v1.2.3.b3 - HUD auto-hide

Added automatic HUD hiding to prevent conflicts with other plugins using the center HUD system.
This commit is contained in:
Juzlus 2026-08-01 21:11:59 +02:00
parent 7b142cf933
commit 9857be3236
14 changed files with 108 additions and 68 deletions

View file

@ -1,7 +1,5 @@
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Modules.Admin;
using CounterStrikeSharp.API.Modules.Cvars;
using CounterStrikeSharp.API.Modules.Events;
using CounterStrikeSharp.API.Modules.Memory;
@ -12,6 +10,7 @@ using RayTraceAPI;
using src.player.skills;
using src.utils;
using System.Collections.Concurrent;
using System.Text.RegularExpressions;
using static CounterStrikeSharp.API.Core.Listeners;
using static src.jRandomSkills;
using Timer = CounterStrikeSharp.API.Modules.Timers.Timer;
@ -78,6 +77,8 @@ namespace src.player
Instance.RegisterListener<OnClientPutInServer>(OnPlayerConnectedBot);
Instance.HookUserMessage(208, PlayerMakeSound);
Instance.HookUserMessage(207, GetPrintToCenterHtml);
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamagePost, HookMode.Post);
@ -209,6 +210,45 @@ namespace src.player
}
}
private static HookResult GetPrintToCenterHtml(UserMessage um)
{
if (!Config.LoadedConfig.HideHudForOtherPlugins) return HookResult.Continue;
int tickCount = Server.TickCount;
if (tickCount % 10 != 0) return HookResult.Continue;
lock (setLock)
{
if (um.ReadUInt("eventid") != 226)
return HookResult.Continue;
var debug = um.DebugString;
var match = Regex.Match(debug, @"val_string:\s*""(.*?)""");
if (match.Success)
{
var html = match.Groups[1].Value.Replace("\\'", "'");
if (string.IsNullOrEmpty(html)) return HookResult.Continue;
bool isOtherPlugin = !html.StartsWith("<jRS/>");
var player = um.Recipients.FirstOrDefault();
if (player == null || !player.IsValid) return HookResult.Continue;
var playerInfo = PlayerManager.GetPlayerByIndex(PlayerManager.GetPlayerEvent(player)?.Index ?? player.Index);
if (playerInfo == null) return HookResult.Continue;
if (isOtherPlugin && playerInfo.HideHUD != int.MaxValue)
{
playerInfo.HideHUD = tickCount + 15;
SkillUtils.CloseMenu(player);
}
}
return HookResult.Continue;
}
}
private static HookResult WeaponFire(EventWeaponFire @event, GameEventInfo info)
{
lock (setLock)
@ -347,33 +387,6 @@ namespace src.player
}
}
private static HookResult WeaponDrop(DynamicHook hook)
{
lock (setLock)
{
CCSPlayerController player = hook.GetParam<CCSPlayerController>(0);
if (player == null || !player.IsValid)
return HookResult.Continue;
var activeSkills = Instance.SkillPlayer
.Where(p => !p.IsDrawing)
.Select(p => p.Skill.ToString())
.Distinct();
bool block = false;
foreach (string skillName in activeSkills)
{
bool? result = (bool?)Instance.SkillAction(skillName, "WeaponDrop", [hook, player]);
if (result == true)
{
block = true;
break;
}
}
return block ? HookResult.Handled : HookResult.Continue;
}
}
private static readonly Dictionary<Skills, string> _skillNames =
Enum.GetValues<Skills>().ToDictionary(s => s, s => s.ToString());
private static readonly HashSet<Skills> _activeSkillsSet = [];
@ -460,7 +473,7 @@ namespace src.player
IsDrawing = false,
SkillChance = 1,
PrintHTML = null,
DisplayHUD = true,
HideHUD = int.MinValue,
SkillUsed = false,
};
@ -516,26 +529,6 @@ namespace src.player
}
}
private static HookResult PlayerChat(EventPlayerChat @event, GameEventInfo info)
{
var userID = @event.Userid;
if (userID == 0 || string.IsNullOrEmpty(@event.Text)) return HookResult.Continue;
string text = @event.Text.Split(' ')[0].Trim();
string commandName = text.StartsWith('!') || text.StartsWith('/') ? text[1..] : text;
var player = Utilities.GetPlayerFromUserid(userID);
if (player == null || !player.IsValid) return HookResult.Continue;
var skillPlayer = PlayerManager.GetPlayerByIndex(player!.Index);
if (skillPlayer == null) return HookResult.Continue;
skillPlayer.HudSuppressedUntil = DateTime.Now.AddSeconds(5);
return HookResult.Continue;
}
private static HookResult PlayerSpawned(EventPlayerSpawned @event, GameEventInfo info)
{
lock (setLock)
@ -719,7 +712,7 @@ namespace src.player
private static readonly Dictionary<uint, jSkill_SkillInfo> nextRoundPicks = [];
public static void UpdateSkillHUD(CCSPlayerController? player, string? headerLine, string? centerLine, string? extraLine, bool isDescription)
public static void UpdateSkillHUD(CCSPlayerController? player, jSkill_PlayerInfo? skillPlayer, string? headerLine, string? centerLine, string? extraLine, bool isDescription)
{
lock (setLock)
{
@ -746,11 +739,9 @@ namespace src.player
? ""
: $"<br>{emptySymbol}<font class='fontSize-{(isDescription ? config.SkillDescriptionLineSize : config.InfoLineSize)}' color='{(isDescription ? config.SkillDescriptionLineColor : config.InfoLineColor)}'>{extraLine}</font>{emptySymbol}";
var hudContent = infoLine + skillLine + remainingLine;
var hudContent = "<jRS/>" + infoLine + skillLine + remainingLine;
player.PrintToCenterHtml(hudContent);
}
}
}
}