v1.2.2.b2
## GENERAL - Updated CSS to version 1.0.369. - Upgraded the project from .NET 8.0 to .NET 10.0. - Updated Turkish language translation by @ByDexterTR. - Added Russian language translation by @213sdfsdgf. - Fixed an issue with incorrect display of Arabic nicknames. - Used ForceFullUpdate to resolve the "FATAL ERROR: CopyExistingEntity" crash. - Disabled stale HandleCommandDrop hook to avoid crashes when a player joins a team (thanks to @vladimir214sd). - Added new signatures to gamedata. - Added the ability to configure the number of grenades for every skill that uses grenades as part of its ability (e.g., Miner, AntyFlash, MagneticDecoy, etc.). ## SKILL IMPROVEMENTS - Re-Zombie: -- Fixed weapon switching issues when a player is holding a Zeus and a knife. -- Weapons are now removed for bots in zombie mode. - Ghost: -- Blocked the ability to use the Zeus. - Thorns: -- Added a configurable maximum health limit (37 HP) for the damage that can be reflected. - Second Life / Phoenix / Re-Zombie: -- Fixed an issue where players would occasionally fail to respawn if they took too much damage too quickly. - Ghost / Chicken: -- Blocked the ability to use the SG556 (`weapon_sg556`). - Wallhack: -- Fixed a bug that caused temporary enemy highlighting right after death. - Cypher: -- Added camera position persistence. - God Mode: -- Fixed an issue with permanent immortality triggering after reaching exactly 0 HP. - Weapons Swap: -- The ammo count is now also transferred when weapons are swapped. - Muhammed: -- Renamed the skill to "DeathBomb". - Spectator: -- Fixed a bug where a player with the Chicken skill would still display as a ragdoll after death when spectated. - Friendly Fire: -- The skill now works even when the server's mp_friendlyfire setting is set to 0. - Baseball: -- Disabled teammate killing.
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84 changed files with 6894 additions and 1689 deletions
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@ -58,6 +58,7 @@ namespace src.player.skills
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foreach (var player in Utilities.GetPlayers())
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if (cameras.TryGetValue(player.Index, out var cameraInfo) && cameraInfo.Item2 != 0)
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{
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if (player == null || !player.IsValid) return;
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var enemy = Utilities.GetPlayerFromIndex((int)cameraInfo.Item3);
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if (enemy == null || !enemy.IsValid || enemy.PlayerPawn == null)
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@ -73,16 +74,18 @@ namespace src.player.skills
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return;
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}
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if (enemyPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE
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|| (player.PlayerPawn.Value != null && player.PlayerPawn.Value.LifeState != (byte)LifeState_t.LIFE_ALIVE))
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if (enemyPawn.Health <= 0 || (player.PlayerPawn?.Value != null && player.PlayerPawn.Value.Health <= 0))
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ChangeCamera(player, true);
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}
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}
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private static void ChangeCamera(CCSPlayerController player, bool forceToDefault = false)
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{
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if (player == null || !player.IsValid) return;
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uint orginalCameraRaw;
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uint newCameraRaw = 0;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid || pawn.CameraServices == null) return;
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@ -165,9 +168,9 @@ namespace src.player.skills
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});
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if (cameras.TryGetValue(player.Index, out var cameraInfo))
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cameras.AddOrUpdate(player.Index, (cameraInfo.Item1, camera.Index, player.Index), (k, v) => (cameraInfo.Item1, camera.Index, player.Index));
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cameras.AddOrUpdate(player.Index, (cameraInfo.Item1, camera.Index, enemy.Index), (k, v) => (cameraInfo.Item1, camera.Index, enemy.Index));
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else
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cameras.AddOrUpdate(player.Index, (pawn.CameraServices.ViewEntity.Raw, camera.Index, player.Index), (k, v) => (pawn.CameraServices.ViewEntity.Raw, camera.Index, player.Index));
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cameras.AddOrUpdate(player.Index, (pawn.CameraServices.ViewEntity.Raw, camera.Index, enemy.Index), (k, v) => (pawn.CameraServices.ViewEntity.Raw, camera.Index, enemy.Index));
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return camera.EntityHandle.Raw;
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}
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