(CURRENTYLY BROKEN) Add new skills, signatures and fixes
Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
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31 changed files with 1625 additions and 73 deletions
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@ -31,7 +31,7 @@ namespace src.player.skills
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if (weaponServices?.ActiveWeapon == null) return;
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var weaponName = weaponServices?.ActiveWeapon?.Value?.DesignerName;
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if (weaponName != null && !weaponName.Contains("weapon_knife") && !weaponName.Contains("weapon_c4"))
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if (weaponName != null && !weaponName.Contains("weapon_knife") && !weaponName.Contains("weapon_bayonet") && !weaponName.Contains("weapon_c4"))
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victim.DropActiveWeapon();
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}
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}
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