v1.0.4
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137 changed files with 3553 additions and 3780 deletions
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@ -14,21 +14,19 @@ namespace jRandomSkills
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, Config.GetValue<string>(skillName, "color"));
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}
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Instance.RegisterEventHandler<EventBombPlanted>((@event, info) =>
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return HookResult.Continue;
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public static void BombPlanted(EventBombPlanted @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return HookResult.Continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player?.SteamID);
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if (playerInfo?.Skill != skillName) return;
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb != null)
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Server.NextFrame(() => plantedBomb.C4Blow = (float)Server.EngineTime + detonationTime);
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return HookResult.Continue;
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});
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var plantedBomb = Utilities.FindAllEntitiesByDesignerName<CPlantedC4>("planted_c4").FirstOrDefault();
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if (plantedBomb != null)
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Server.NextFrame(() => plantedBomb.C4Blow = (float)Server.EngineTime + detonationTime);
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#f5b74c", CsTeam onlyTeam = CsTeam.Terrorist, bool needsTeammates = false, int detonationTime = 20) : Config.DefaultSkillInfo(skill, active, color, onlyTeam, needsTeammates)
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