1.2.3.b2
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0e86f54e0a
commit
98f6e65b01
98 changed files with 3391 additions and 397 deletions
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@ -15,6 +15,7 @@ namespace src.player.skills
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private static readonly ConcurrentDictionary<uint, bool> lastShot = [];
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private static readonly ConcurrentDictionary<uint, int> hitPlayer = [];
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private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
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private static readonly ConcurrentDictionary<uint, uint> targetToPlayer = [];
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private static readonly object setLock = new();
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public static void LoadSkill()
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@ -36,6 +37,7 @@ namespace src.player.skills
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lastShot.Clear();
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hitPlayer.Clear();
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playersToTarget.Clear();
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targetToPlayer.Clear();
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}
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}
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@ -44,10 +46,11 @@ namespace src.player.skills
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if (Server.TickCount % 32 != 0) return;
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foreach (var player in PlayerManager.GetTickPlayers())
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{
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if (!SkillUtils.HasMenu(player)) continue;
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var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
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if (playerInfo == null || playerInfo.Skill != skillName) continue;
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if (!SkillUtils.HasMenu(player)) continue;
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var enemies = PlayerManager.GetTickPlayers().Where(p => p != null && p.IsValid).Select(p => PlayerManager.GetPlayerEvent(p)).Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None).ToArray();
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ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
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@ -88,6 +91,7 @@ namespace src.player.skills
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targetPlayers.TryAdd(enemy.Index, 0);
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playersToTarget[player.Index] = enemy.Index;
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targetToPlayer[enemy.Index] = player.Index;
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playerInfo.SkillUsed = true;
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var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
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@ -131,13 +135,14 @@ namespace src.player.skills
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return;
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uint playerIndex = player.Index;
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int impactTick = Server.TickCount;
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Server.NextFrame(() =>
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{
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if (player == null || !player.IsValid) return;
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if (playerPawn == null || !playerPawn.IsValid) return;
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bool ishitPlayer = hitPlayer.TryGetValue(playerIndex, out int tick) && tick + 10 >= Server.TickCount;
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bool ishitPlayer = hitPlayer.TryGetValue(playerIndex, out int tick) && tick + 1 >= impactTick;
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if (!lastShot.ContainsKey(playerIndex))
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{
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@ -148,7 +153,8 @@ namespace src.player.skills
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if (lastShot.TryRemove(playerIndex, out bool didHit) && !didHit)
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{
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eventPlayer.ExecuteClientCommand($"play player/player_damagebody_0{Instance.Random.Next(4, 8)}");
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SkillUtils.TakeHealth(playerPawn, SkillsInfo.GetValue<int>(skillName, "damageAfterMiss"));
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SkillUtils.TakeHealth(playerPawn, SkillsInfo.GetValue<int>(skillName, "damageAfterMiss"), GetSkillOwner(playerIndex), "planted_c4");
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}
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lastShot.TryRemove(playerIndex, out _);
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});
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@ -158,6 +164,14 @@ namespace src.player.skills
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});
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}
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private static CCSPlayerController? GetSkillOwner(uint targetIndex)
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{
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if (!targetToPlayer.TryGetValue(targetIndex, out uint ownerIndex)) return null;
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var owner = Utilities.GetPlayerFromIndex((int)ownerIndex);
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return owner != null && owner.IsValid ? owner : null;
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}
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public static void OnTakeDamage(DynamicHook h)
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{
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CEntityInstance param = h.GetParam<CEntityInstance>(0);
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@ -188,12 +202,14 @@ namespace src.player.skills
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targetPlayers.TryRemove(player.Index, out _);
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lastShot.TryRemove(player.Index, out _);
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hitPlayer.TryRemove(player.Index, out _);
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targetToPlayer.TryRemove(player.Index, out _);
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if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
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{
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targetPlayers.TryRemove(targetIndex, out _);
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lastShot.TryRemove(targetIndex, out _);
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hitPlayer.TryRemove(targetIndex, out _);
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targetToPlayer.TryRemove(targetIndex, out _);
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var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
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if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime())
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@ -212,6 +228,8 @@ namespace src.player.skills
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lastShot.TryRemove(player.Index, out _);
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hitPlayer.TryRemove(player.Index, out _);
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targetToPlayer.TryRemove(player.Index, out _);
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SkillUtils.CloseMenu(player);
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}
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@ -220,4 +238,4 @@ namespace src.player.skills
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public int DamageAfterMiss { get; set; } = damageAfterMiss;
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}
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}
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}
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}
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