v1.2.2.b2

## GENERAL
- Updated CSS to version 1.0.369.
- Upgraded the project from .NET 8.0 to .NET 10.0.
- Updated Turkish language translation by @ByDexterTR.
- Added Russian language translation by @213sdfsdgf.
- Fixed an issue with incorrect display of Arabic nicknames.
- Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash.
- Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd).
- Added new signatures to gamedata.
- Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.).

## SKILL IMPROVEMENTS
- Re-Zombie:
  -- Fixed weapon switching issues when a player is holding a Zeus and a knife.
  -- Weapons are now removed for bots in zombie mode.
- Ghost:
  -- Blocked the ability to use the Zeus.
- Thorns:
  -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected.
- Second Life / Phoenix / Re-Zombie:
  -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly.
- Ghost / Chicken:
  -- Blocked the ability to use the SG556 (`weapon_sg556`).
- Wallhack:
  -- Fixed a bug that caused temporary enemy highlighting right after death.
- Cypher:
  -- Added camera position persistence.
- God Mode:
  -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP.
- Weapons Swap:
  -- The ammo count is now also transferred when weapons are swapped.
- Muhammed:
  -- Renamed the skill to "DeathBomb".
- Spectator:
  -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated.
- Friendly Fire:
  -- The skill now works even when the server's mp_friendlyfire setting is set to 0.
- Baseball:
  -- Disabled teammate killing.
This commit is contained in:
Juzlus 2026-06-10 13:47:34 +02:00
parent cba834e8f0
commit 91761f7376
84 changed files with 6894 additions and 1689 deletions

View file

@ -58,6 +58,7 @@ namespace src.player.skills
foreach (var player in Utilities.GetPlayers())
if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0)
{
if (player == null || !player.IsValid) return;
var enemy = Utilities.GetPlayerFromIndex((int)cameraInfo.Item3);
if (enemy == null || !enemy.IsValid || enemy.PlayerPawn == null)
@ -73,16 +74,18 @@ namespace src.player.skills
return;
}
if (enemyPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE
|| (player.PlayerPawn.Value != null && player.PlayerPawn.Value.LifeState != (byte)LifeState_t.LIFE_ALIVE))
if (enemyPawn.Health <= 0 || (player.PlayerPawn?.Value != null && player.PlayerPawn.Value.Health <= 0))
ChangeCamera(player, true);
}
}
private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
{
if (player == null || !player.IsValid) return;
uint orginalCameraRaw;
uint newCameraRaw = 0;
var pawn = player.PlayerPawn.Value;
if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
@ -165,9 +168,9 @@ namespace src.player.skills
});
if (cameras.TryGetValue(player.Index, out var cameraInfo))
cameras.AddOrUpdate(player.Index, (cameraInfo.Item1, camera.Index, player.Index), (k, v) => (cameraInfo.Item1, camera.Index, player.Index));
cameras.AddOrUpdate(player.Index, (cameraInfo.Item1, camera.Index, enemy.Index), (k, v) => (cameraInfo.Item1, camera.Index, enemy.Index));
else
cameras.AddOrUpdate(player.Index, (pawn.CameraServices.ViewEntity.Raw, camera.Index, player.Index), (k, v) => (pawn.CameraServices.ViewEntity.Raw, camera.Index, player.Index));
cameras.AddOrUpdate(player.Index, (pawn.CameraServices.ViewEntity.Raw, camera.Index, enemy.Index), (k, v) => (pawn.CameraServices.ViewEntity.Raw, camera.Index, enemy.Index));
return camera.EntityHandle.Raw;
}