Updates & Fixes
# Updates & Fixes
- New Commands: Added `css_bot_place` which teleports a bot to the player's position with optional godmode and translation support.
- Miner (New Skill): Added a new skill that allows for detonating HE grenades near enemies.
- Bomb Abort Support: Introduced `BombAbortplant` support across `ISkill` and event registration; added handlers for aborting plants in Planter, ChillOut, and other skills.
- System (Rework & Optimization):
- Reworked player event dispatching to call `SkillAction` once per distinct active skill, reducing redundant invocations.
- Switched timing logic to use `Server.CurrentTime` (replacing `EngineTime`).
- Added extensive null and validity guards for player and pawn objects.
- Skill-specific Changes:
- AimLock: Fixed vector/validation issues and updated config defaults (cooldown, duration, and offset).
- AreaReaper: Now uses `BombPlantedHere` state and includes `OnTick` alerts.
- ChillOut & Planter: Improved tracking for planting players with center-print and HUD updates.
- HomingNades: Simplified callbacks and fixed detonation timing.
- Muhammed: Tweaked explosion delay handling and reduced friendly fire damage.
- Core & Utils:
- TraceRay: Implemented `CS2TraceRay` for skills to prevent activation through doors or on dropped weapons.
- Dependencies: Bumped `CounterStrikeSharp.API` to 1.0.364 and `MaxMind.Db` to 5.0.0.
- Bug Fixes: Resolved multiple HUD/print update issues and fixed various translation keys.
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22 changed files with 669 additions and 149 deletions
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@ -2,6 +2,7 @@ using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Utils;
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using src.utils;
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using System.Collections.Concurrent;
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using static src.jRandomSkills;
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namespace src.player.skills
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@ -9,16 +10,38 @@ namespace src.player.skills
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public class ChillOut : ISkill
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{
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private const Skills skillName = Skills.ChillOut;
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private static readonly ConcurrentDictionary<ulong, float> plantingPlayers = [];
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public static void LoadSkill()
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{
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SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
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}
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public static void NewRound()
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{
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plantingPlayers.Clear();
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}
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public static void DisableSkill(CCSPlayerController player)
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{
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if (player == null || !player.IsValid) return;
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plantingPlayers.TryRemove(player.SteamID, out _);
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SkillUtils.ResetPrintHTML(player);
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}
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public static void BombAbortplant(EventBombAbortplant @event)
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{
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var user = @event.Userid;
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if (user == null || !user.IsValid || !user.PawnIsAlive) return;
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plantingPlayers.TryRemove(user.SteamID, out _);
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SkillUtils.ResetPrintHTML(user);
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}
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public static void BombBeginplant(EventBombBeginplant @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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plantingPlayers.TryAdd(player!.SteamID, Server.CurrentTime);
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var anyChillOut = Instance.SkillPlayer.FirstOrDefault(p => p.Skill == skillName);
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if (anyChillOut != null)
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@ -33,6 +56,42 @@ namespace src.player.skills
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}
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}
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public static void BombPlanted(EventBombPlanted @event)
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{
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var player = @event.Userid;
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if (!Instance.IsPlayerValid(player)) return;
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plantingPlayers.TryRemove(player!.SteamID, out _);
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SkillUtils.ResetPrintHTML(player);
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}
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public static void OnTick()
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{
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float currentTime = Server.CurrentTime;
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float extraTime = SkillsInfo.GetValue<float>(skillName, "bombArmedTime");
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foreach (var player in Utilities.GetPlayers().Where(p => p.Team == CsTeam.Terrorist))
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{
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if (!Instance.IsPlayerValid(player)) continue;
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var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
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if (playerInfo == null) continue;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null || !pawn.IsValid) continue;
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if (pawn.WeaponServices == null) continue;
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var activeWeapon = pawn.WeaponServices.ActiveWeapon.Value;
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if (activeWeapon == null || !activeWeapon.IsValid || activeWeapon.DesignerName != "weapon_c4") continue;
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if (plantingPlayers.TryGetValue(player.SteamID, out float plantTime))
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{
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float remaining = plantTime + extraTime - currentTime;
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playerInfo.PrintHTML = $"{player.GetTranslation("planter_planting", $"<font color='#00FF00'>{Math.Max(0, remaining):0.0}s</font>")}";
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player.PrintToCenter("");
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}
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}
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}
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public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#343deb", CsTeam onlyTeam = CsTeam.CounterTerrorist, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float bombArmedTime = 10f) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
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{
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public float BombArmedTime { get; set; } = bombArmedTime;
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