v1.2.2.b2
## GENERAL - Updated CSS to version 1.0.369. - Upgraded the project from .NET 8.0 to .NET 10.0. - Updated Turkish language translation by @ByDexterTR. - Added Russian language translation by @213sdfsdgf. - Fixed an issue with incorrect display of Arabic nicknames. - Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash. - Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd). - Added new signatures to gamedata. - Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.). ## SKILL IMPROVEMENTS - Re-Zombie: -- Fixed weapon switching issues when a player is holding a Zeus and a knife. -- Weapons are now removed for bots in zombie mode. - Ghost: -- Blocked the ability to use the Zeus. - Thorns: -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected. - Second Life / Phoenix / Re-Zombie: -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - Ghost / Chicken: -- Blocked the ability to use the SG556 (`weapon_sg556`). - Wallhack: -- Fixed a bug that caused temporary enemy highlighting right after death. - Cypher: -- Added camera position persistence. - God Mode: -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP. - Weapons Swap: -- The ammo count is now also transferred when weapons are swapped. - Muhammed: -- Renamed the skill to "DeathBomb". - Spectator: -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated. - Friendly Fire: -- The skill now works even when the server's mp_friendlyfire setting is set to 0. - Baseball: -- Disabled teammate killing.
This commit is contained in:
parent
cba834e8f0
commit
91761f7376
84 changed files with 6894 additions and 1689 deletions
|
|
@ -2,7 +2,6 @@ using System.Drawing;
|
|||
using CounterStrikeSharp.API;
|
||||
using CounterStrikeSharp.API.Core;
|
||||
using CounterStrikeSharp.API.Modules.Utils;
|
||||
using static src.jRandomSkills;
|
||||
using System.Collections.Concurrent;
|
||||
using src.utils;
|
||||
|
||||
|
|
@ -19,7 +18,7 @@ namespace src.player.skills
|
|||
"weapon_ump45", "weapon_p90", "weapon_mp5sd", "weapon_ssg08",
|
||||
"weapon_awp", "weapon_scar20", "weapon_g3sg1", "weapon_nova",
|
||||
"weapon_xm1014", "weapon_mag7", "weapon_sawedoff", "weapon_m249",
|
||||
"weapon_negev"
|
||||
"weapon_negev", "weapon_sg556"
|
||||
];
|
||||
private static readonly ConcurrentDictionary<uint, uint> chickens = [];
|
||||
|
||||
|
|
@ -82,8 +81,11 @@ namespace src.player.skills
|
|||
{
|
||||
playerPawn.VelocityModifier = 1f;
|
||||
|
||||
playerPawn.Health = Math.Min(playerPawn.Health + 50, 100);
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
|
||||
if (playerPawn.Health > 0)
|
||||
{
|
||||
playerPawn.Health = Math.Min(playerPawn.Health + 50, 100);
|
||||
Utilities.SetStateChanged(playerPawn, "CBaseEntity", "m_iHealth");
|
||||
}
|
||||
|
||||
SkillUtils.ChangePlayerScale(player, 1);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue