This commit is contained in:
Juzlus 2025-09-12 02:24:04 +02:00
parent a7009be3e0
commit 898f86f888
137 changed files with 3553 additions and 3780 deletions

View file

@ -1,6 +1,5 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
@ -18,24 +17,6 @@ namespace jRandomSkills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"), false);
Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
{
Instance.AddTimer(0.1f, () =>
{
foreach (var player in Utilities.GetPlayers())
{
if (!Instance.IsPlayerValid(player)) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) continue;
EnableSkill(player);
}
});
return HookResult.Continue;
});
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
}
public static void EnableSkill(CCSPlayerController player)
@ -65,28 +46,27 @@ namespace jRandomSkills
heProjectile.DetonateTime = 0;
}
private static HookResult OnTakeDamage(DynamicHook h)
public static void OnTakeDamage(DynamicHook h)
{
CEntityInstance param = h.GetParam<CEntityInstance>(0);
CTakeDamageInfo param2 = h.GetParam<CTakeDamageInfo>(1);
if (param == null || param.Entity == null || param2 == null || param2.Attacker == null || param2.Attacker.Value == null)
return HookResult.Continue;
return;
CCSPlayerPawn attackerPawn = new(param2.Attacker.Value.Handle);
if (attackerPawn.DesignerName != "player")
return HookResult.Continue;
return;
if (attackerPawn == null || attackerPawn.Controller?.Value == null)
return HookResult.Continue;
return;
CCSPlayerController attacker = attackerPawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker.SteamID);
if (playerInfo == null || playerInfo.Skill != skillName) return HookResult.Continue;
if (playerInfo == null || playerInfo.Skill != skillName) return;
if (Instance.Random.NextDouble() <= playerInfo.SkillChance)
SpawnExplosion(param2.DamagePosition);
return HookResult.Continue;
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#9c0000", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float damage = 10f, float damageRadius = 190f, float chanceFrom = .15f, float chanceTo = .3f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)