(CURRENTYLY BROKEN) Add new skills, signatures and fixes
Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
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31 changed files with 1625 additions and 73 deletions
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@ -285,7 +285,7 @@
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"psychicdefusing_hud_info": "{0} seconds remaining to defuse",
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"pilot": "Pilot",
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"pilot_desc": "Fly for a limited time. Hold [USE - E] to fly",
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"pilot_desc": "Fly for a limited time. Double-click the jump to fly",
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"pilot_hud_info": "Fuel",
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"planter": "Free Planter",
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@ -369,6 +369,9 @@
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"silent": "Silent",
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"silent_desc": "Your footsteps and jumps are silent to OTHER players",
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"smoker": "Smoker",
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"smoker_desc": "Your smoke grenades never run out",
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"sniperelite": "Sniper Elite",
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"sniperelite_customname": "Sniper Elite Skill",
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"sniperelite_desc": "Click [css_useSkill] to swap your current weapon for an AWP",
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@ -378,7 +381,7 @@
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"soldier_desc2": "Your damage multiplier is: {0}x",
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"soundmaker": "Soundmaker",
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"soundmaker_desc": "Click [css_useSkill] to trigger a sound for every enemy",
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"soundmaker_desc": "Every now and then, you hear player screams",
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"spectator": "Spectator",
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"spectator_desc": "Click [css_useSkill] to spectate a random enemy",
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@ -473,5 +476,52 @@
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"menu_controlls_scroll": "W/S - Scroll",
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"menu_controlls_padding": " | ",
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"menu_controlls_select": "E - Select"
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"menu_controlls_select": "E - Select",
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"aimlock": "Aim Lock",
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"aimlock_desc": "Click [css_useSkill] to lock your aim on the nearest enemy",
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"homingnades": "Homing Grenades",
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"homingnades_desc": "Your grenades (except smokes) are attracted to enemies",
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"hotbomb": "Hot Bomb",
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"hotbomb_desc": "As long as you are alive, the bomb deals damage to its carrier",
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"hotbomb_hint": "Careful, the bomb is hot!",
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"illiterate": "Illiterate",
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"illiterate_desc": "As long as you are alive, your enemies cannot read",
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"illusionist": "Illusionist",
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"illusionist_desc": "Click [css_useSkill] to deploy a replica that walks straight ahead",
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"magneticdecoy": "Magnetic Decoy",
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"magneticdecoy_desc": "Your decoy attracts nearby players towards itself",
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"magneto": "Magneto",
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"magneto_desc": "All enemy grenades are repelled away from you",
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"weightless": "Weightlessness",
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"weightless_desc": "Your grenades are not affected by gravity and fly faster",
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"wildthrow": "Wild Throws",
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"wildthrow_desc": "Choose a player who will have trouble throwing grenades",
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"wildthrow_player_info": "Player '{0}' has forgotten all their lineups",
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"wildthrow_select_info": "Select a player:",
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"throwingknife": "Throwing Knife",
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"throwingknife_desc": "Click [css_useSkill] to throw a knife. But watch out for others"
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}
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