This commit is contained in:
Juzlus 2025-09-12 02:24:04 +02:00
parent a7009be3e0
commit 898f86f888
137 changed files with 3553 additions and 3780 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using jRandomSkills.src.player;
using jRandomSkills.src.utils;
using System.Drawing;
using static jRandomSkills.jRandomSkills;
namespace jRandomSkills
{
public class Jester : ISkill
{
private const Skills skillName = Skills.Jester;
private static bool jesterMode = false;
private static bool jesterStarted = false;
private static readonly float minTime = Config.GetValue<float>(skillName, "minTime");
private static readonly float maxTime = Config.GetValue<float>(skillName, "maxTime");
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
jesterStarted = false;
}
public static void PlayerHurt(EventPlayerHurt @event)
{
if (!jesterMode) return;
var attacker = @event.Attacker;
var victim = @event.Userid;
int hitgroup = @event.Hitgroup;
if (!Instance.IsPlayerValid(attacker) || !Instance.IsPlayerValid(victim)) return;
var attackerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == attacker?.SteamID);
var victimInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == victim?.SteamID);
if (attackerInfo?.Skill == skillName || victimInfo?.Skill == skillName)
RestoreHealth(victim!, @event.DmgHealth);
}
private static void RestoreHealth(CCSPlayerController victim, float damage)
{
var playerPawn = victim.PlayerPawn.Value;
if (playerPawn == null || !playerPawn.IsValid) return;
var newHealth = playerPawn.Health + damage;
if (newHealth > 100)
newHealth = 100;
playerPawn.Health = (int)newHealth;
}
public static void EnableSkill(CCSPlayerController _)
{
if (!jesterStarted)
{
float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
Instance.AddTimer(wait, ChangeMode);
jesterStarted = true;
}
}
private static void ChangeMode()
{
if (Instance.SkillPlayer.Any(p => p.Skill == skillName))
{
jesterMode = !jesterMode;
foreach (var player in Utilities.GetPlayers().Where(p => !p.IsBot && p.PawnIsAlive))
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill == skillName)
{
SetPlayerColor(player.PlayerPawn.Value);
player.ExecuteClientCommand("play sounds/weapons/taser/taser_charge_ready");
}
}
float wait = (float)Instance.Random.NextDouble() * (maxTime - minTime) + minTime;
Instance.AddTimer(wait, ChangeMode);
}
}
private static void SetPlayerColor(CCSPlayerPawn pawn)
{
var color = jesterMode ? Color.FromArgb(255, 128, 0, 128) : Color.FromArgb(255, 255, 255, 255);
pawn.Render = color;
Utilities.SetStateChanged(pawn, "CBaseModelEntity", "m_clrRender");
}
public static void OnTick()
{
foreach (var player in Utilities.GetPlayers().Where(p => !p.IsBot && p.PawnIsAlive))
{
if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid) continue;
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
if (playerInfo?.Skill == skillName)
UpdateHUD(player);
}
}
private static void UpdateHUD(CCSPlayerController player)
{
var skillData = SkillData.Skills.FirstOrDefault(s => s.Skill == skillName);
if (skillData == null) return;
string infoLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='#FFFFFF'>{Localization.GetTranslation("your_skill")}:</font> <br>";
string skillLine = $"<font class='fontSize-l' class='fontWeight-Bold' color='{skillData.Color}'>{skillData.Name}</font> <br>";
string remainingLine = $"<font class='fontSize-m' color='#FFFFFF'>{Localization.GetTranslation("jester_mode")}: <font color='{(jesterMode ? "#00ff00" : "#ff0000")}'>{Localization.GetTranslation(jesterMode ? "jester_on" : "jester_off")}</font></font> <br>";
var hudContent = infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#8f108f", CsTeam onlyTeam = CsTeam.None, bool needsTeammates = false, float minTime = 10f, float maxTime = 25f) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
{
public float MinTime { get; set; } = minTime;
public float MaxTime { get; set; } = maxTime;
}
}
}