v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -6,7 +6,6 @@ using CounterStrikeSharp.API.Core.Attributes;
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using CounterStrikeSharp.API.Modules.Utils;
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using jRandomSkills.src.player;
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using jRandomSkills.src.utils;
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using static CounterStrikeSharp.API.Core.Listeners;
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using static jRandomSkills.jRandomSkills;
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namespace jRandomSkills
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@ -14,8 +13,6 @@ namespace jRandomSkills
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public class Ghost : ISkill
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{
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private const Skills skillName = Skills.Ghost;
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private static bool roundEnd = false;
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private static bool exists = false;
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private static readonly string[] disabledWeapons =
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[
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"weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
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@ -36,83 +33,34 @@ namespace jRandomSkills
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return;
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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{
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roundEnd = false;
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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EnableSkill(player);
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}
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});
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public static void NewRound()
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{
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foreach (var player in Utilities.GetPlayers())
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SetWeaponAttack(player, false);
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}
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return HookResult.Continue;
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});
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public static void WeaponPickup(EventItemPickup @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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Instance.RegisterEventHandler<EventRoundEnd>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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DisableSkill(player);
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}
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roundEnd = true;
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Instance.RemoveListener<CheckTransmit>(CheckTransmit);
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exists = false;
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return HookResult.Continue;
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});
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if (playerInfo?.Skill != skillName) return;
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SetWeaponVisibility(player!, false);
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SetWeaponAttack(player!, true);
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}
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null) return HookResult.Continue;
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public static void WeaponEquip(EventItemEquip @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill == skillName)
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DisableSkill(player);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemPickup>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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SetWeaponVisibility(player!, false);
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SetWeaponAttack(player!, true);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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SetWeaponVisibility(player!, false);
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SetWeaponAttack(player!, true);
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return HookResult.Continue;
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});
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Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
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{
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foreach (var player in Utilities.GetPlayers())
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SetWeaponAttack(player, false);
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return HookResult.Continue;
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});
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Instance.RegisterListener<OnTick>(OnTick);
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if (playerInfo?.Skill != skillName) return;
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SetWeaponVisibility(player!, false);
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SetWeaponAttack(player!, true);
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}
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public static void CheckTransmit([CastFrom(typeof(nint))] CCheckTransmitInfoList infoList)
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@ -129,10 +77,7 @@ namespace jRandomSkills
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public static void EnableSkill(CCSPlayerController player)
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{
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if (!exists)
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Instance.RegisterListener<CheckTransmit>(CheckTransmit);
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exists = true;
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Event.enableTransmit = true;
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SetPlayerVisibility(player, false);
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SetWeaponVisibility(player, false);
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SetWeaponAttack(player, true);
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@ -146,7 +91,7 @@ namespace jRandomSkills
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invisibleEntities.Remove(player.SteamID);
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}
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private static void OnTick()
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public static void OnTick()
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{
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foreach (var player in Utilities.GetPlayers())
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{
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@ -207,7 +152,7 @@ namespace jRandomSkills
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private static void SetWeaponAttack(CCSPlayerController player, bool disableWeapon)
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{
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if (roundEnd || player == null || !player.IsValid) return;
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if (player == null || !player.IsValid) return;
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var pawn = player?.PlayerPawn?.Value;
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if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
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