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ByDexter 2026-07-30 01:15:32 +03:00
parent 0e86f54e0a
commit 98f6e65b01
98 changed files with 3391 additions and 397 deletions

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
namespace src.player.skills
{
public class JumpCurse : ISkill
{
private const Skills skillName = Skills.JumpCurse;
private static readonly ConcurrentDictionary<uint, byte> cursedPlayers = [];
private static readonly ConcurrentDictionary<uint, uint> playersToTarget = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void PlayerDisconnect(uint playerIndex)
{
cursedPlayers.TryRemove(playerIndex, out _);
playersToTarget.TryRemove(playerIndex, out _);
foreach (var kvp in playersToTarget)
if (kvp.Value == playerIndex)
playersToTarget.TryRemove(kvp.Key, out _);
}
public static void NewRound()
{
cursedPlayers.Clear();
playersToTarget.Clear();
foreach (var player in PlayerManager.GetTickPlayers())
SkillUtils.CloseMenu(player);
}
public static void PlayerJump(EventPlayerJump @event)
{
if (cursedPlayers.IsEmpty) return;
var jumper = PlayerManager.GetPlayerEvent(@event.Userid);
if (jumper == null || !jumper.IsValid) return;
if (jumper.Team != CsTeam.Terrorist && jumper.Team != CsTeam.CounterTerrorist) return;
var jumperPawn = jumper.PlayerPawn?.Value;
if (jumperPawn == null || !jumperPawn.IsValid) return;
if (jumperPawn.LifeState != (byte)LifeState_t.LIFE_ALIVE || jumperPawn.Health <= 0) return;
float jumpVelocity = SkillsInfo.GetValue<float>(skillName, "jumpVelocity");
foreach (var cursedIndex in cursedPlayers.Keys)
{
if (cursedIndex == jumper.Index) continue;
var cursed = PlayerManager.GetPlayerEvent(Utilities.GetPlayerFromIndex((int)cursedIndex));
if (cursed == null || !cursed.IsValid) continue;
if (cursed.Index == jumper.Index || cursed.Team != jumper.Team) continue;
var pawn = cursed.PlayerPawn?.Value;
if (pawn == null || !pawn.IsValid) continue;
if (pawn.LifeState != (byte)LifeState_t.LIFE_ALIVE || pawn.Health <= 0) continue;
if ((pawn.Flags & (uint)PlayerFlags.FL_ONGROUND) == 0) continue;
pawn.AbsVelocity.Z = jumpVelocity;
}
}
public static void OnTick()
{
if (Server.TickCount % 32 != 0) return;
foreach (var player in PlayerManager.GetTickPlayers())
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null || playerInfo.Skill != skillName) continue;
if (!SkillUtils.HasMenu(player)) continue;
var enemies = GetSelectableEnemies(player);
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.UpdateMenu(player, menuItems);
}
}
public static void TypeSkill(CCSPlayerController player, string[] commands)
{
if (player == null || !player.IsValid || player.LifeState != (byte)LifeState_t.LIFE_ALIVE) return;
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo?.Skill != skillName) return;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
if (playerInfo.SkillUsed)
{
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("areareaper_used_info")}");
return;
}
string enemyId = commands[0];
if (!uint.TryParse(enemyId, out uint enemyIndex))
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
var enemy = Utilities.GetPlayerFromIndex((int)enemyIndex);
if (enemy == null || !enemy.IsValid || enemy.PlayerPawn.Value == null || !enemy.PlayerPawn.Value.IsValid)
{
playerEvent.PrintToChat($" {ChatColors.Red}" + playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index"));
return;
}
cursedPlayers.TryAdd(enemy.Index, 0);
playersToTarget[player.Index] = enemy.Index;
playerInfo.SkillUsed = true;
var enemyEvent = PlayerManager.GetPlayerFromEvent(enemy);
if (enemyEvent == null || !enemyEvent.IsValid) return;
playerEvent.PrintToChat($" {ChatColors.Green}" + playerEvent.GetTranslation("jumpcurse_player_info", enemy.PlayerName));
enemyEvent.PrintToChat($" {ChatColors.Red}" + enemyEvent.GetTranslation("jumpcurse_enemy_info"));
}
public static void EnableSkill(CCSPlayerController player)
{
var playerInfo = PlayerManager.GetPlayerByIndex(player!.Index);
if (playerInfo == null) return;
playerInfo.SkillUsed = false;
var playerEvent = PlayerManager.GetPlayerFromEvent(player);
if (playerEvent == null || !playerEvent.IsValid) return;
var enemies = GetSelectableEnemies(player);
if (enemies.Length > 0)
{
ConcurrentBag<(string, string)> menuItems = [.. enemies.Select(e => (e.PlayerName, e.Index.ToString()))];
SkillUtils.CreateMenu(player, menuItems);
}
else
playerEvent.PrintToChat($" {ChatColors.Red}{playerEvent.GetTranslation("selectplayerskill_incorrect_enemy_index")}");
}
public static void DisableSkill(CCSPlayerController player)
{
if (player == null || !player.IsValid) return;
if (playersToTarget.TryRemove(player.Index, out uint targetIndex))
{
cursedPlayers.TryRemove(targetIndex, out _);
var target = PlayerManager.GetPlayerFromEvent(Utilities.GetPlayerFromIndex((int)targetIndex));
if (target != null && target.IsValid && target.PawnIsAlive && !SkillUtils.IsFreezeTime())
target.PrintToChat($" {ChatColors.Green}" + target.GetTranslation("jumpcurse_disable_info"));
}
SkillUtils.CloseMenu(player);
}
public static void PlayerDeath(EventPlayerDeath @event)
{
var player = @event.Userid;
if (player == null || !player.IsValid) return;
cursedPlayers.TryRemove(player.Index, out _);
SkillUtils.CloseMenu(player);
}
private static CCSPlayerController[] GetSelectableEnemies(CCSPlayerController player)
{
return [.. PlayerManager.GetTickPlayers()
.Where(p => p != null && p.IsValid)
.Select(PlayerManager.GetPlayerEvent)
.Where(p => p != null && p.IsValid && p.Team != player.Team && p.PlayerPawn?.Value != null && p.PlayerPawn.Value.IsValid && p.PlayerPawn.Value.Health > 0 && !p.IsHLTV && p.Team != CsTeam.Spectator && p.Team != CsTeam.None)
.Cast<CCSPlayerController>()];
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#7ad1c4", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float? hudDuration = null, float? descriptionHudDuration = null, int maxPerServer = -1, Rarity rarity = Rarity.Common, float jumpVelocity = 301f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission, hudDuration, descriptionHudDuration, maxPerServer, rarity)
{
public float JumpVelocity { get; set; } = jumpVelocity;
}
}
}