;
if (player == null || !player.IsValid || player.PlayerPawn.Value == null) return HookResult.Continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
DisableSkill(player);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
{
var player = @event.Userid;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
EnableSkill(player!);
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
{
var player = @event.Userid;
var weapon = @event.Item;
if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill != skillName) return HookResult.Continue;
if (weapon == "c4")
{
SetPlayerVisibility(player!, false);
SetWeaponVisibility(player!, false);
}
else
{
SetPlayerVisibility(player!, true);
SetWeaponVisibility(player!, true);
}
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
DisableSkill(player);
}
Instance.RemoveListener<CheckTransmit>(CheckTransmit);
exists = false;
return HookResult.Continue;
});
SetPlayerVisibility(player!, true);
SetWeaponVisibility(player!, true);
}
}
public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
@ -111,10 +62,7 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
if (!exists)
Instance.RegisterListener<CheckTransmit>(CheckTransmit);
exists = true;
Event.enableTransmit = true;
if (player == null || !player.IsValid) return;
var playerPawn = player.PlayerPawn.Value;
@ -129,7 +77,6 @@ namespace jRandomSkills
SetWeaponVisibility(player, false);
}
public static void DisableSkill(CCSPlayerController player)
{
SetPlayerVisibility(player, true);