v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -1,5 +1,4 @@
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Utils;
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using CS2TraceRay.Class;
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@ -16,67 +15,50 @@ namespace jRandomSkills
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private const Skills skillName = Skills.LongZeus;
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private static readonly float maxDistance = Config.GetValue<float>(skillName, "maxDistance");
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public unsafe static void LoadSkill()
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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Instance.RegisterEventHandler<EventRoundFreezeEnd>((@event, info) =>
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public unsafe static void WeaponFire(EventWeaponFire @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return;
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var pawn = player!.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null || pawn.WeaponServices == null) return;
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var activeWeapon = pawn.WeaponServices.ActiveWeapon.Value;
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if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_taser") return;
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Vector eyePos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z);
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Vector endPos = eyePos + SkillUtils.GetForwardVector(pawn.EyeAngles) * maxDistance;
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Ray ray = new(Vector3.Zero);
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CTraceFilter filter = new(pawn.Index, pawn.Index)
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{
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Instance.AddTimer(0.1f, () =>
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{
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foreach (var player in Utilities.GetPlayers())
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) continue;
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EnableSkill(player);
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}
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});
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m_nObjectSetMask = 0xf,
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m_nCollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER_MOVEMENT,
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m_nInteractsWith = pawn.GetInteractsWith(),
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m_nInteractsExclude = 0,
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m_nBits = 11,
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m_bIterateEntities = true,
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m_bHitTriggers = false,
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m_nInteractsAs = 0x40000
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};
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return HookResult.Continue;
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});
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filter.m_nHierarchyIds[0] = pawn.GetHierarchyId();
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filter.m_nHierarchyIds[1] = 0;
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CGameTrace trace = TraceRay.TraceHull(eyePos, endPos, filter, ray);
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Instance.RegisterEventHandler<EventWeaponFire>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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if (!trace.HitPlayer(out CCSPlayerController? target) || target == null)
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return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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var pawn = player!.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.AbsOrigin == null || pawn.WeaponServices == null) return HookResult.Continue;
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var activeWeapon = pawn.WeaponServices.ActiveWeapon.Value;
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if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_taser") return HookResult.Continue;
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Vector eyePos = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z + pawn.ViewOffset.Z);
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Vector endPos = eyePos + SkillUtils.GetForwardVector(pawn.EyeAngles) * maxDistance;
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Ray ray = new(Vector3.Zero);
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CTraceFilter filter = new(pawn.Index, pawn.Index)
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{
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m_nObjectSetMask = 0xf,
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m_nCollisionGroup = (byte)CollisionGroup.COLLISION_GROUP_PLAYER_MOVEMENT,
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m_nInteractsWith = pawn.GetInteractsWith(),
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m_nInteractsExclude = 0,
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m_nBits = 11,
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m_bIterateEntities = true,
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m_bHitTriggers = false,
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m_nInteractsAs = 0x40000
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};
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filter.m_nHierarchyIds[0] = pawn.GetHierarchyId();
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filter.m_nHierarchyIds[1] = 0;
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CGameTrace trace = TraceRay.TraceHull(eyePos, endPos, filter, ray);
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if (!trace.HitPlayer(out CCSPlayerController? target) || target == null)
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return HookResult.Continue;
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if (target.Handle == player.Handle) return HookResult.Continue;
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SkillUtils.TakeHealth(target.PlayerPawn.Value, 9999);
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return HookResult.Continue;
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});
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if (target.Handle == player.Handle) return;
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SkillUtils.TakeHealth(target.PlayerPawn.Value, 9999);
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}
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public static void EnableSkill(CCSPlayerController player)
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