v1.2.2.b2

## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
This commit is contained in:
Juzlus 2026-06-10 13:47:34 +02:00
parent cba834e8f0
commit 91761f7376
84 changed files with 6894 additions and 1689 deletions

View file

@ -13,6 +13,8 @@ namespace src.player.skills
private static readonly ConcurrentDictionary<uint, PlayerSkillInfo> SkillPlayerInfo = [];
private static readonly object setLock = new();
public static bool HaveHodMode(uint playerIndex) => SkillPlayerInfo.TryGetValue(playerIndex, out var skillInfo) && skillInfo.CanUse == false;
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
@ -30,8 +32,12 @@ namespace src.player.skills
{
SteamID = player.Index,
CanUse = true,
HaveGodMode = false,
Cooldown = DateTime.MinValue,
});
if (SkillPlayerInfo.TryGetValue(player.Index, out var skillInfo))
skillInfo.HaveGodMode = true;
}
public static void OnTick()
@ -90,11 +96,15 @@ namespace src.player.skills
{
skillInfo.CanUse = false;
skillInfo.Cooldown = DateTime.Now;
skillInfo.HaveGodMode = true;
PlayerManager.GetPlayerFromEvent(player)?.PrintToChat($" {ChatColors.Green} {player.GetTranslation("godmode_on")}");
player.PlayerPawn.Value.TakesDamage = false;
Instance.AddTimer(SkillsInfo.GetValue<float>(skillName, "duration"), () => {
if (SkillPlayerInfo.TryGetValue(playerIndex, out var skillInfo))
skillInfo.HaveGodMode = false;
var player = Utilities.GetPlayerFromIndex((int)playerIndex);
if (player != null && player.IsValid)
{
@ -102,6 +112,9 @@ namespace src.player.skills
player.PlayerPawn.Value.TakesDamage = true;
PlayerManager.GetPlayerFromEvent(player)?.PrintToChat($" {ChatColors.Red} {player.GetTranslation("godmode_off")}");
if (player.PlayerPawn.Value.Health <= 0)
player.CommitSuicide(false, true);
}
}, CounterStrikeSharp.API.Modules.Timers.TimerFlags.STOP_ON_MAPCHANGE);
}
@ -112,6 +125,7 @@ namespace src.player.skills
{
public ulong SteamID { get; set; }
public bool CanUse { get; set; }
public bool HaveGodMode { get; set; }
public DateTime Cooldown { get; set; }
}