v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -16,51 +16,6 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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Instance.RegisterEventHandler<EventItemEquip>((@event, info) =>
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{
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var player = @event.Userid;
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var weapon = @event.Item;
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if (player == null || !player.IsValid) return HookResult.Continue;
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if (!zombies.Contains(player) || weapon == "c4") return HookResult.Continue;
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player.ExecuteClientCommand("slot3");
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return HookResult.Stop;
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});
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Instance.RegisterEventHandler<EventRoundStart>((@event, info) =>
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{
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foreach(var player in zombies)
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DisableSkill(player);
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zombies.Clear();
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return HookResult.Stop;
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});
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Instance.RegisterEventHandler<EventPlayerDeath>((@event, info) =>
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || zombies.Contains(player)) return HookResult.Continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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var pawn = player.PlayerPawn.Value;
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if (pawn.AbsOrigin == null) return HookResult.Continue;
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Vector deadPosition = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z);
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QAngle deadRotation = new(pawn.EyeAngles.X, pawn.EyeAngles.Y, pawn.EyeAngles.Z);
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player.Respawn();
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Instance.AddTimer(.2f, () => {
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player.Respawn();
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zombies.Add(player);
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SetPlayerColor(pawn, false);
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SkillUtils.AddHealth(pawn, zombieHealth - 100, zombieHealth);
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pawn.Teleport(deadPosition, deadRotation);
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player.ExecuteClientCommand("slot3");
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Instance.AddTimer(1, () => player.ExecuteClientCommand("slot3"));
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});
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return HookResult.Continue;
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});
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}
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public static void EnableSkill(CCSPlayerController player)
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@ -75,6 +30,47 @@ namespace jRandomSkills
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SetPlayerColor(player.PlayerPawn.Value, true);
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}
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public static void WeaponEquip(EventItemEquip @event)
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{
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var player = @event.Userid;
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var weapon = @event.Item;
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if (player == null || !player.IsValid) return;
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if (!zombies.Contains(player) || weapon == "c4") return;
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player.ExecuteClientCommand("slot3");
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}
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public static void NewRound()
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{
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foreach (var player in zombies)
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DisableSkill(player);
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zombies.Clear();
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}
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public static void PlayerDeath(EventPlayerDeath @event)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid || player.PlayerPawn.Value == null || !player.PlayerPawn.Value.IsValid || zombies.Contains(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo?.Skill != skillName) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn.AbsOrigin == null) return;
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Vector deadPosition = new(pawn.AbsOrigin.X, pawn.AbsOrigin.Y, pawn.AbsOrigin.Z);
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QAngle deadRotation = new(pawn.EyeAngles.X, pawn.EyeAngles.Y, pawn.EyeAngles.Z);
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player.Respawn();
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Instance.AddTimer(.2f, () => {
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player.Respawn();
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zombies.Add(player);
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SetPlayerColor(pawn, false);
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SkillUtils.AddHealth(pawn, zombieHealth - 100, zombieHealth);
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pawn.Teleport(deadPosition, deadRotation);
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player.ExecuteClientCommand("slot3");
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Instance.AddTimer(1, () => player.ExecuteClientCommand("slot3"));
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});
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}
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private static void SetPlayerColor(CCSPlayerPawn pawn, bool normal)
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{
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var color = normal ? Color.FromArgb(255, 255, 255, 255) : Color.FromArgb(255, 255, 0, 0);
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