v1.0.4
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a7009be3e0
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137 changed files with 3553 additions and 3780 deletions
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@ -13,34 +13,39 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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public static void NewRound()
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{
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foreach (var player in Utilities.GetPlayers())
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SkillUtils.CloseMenu(player);
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}
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public static void OnTick()
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{
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in Utilities.GetPlayers())
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{
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Instance.AddTimer(0.1f, () =>
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if (!SkillUtils.HasMenu(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
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if (enemies.Length > 0)
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{
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foreach (var player in Utilities.GetPlayers())
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HashSet<(string, string)> menuItems = [];
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foreach (var enemy in enemies)
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
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if (enemyInfo == null) continue;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
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if (skillData == null) continue;
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menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
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}
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});
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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DisableSkill(player);
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SkillUtils.CreateMenu(player, menuItems);
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}
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return HookResult.Continue;
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});
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}
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}
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public static void TypeSkill(CCSPlayerController player, string[] commands)
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@ -68,24 +73,22 @@ namespace jRandomSkills
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public static void EnableSkill(CCSPlayerController player)
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{
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SkillUtils.PrintToChat(player, Localization.GetTranslation("deactivator") + ":", false);
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("deactivator_select_info")}");
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var enemies = Utilities.GetPlayers().Where(p => p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator).ToArray();
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var enemies = Utilities.GetPlayers().Where(p => p.PawnIsAlive && p.Team != player.Team && p.IsValid && !p.IsBot && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
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if (enemies.Length > 0)
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{
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HashSet<(string, string)> menuItems = [];
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foreach (var enemy in enemies)
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{
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var enemyInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == enemy.SteamID);
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if (enemyInfo == null) continue;
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var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == enemyInfo.Skill);
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if (skillData == null) continue;
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player.PrintToChat($" {ChatColors.Green}⠀⠀⠀[{ChatColors.Red}{enemy.Index}{ChatColors.Green}] {enemy.PlayerName}: {ChatColors.Red}{skillData.Name}");
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menuItems.Add(($"{enemy.PlayerName} : {skillData.Name}", enemy.Index.ToString()));
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}
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SkillUtils.CreateMenu(player, menuItems);
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}
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else
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player.PrintToChat($" {ChatColors.Red}⠀⠀⠀{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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player.PrintToChat($" {ChatColors.Green}{Localization.GetTranslation("selectplayerskill_command")} {ChatColors.Red}index");
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player.PrintToChat($" {ChatColors.Red}{Localization.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
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}
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public static void DisableSkill(CCSPlayerController player)
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@ -93,6 +96,7 @@ namespace jRandomSkills
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null) return;
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playerInfo.SpecialSkill = Skills.None;
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SkillUtils.CloseMenu(player);
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}
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private static void DeacitvateSkill(CCSPlayerController player, CCSPlayerController enemy)
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