v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -14,22 +14,18 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventPlayerHurt>((@event, info) =>
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{
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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}
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return HookResult.Continue;
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public static void PlayerHurt(EventPlayerHurt @event)
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{
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var attacker = @event.Attacker;
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var victim = @event.Userid;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim) || attacker == victim) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (playerInfo?.Skill == skillName && victim!.PawnIsAlive)
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{
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HealAttacker(attacker!, @event.DmgHealth);
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}
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return HookResult.Continue;
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});
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if (playerInfo?.Skill == skillName && victim!.PawnIsAlive)
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HealAttacker(attacker!, @event.DmgHealth);
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}
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private static void HealAttacker(CCSPlayerController attacker, float damage)
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