v1.2.2.b2

## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
This commit is contained in:
Juzlus 2026-06-10 13:47:34 +02:00
parent cba834e8f0
commit 91761f7376
84 changed files with 6894 additions and 1689 deletions

View file

@ -88,13 +88,17 @@ namespace src.player.skills
var entity = Utilities.GetEntityFromIndex<CBaseEntity>((int)playerPawn.Index);
if (entity == null || !entity.IsValid) continue;
info.TransmitEntities.Remove(entity.Index);
if (info.TransmitEntities.Contains(entity.Index))
info.TransmitEntities.Remove(entity.Index);
var bombIndex = GetBombIndex(playerController);
if (bombIndex == null) continue;
var bombEntity = Utilities.GetEntityFromIndex<CBaseEntity>((int)bombIndex);
if (bombEntity == null || !bombEntity.IsValid) continue;
info.TransmitEntities.Remove(bombEntity.Index);
if (info.TransmitEntities.Contains(bombEntity.Index))
info.TransmitEntities.Remove(bombEntity.Index);
}
}
}
@ -135,6 +139,8 @@ namespace src.player.skills
if (EntityManager.GetPlayerEntities(player.Index, "empty_prop").Count == 0)
CreatePlayerPosProp(player);
SkillUtils.ForceFullUpdateToAll();
}
public static void DisableSkill(CCSPlayerController player)
@ -142,6 +148,8 @@ namespace src.player.skills
SkillUtils.SetPlayerInvisibility(player, 0);
invisiblePlayers.TryRemove(player.Index, out _);
EntityManager.DestroyPlayerEntities(player.Index);
SkillUtils.ForceFullUpdateToAll();
}
private static void CreatePlayerPosProp(CCSPlayerController player)