This commit is contained in:
Juzlus 2025-09-12 02:24:04 +02:00
parent a7009be3e0
commit 898f86f888
137 changed files with 3553 additions and 3780 deletions

View file

@ -13,34 +13,39 @@ namespace jRandomSkills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
public static void NewRound()
{
foreach (var player in Utilities.GetPlayers())
SkillUtils.CloseMenu(player);
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in Utilities.GetPlayers())
{
Instance.AddTimer(0.1f, () =>
if (!SkillUtils.HasMenu(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
foreach (var player in Utilities.GetPlayers())
HashSet<(string, string)> menuItems = [];
foreach (var enemy in enemies)
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
if (enemyInfo == null) continue;
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
if (skillData == null) continue;
menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
}
});
return HookResult.Continue;
});
Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
{
foreach (var player in Utilities.GetPlayers())
{
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill == skillName)
DisableSkill(player);
SkillUtils.CreateMenu(player, menuItems);
}
return HookResult.Continue;
});
}
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
@ -68,24 +73,22 @@ namespace jRandomSkills
public static void EnableSkill(CCSPlayerController player)
{
SkillUtils.PrintToChat(player, Localization.GetTranslation("deactivator") + ":", false);
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("deactivator_select_info")}");
var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator).ToArray();
var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
if (enemies.Length > 0)
{
HashSet<(string, string)> menuItems = [];
foreach (var enemy in enemies)
{
var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
if (enemyInfo == null) continue;
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
if (skillData == null) continue;
player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}: {ChatColors.Red}{skillData.Name}");
menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
}
SkillUtils.CreateMenu(player, menuItems);
}
else
player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
@ -93,6 +96,7 @@ namespace jRandomSkills
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo == null) return;
playerInfo.SpecialSkill = Skills.None;
SkillUtils.CloseMenu(player);
}
private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy)