v1.2.2.b2
## GENERAL - Updated CSS to version 1.0.369. - Upgraded the project from .NET 8.0 to .NET 10.0. - Updated Turkish language translation by @ByDexterTR. - Added Russian language translation by @213sdfsdgf. - Fixed an issue with incorrect display of Arabic nicknames. - Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash. - Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd). - Added new signatures to gamedata. - Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.). ## SKILL IMPROVEMENTS - Re-Zombie: -- Fixed weapon switching issues when a player is holding a Zeus and a knife. -- Weapons are now removed for bots in zombie mode. - Ghost: -- Blocked the ability to use the Zeus. - Thorns: -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected. - Second Life / Phoenix / Re-Zombie: -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - Ghost / Chicken: -- Blocked the ability to use the SG556 (`weapon_sg556`). - Wallhack: -- Fixed a bug that caused temporary enemy highlighting right after death. - Cypher: -- Added camera position persistence. - God Mode: -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP. - Weapons Swap: -- The ammo count is now also transferred when weapons are swapped. - Muhammed: -- Renamed the skill to "DeathBomb". - Spectator: -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated. - Friendly Fire: -- The skill now works even when the server's mp_friendlyfire setting is set to 0. - Baseball: -- Disabled teammate killing.
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84 changed files with 6894 additions and 1689 deletions
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@ -125,14 +125,18 @@ namespace src.player.skills
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var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)playerPawn.Index);
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if (entity == null || !entity.IsValid) continue;
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info.TransmitEntities.Remove(entity.Index);
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if (info.TransmitEntities.Contains(entity.Index))
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info.TransmitEntities.Remove(entity.Index);
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var bombIndex = GetBombIndex();
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if (bombIndex == null) continue;
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var bombEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)bombIndex);
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if (bombEntity == null || !bombEntity.IsValid) continue;
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info.TransmitEntities.Remove(bombEntity.Index);
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if (info.TransmitEntities.Contains(bombEntity.Index))
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info.TransmitEntities.Remove(bombEntity.Index);
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}
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}
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}
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@ -141,6 +145,7 @@ namespace src.player.skills
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public static void EnableSkill(CCSPlayerController player)
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{
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Event.EnableTransmit();
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if (player == null || !player.IsValid) return;
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var playerPawn = player.PlayerPawn.Value;
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@ -157,6 +162,8 @@ namespace src.player.skills
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invisiblePlayers.TryAdd(player.Index, 0);
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SkillUtils.SetPlayerInvisibility(player, .5f);
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SkillUtils.ForceFullUpdateToAll();
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}
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public static void DisableSkill(CCSPlayerController player)
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@ -164,6 +171,8 @@ namespace src.player.skills
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invisiblePlayers.TryRemove(player.Index, out _);
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SkillUtils.SetPlayerInvisibility(player, 0);
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EntityManager.DestroyPlayerEntities(player.Index);
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SkillUtils.ForceFullUpdateToAll();
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}
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private static void CreatePlayerPosProp(CCSPlayerController player)
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