(CURRENTYLY BROKEN) Add new skills, signatures and fixes
Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
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31 changed files with 1625 additions and 73 deletions
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@ -70,9 +70,10 @@ namespace src.player.skills
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public static void OnTick()
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{
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int tick = SkillsInfo.GetValue<int>(skillName, "tickCooldown");
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foreach (Vector smokePos in smokes.Keys)
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foreach (var player in Utilities.GetPlayers())
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if (Server.TickCount % 16 == 0)
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if (Server.TickCount % tick == 0)
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if (player.PlayerPawn.Value != null && player.PlayerPawn.Value.IsValid && player.PlayerPawn.Value.AbsOrigin != null)
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if (SkillUtils.GetDistance(smokePos, player.PlayerPawn.Value.AbsOrigin) <= SkillsInfo.GetValue<float>(skillName, "smokeRadius"))
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AddHealth(player.PlayerPawn.Value, SkillsInfo.GetValue<int>(skillName, "smokeHeal"));
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@ -95,10 +96,11 @@ namespace src.player.skills
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Utilities.SetStateChanged(player, "CBaseEntity", "m_iHealth");
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1fe070", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int smokeHeal = 1, float smokeRadius = 180) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#1fe070", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", int smokeHeal = 1, float smokeRadius = 180, int tickCooldown = 16) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public int SmokeHeal { get; set; } = smokeHeal;
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public float SmokeRadius { get; set; } = smokeRadius;
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public int TickCooldown { get; set; } = tickCooldown;
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}
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}
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}
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