This commit is contained in:
Juzlus 2025-09-12 02:24:04 +02:00
parent a7009be3e0
commit 898f86f888
137 changed files with 3553 additions and 3780 deletions

View file

@ -11,41 +11,15 @@ namespace jRandomSkills
private const Skills skillName = Skills.Hermit;
private static readonly Dictionary<string, int> dictionary = new()
{
{ "weapon_glock", 120 },
{ "weapon_usp_silencer", 24 },
{ "weapon_hkp2000", 52 },
{ "weapon_p250", 26 },
{ "weapon_cz75", 12 },
{ "weapon_deagle", 35 },
{ "weapon_fiveseven", 100 },
{ "weapon_elite", 120 },
{ "weapon_tec9", 90 },
{ "weapon_revolver", 8 },
{ "weapon_mac10", 100 },
{ "weapon_mp9", 120 },
{ "weapon_mp7", 120 },
{ "weapon_mp5", 120 },
{ "weapon_mp5sd", 120 },
{ "weapon_ump45", 100 },
{ "weapon_p90", 100 },
{ "weapon_bizon", 120 },
{ "weapon_ak47", 90 },
{ "weapon_m4a1", 90 },
{ "weapon_m4a1_silencer", 80 },
{ "weapon_galilar", 90 },
{ "weapon_famas", 90 },
{ "weapon_aug", 90 },
{ "weapon_sg556", 90 },
{ "weapon_ssg08", 90 },
{ "weapon_awp", 30 },
{ "weapon_scar20", 90 },
{ "weapon_g3sg1", 90 },
{ "weapon_nova", 32 },
{ "weapon_xm1014", 32 },
{ "weapon_sawedoff", 32 },
{ "weapon_mag7", 32 },
{ "weapon_m249", 200 },
{ "weapon_negev", 300 }
{ "weapon_glock", 120 }, { "weapon_usp_silencer", 24 }, { "weapon_hkp2000", 52 }, { "weapon_p250", 26 },
{ "weapon_cz75", 12 }, { "weapon_deagle", 35 }, { "weapon_fiveseven", 100 }, { "weapon_elite", 120 },
{ "weapon_tec9", 90 }, { "weapon_revolver", 8 }, { "weapon_mac10", 100 }, { "weapon_mp9", 120 },
{ "weapon_mp7", 120 }, { "weapon_mp5", 120 }, { "weapon_mp5sd", 120 }, { "weapon_ump45", 100 },
{ "weapon_p90", 100 }, { "weapon_bizon", 120 }, { "weapon_ak47", 90 }, { "weapon_m4a1", 90 },
{ "weapon_m4a1_silencer", 80 }, { "weapon_galilar", 90 }, { "weapon_famas", 90 }, { "weapon_aug", 90 },
{ "weapon_sg556", 90 }, { "weapon_ssg08", 90 }, { "weapon_awp", 30 }, { "weapon_scar20", 90 },
{ "weapon_g3sg1", 90 }, { "weapon_nova", 32 }, { "weapon_xm1014", 32 }, { "weapon_sawedoff", 32 },
{ "weapon_mag7", 32 }, { "weapon_m249", 200 }, { "weapon_negev", 300 }
};
private static readonly Dictionary<string, int> maxReserveAmmo = dictionary;
@ -54,31 +28,29 @@ namespace jRandomSkills
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
{
var attacker = @event.Attacker;
if (!Instance.IsPlayerValid(attacker)) return HookResult.Continue;
}
var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
if (attackerInfo?.Skill != skillName) return HookResult.Continue;
public static void PlayerDeath(EventPlayerDeath @event)
{
var attacker = @event.Attacker;
if (!Instance.IsPlayerValid(attacker)) return;
var pawn = attacker!.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return HookResult.Continue;
var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
if (attackerInfo?.Skill != skillName) return;
var weapon = pawn.WeaponServices.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid || weapon.VData == null) return HookResult.Continue;
var pawn = attacker!.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
var maxReserveAmmoClip = maxReserveAmmo.TryGetValue(weapon.DesignerName, out var reserve) ? reserve : 100;
weapon.Clip1 = weapon.VData.MaxClip1;
weapon.ReserveAmmo.Fill(maxReserveAmmoClip);
Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_iClip1");
Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_pReserveAmmo");
SkillUtils.AddHealth(pawn, healthToAdd);
var weapon = pawn.WeaponServices.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid || weapon.VData == null) return;
return HookResult.Continue;
});
var maxReserveAmmoClip = maxReserveAmmo.TryGetValue(weapon.DesignerName, out var reserve) ? reserve : 100;
weapon.Clip1 = weapon.VData.MaxClip1;
weapon.ReserveAmmo.Fill(maxReserveAmmoClip);
Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_iClip1");
Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_pReserveAmmo");
SkillUtils.AddHealth(pawn, healthToAdd);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ded678", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int healthToAdd = 25) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)