v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -11,41 +11,15 @@ namespace jRandomSkills
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private const Skills skillName = Skills.Hermit;
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private static readonly Dictionary<string, int> dictionary = new()
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{
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{ "weapon_glock", 120 },
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{ "weapon_usp_silencer", 24 },
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{ "weapon_hkp2000", 52 },
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{ "weapon_p250", 26 },
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{ "weapon_cz75", 12 },
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{ "weapon_deagle", 35 },
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{ "weapon_fiveseven", 100 },
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{ "weapon_elite", 120 },
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{ "weapon_tec9", 90 },
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{ "weapon_revolver", 8 },
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{ "weapon_mac10", 100 },
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{ "weapon_mp9", 120 },
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{ "weapon_mp7", 120 },
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{ "weapon_mp5", 120 },
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{ "weapon_mp5sd", 120 },
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{ "weapon_ump45", 100 },
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{ "weapon_p90", 100 },
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{ "weapon_bizon", 120 },
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{ "weapon_ak47", 90 },
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{ "weapon_m4a1", 90 },
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{ "weapon_m4a1_silencer", 80 },
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{ "weapon_galilar", 90 },
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{ "weapon_famas", 90 },
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{ "weapon_aug", 90 },
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{ "weapon_sg556", 90 },
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{ "weapon_ssg08", 90 },
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{ "weapon_awp", 30 },
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{ "weapon_scar20", 90 },
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{ "weapon_g3sg1", 90 },
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{ "weapon_nova", 32 },
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{ "weapon_xm1014", 32 },
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{ "weapon_sawedoff", 32 },
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{ "weapon_mag7", 32 },
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{ "weapon_m249", 200 },
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{ "weapon_negev", 300 }
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{ "weapon_glock", 120 }, { "weapon_usp_silencer", 24 }, { "weapon_hkp2000", 52 }, { "weapon_p250", 26 },
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{ "weapon_cz75", 12 }, { "weapon_deagle", 35 }, { "weapon_fiveseven", 100 }, { "weapon_elite", 120 },
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{ "weapon_tec9", 90 }, { "weapon_revolver", 8 }, { "weapon_mac10", 100 }, { "weapon_mp9", 120 },
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{ "weapon_mp7", 120 }, { "weapon_mp5", 120 }, { "weapon_mp5sd", 120 }, { "weapon_ump45", 100 },
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{ "weapon_p90", 100 }, { "weapon_bizon", 120 }, { "weapon_ak47", 90 }, { "weapon_m4a1", 90 },
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{ "weapon_m4a1_silencer", 80 }, { "weapon_galilar", 90 }, { "weapon_famas", 90 }, { "weapon_aug", 90 },
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{ "weapon_sg556", 90 }, { "weapon_ssg08", 90 }, { "weapon_awp", 30 }, { "weapon_scar20", 90 },
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{ "weapon_g3sg1", 90 }, { "weapon_nova", 32 }, { "weapon_xm1014", 32 }, { "weapon_sawedoff", 32 },
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{ "weapon_mag7", 32 }, { "weapon_m249", 200 }, { "weapon_negev", 300 }
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};
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private static readonly Dictionary<string, int> maxReserveAmmo = dictionary;
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@ -54,31 +28,29 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var attacker = @event.Attacker;
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if (!Instance.IsPlayerValid(attacker)) return HookResult.Continue;
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}
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var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (attackerInfo?.Skill != skillName) return HookResult.Continue;
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var attacker = @event.Attacker;
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if (!Instance.IsPlayerValid(attacker)) return;
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var pawn = attacker!.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return HookResult.Continue;
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var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
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if (attackerInfo?.Skill != skillName) return;
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var weapon = pawn.WeaponServices.ActiveWeapon.Value;
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if (weapon == null || !weapon.IsValid || weapon.VData == null) return HookResult.Continue;
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var pawn = attacker!.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
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var maxReserveAmmoClip = maxReserveAmmo.TryGetValue(weapon.DesignerName, out var reserve) ? reserve : 100;
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weapon.Clip1 = weapon.VData.MaxClip1;
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weapon.ReserveAmmo.Fill(maxReserveAmmoClip);
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Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_iClip1");
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Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_pReserveAmmo");
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SkillUtils.AddHealth(pawn, healthToAdd);
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var weapon = pawn.WeaponServices.ActiveWeapon.Value;
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if (weapon == null || !weapon.IsValid || weapon.VData == null) return;
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return HookResult.Continue;
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});
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var maxReserveAmmoClip = maxReserveAmmo.TryGetValue(weapon.DesignerName, out var reserve) ? reserve : 100;
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weapon.Clip1 = weapon.VData.MaxClip1;
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weapon.ReserveAmmo.Fill(maxReserveAmmoClip);
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Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_iClip1");
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Utilities.SetStateChanged(weapon, "CBasePlayerWeapon", "m_pReserveAmmo");
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SkillUtils.AddHealth(pawn, healthToAdd);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#ded678", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, int healthToAdd = 25) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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