Updates & Fixes
# Updates & Fixes
- New Commands: Added `css_bot_place` which teleports a bot to the player's position with optional godmode and translation support.
- Miner (New Skill): Added a new skill that allows for detonating HE grenades near enemies.
- Bomb Abort Support: Introduced `BombAbortplant` support across `ISkill` and event registration; added handlers for aborting plants in Planter, ChillOut, and other skills.
- System (Rework & Optimization):
- Reworked player event dispatching to call `SkillAction` once per distinct active skill, reducing redundant invocations.
- Switched timing logic to use `Server.CurrentTime` (replacing `EngineTime`).
- Added extensive null and validity guards for player and pawn objects.
- Skill-specific Changes:
- AimLock: Fixed vector/validation issues and updated config defaults (cooldown, duration, and offset).
- AreaReaper: Now uses `BombPlantedHere` state and includes `OnTick` alerts.
- ChillOut & Planter: Improved tracking for planting players with center-print and HUD updates.
- HomingNades: Simplified callbacks and fixed detonation timing.
- Muhammed: Tweaked explosion delay handling and reduced friendly fire damage.
- Core & Utils:
- TraceRay: Implemented `CS2TraceRay` for skills to prevent activation through doors or on dropped weapons.
- Dependencies: Bumped `CounterStrikeSharp.API` to 1.0.364 and `MaxMind.Db` to 5.0.0.
- Bug Fixes: Resolved multiple HUD/print update issues and fixed various translation keys.
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22 changed files with 669 additions and 149 deletions
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@ -32,6 +32,7 @@ public interface ISkill
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public static void GrenadeThrown(EventGrenadeThrown _) { }
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public static void BombBeginplant(EventBombBeginplant _) { }
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public static void BombAbortplant(EventBombAbortplant _) { }
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public static void BombPlanted(EventBombPlanted _) { }
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public static void BombBegindefuse(EventBombBegindefuse _) { }
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@ -121,6 +122,7 @@ public enum Skills
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Magneto,
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Magnifier,
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Medic,
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Miner,
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MoneySwap,
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Muhammed,
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Ninja,
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