v1.2.2.b2

## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
This commit is contained in:
Juzlus 2026-06-10 13:47:34 +02:00
parent cba834e8f0
commit 91761f7376
84 changed files with 6894 additions and 1689 deletions

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -18,7 +18,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.368" />
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.369" />
<PackageReference Include="MaxMind.Db" Version="5.1.0">
</PackageReference>
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" />
@ -53,7 +53,7 @@
<PropertyGroup>
<SourceLangDir>$(MSBuildProjectDirectory)\src\lang</SourceLangDir>
<ServerLangDir>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\plugins\jRandomSkills\languages</ServerLangDir>
<SourceDLL>$(MSBuildProjectDirectory)\bin\Debug\net8.0</SourceDLL>
<SourceDLL>$(MSBuildProjectDirectory)\bin\Debug\net10.0</SourceDLL>
<ServerDLL>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\plugins\jRandomSkills</ServerDLL>
<SourceGamedataDir>$(MSBuildProjectDirectory)\src\gamedata</SourceGamedataDir>
<ServerGamedataDir>$(MSBuildProjectDirectory)\..\jRandomSkills - Server Files\gamedata</ServerGamedataDir>