v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -1,6 +1,5 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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@ -18,24 +17,6 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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return HookResult.Continue;
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});
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VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
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}
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public static void EnableSkill(CCSPlayerController player)
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@ -65,28 +46,27 @@ namespace jRandomSkills
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heProjectile.DetonateTime = 0;
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}
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private static HookResult OnTakeDamage(DynamicHook h)
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public static void OnTakeDamage(DynamicHook h)
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{
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CEntityInstance param = h.GetParam<CEntityInstance>(0);
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CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
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if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
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return HookResult.Continue;
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return;
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CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
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if (attackerPawn.DesignerName != "player")
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return HookResult.Continue;
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return;
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if (attackerPawn == null || attackerPawn.Controller?.Value == null)
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return HookResult.Continue;
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return;
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CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
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if (playerInfo == null || playerInfo.Skill != skillName) return HookResult.Continue;
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if (playerInfo == null || playerInfo.Skill != skillName) return;
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if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
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SpawnExplosion(param2.DamagePosition);
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return HookResult.Continue;
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c0000", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float damage = 10f, float damageRadius = 190f, float chanceFrom = .15f, float chanceTo = .3f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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