v1.2.2.b2

## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
This commit is contained in:
Juzlus 2026-06-10 13:47:34 +02:00
parent cba834e8f0
commit 91761f7376
84 changed files with 6894 additions and 1689 deletions

View file

@ -13,17 +13,8 @@ namespace src.player.skills
public class Ghost : ISkill
{
private const Skills skillName = Skills.Ghost;
private static readonly string[] disabledWeapons =
[
"weapon_deagle", "weapon_revolver", "weapon_glock", "weapon_usp_silencer",
"weapon_cz75a", "weapon_fiveseven", "weapon_p250", "weapon_tec9",
"weapon_elite", "weapon_hkp2000", "weapon_ak47", "weapon_m4a1",
"weapon_m4a4", "weapon_m4a1_silencer", "weapon_famas", "weapon_galilar",
"weapon_aug", "weapon_sg553", "weapon_mp9", "weapon_mac10",
"weapon_bizon", "weapon_mp7", "weapon_ump45", "weapon_p90",
"weapon_mp5sd", "weapon_ssg08", "weapon_awp", "weapon_scar20",
"weapon_g3sg1", "weapon_nova", "weapon_xm1014", "weapon_mag7",
"weapon_sawedoff", "weapon_m249", "weapon_negev"
private static readonly string[] allowedWeapons = [
"weapon_molotov", "weapon_incgrenade", "weapon_flashbang", "weapon_smokegrenade", "weapon_decoy", "weapon_hegrenade", "weapon_knife", "weapon_bayonet"
];
private static readonly ConcurrentDictionary<uint, byte> invisiblePlayers = [];
private const string bloodParticle = "particles/blood_impact/blood_impact_high.vpcf";
@ -96,7 +87,8 @@ namespace src.player.skills
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)playerPawn.Index);
if (entity == null || !entity.IsValid) continue;
info.TransmitEntities.Remove(entity.Index);
if (info.TransmitEntities.Contains(entity.Index))
info.TransmitEntities.Remove(entity.Index);
var bombIndex = GetBombIndex(playerController);
if (bombIndex == null) continue;
@ -104,7 +96,8 @@ namespace src.player.skills
var bombEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)bombIndex);
if (bombEntity == null || !bombEntity.IsValid) continue;
info.TransmitEntities.Remove(bombEntity.Index);
if (info.TransmitEntities.Contains(bombEntity.Index))
info.TransmitEntities.Remove(bombEntity.Index);
}
}
}
@ -113,12 +106,15 @@ namespace src.player.skills
public static void EnableSkill(CCSPlayerController player)
{
Event.EnableTransmit();
SetWeaponAttack(player, true);
SkillUtils.SetPlayerInvisibility(player, .5f);
invisiblePlayers.TryAdd(player.Index, 0);
if (EntityManager.GetPlayerEntities(player.Index, "empty_prop").Count == 0)
CreatePlayerPosProp(player);
SkillUtils.ForceFullUpdateToAll();
}
private static void CreatePlayerPosProp(CCSPlayerController player)
@ -154,6 +150,8 @@ namespace src.player.skills
invisiblePlayers.TryRemove(player.Index, out _);
EntityManager.DestroyPlayerEntities(player.Index);
SkillUtils.ForceFullUpdateToAll();
}
public static void OnTick()
@ -210,8 +208,10 @@ namespace src.player.skills
if (pawn == null || !pawn.IsValid || pawn.WeaponServices == null) return;
foreach (var weapon in pawn.WeaponServices.MyWeapons)
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid)
if (disabledWeapons.Contains(weapon.Value.DesignerName))
if (weapon != null && weapon.IsValid && weapon.Value != null && weapon.Value.IsValid && !string.IsNullOrEmpty(weapon.Value.DesignerName))
{
string weaponName = weapon.Value.DesignerName;
if (!allowedWeapons.Contains(weaponName))
{
weapon.Value.NextPrimaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount;
weapon.Value.NextSecondaryAttackTick = disableWeapon ? int.MaxValue : Server.TickCount;
@ -219,6 +219,7 @@ namespace src.player.skills
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextPrimaryAttackTick");
Utilities.SetStateChanged(weapon.Value, "CBasePlayerWeapon", "m_nNextSecondaryAttackTick");
}
}
}
private static void UpdateHUD(CCSPlayerController player)
@ -231,7 +232,7 @@ namespace src.player.skills
if (playerInfo == null) return;
var weapon = pawn.WeaponServices.ActiveWeapon.Value;
if (weapon == null || !weapon.IsValid || !disabledWeapons.Contains(weapon.DesignerName))
if (weapon == null || !weapon.IsValid || allowedWeapons.Contains(weapon.DesignerName))
{
playerInfo.PrintHTML = null;
return;