(CURRENTYLY BROKEN) Add new skills, signatures and fixes

Introduce multiple new skill implementations and related updates: add AimLock, HealingChicken, HomingNades, HotBomb, Illusionist, MagneticDecoy, ThrowingKnife, Weightless and WildThrow; register skills and HUD/cooldown handling. Update ISkill enum to include new skills. Add SnapViewAngles signature to gamedata. Improve existing skills to handle bayonet (BladeMaster, Cutter, Disarmament, LongKnife) and fix iteration/null-check issues in FrozenDecoy. Make HealingSmoke tick interval configurable and extend its config. Update English and Polish language files with new skill strings and tweaks. Also sync server-side gamedata and language files.
This commit is contained in:
Juzlus 2026-03-17 05:53:41 +01:00
parent 4e4458ad38
commit 97887118bf
31 changed files with 1625 additions and 73 deletions

View file

@ -38,7 +38,6 @@ namespace src.player.skills
var moneyServices = player.InGameMoneyServices;
if (moneyServices == null) return;
player.PrintToChat(moneyServices.CashSpentThisRound.ToString());
int money = Math.Abs((int)playerInfo.SkillChance! - moneyServices.CashSpentThisRound);
AddMoney(player, -money, 3000);
}