Updates & Fixes

# Updates & Fixes
- New Commands: Added `css_bot_place` which teleports a bot to the player's position with optional godmode and translation support.
- Miner (New Skill): Added a new skill that allows for detonating HE grenades near enemies.
- Bomb Abort Support: Introduced `BombAbortplant` support across `ISkill` and event registration; added handlers for aborting plants in Planter, ChillOut, and other skills.
- System (Rework & Optimization):
    - Reworked player event dispatching to call `SkillAction` once per distinct active skill, reducing redundant invocations.
    - Switched timing logic to use `Server.CurrentTime` (replacing `EngineTime`).
    - Added extensive null and validity guards for player and pawn objects.
- Skill-specific Changes:
    - AimLock: Fixed vector/validation issues and updated config defaults (cooldown, duration, and offset).
    - AreaReaper: Now uses `BombPlantedHere` state and includes `OnTick` alerts.
    - ChillOut & Planter: Improved tracking for planting players with center-print and HUD updates.
    - HomingNades: Simplified callbacks and fixed detonation timing.
    - Muhammed: Tweaked explosion delay handling and reduced friendly fire damage.
- Core & Utils:
    - TraceRay: Implemented `CS2TraceRay` for skills to prevent activation through doors or on dropped weapons.
    - Dependencies: Bumped `CounterStrikeSharp.API` to 1.0.364 and `MaxMind.Db` to 5.0.0.
    - Bug Fixes: Resolved multiple HUD/print update issues and fixed various translation keys.
This commit is contained in:
Juzlus 2026-04-05 03:08:43 +02:00
parent 8634665983
commit a8890bde6a
22 changed files with 669 additions and 149 deletions

View file

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using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Utils;
using src.utils;
using System.Collections.Concurrent;
using static src.jRandomSkills;
namespace src.player.skills
{
public class Miner : ISkill
{
private const Skills skillName = Skills.Miner;
private readonly static ConcurrentDictionary<uint, byte> nades = [];
public static void LoadSkill()
{
SkillUtils.RegisterSkill(skillName, SkillsInfo.GetValue<string>(skillName, "color"));
}
public static void NewRound()
{
nades.Clear();
}
public static void OnTick()
{
if (Server.TickCount % 10 != 0) return;
float detonationRange = SkillsInfo.GetValue<float>(skillName, "detonationRange");
float currentTime = Server.CurrentTime;
foreach (var index in nades.Keys.ToList())
{
var nade = Utilities.GetEntityFromIndex<CBaseCSGrenadeProjectile>((int)index);
if (nade == null || !nade.IsValid || nade.AbsOrigin == null)
{
nades.TryRemove(index, out _);
continue;
}
if (nade.CreateTime + 3 > currentTime) return;
Vector currentPos = new(nade.AbsOrigin.X, nade.AbsOrigin.Y, nade.AbsOrigin.Z);
foreach (var enemy in Utilities.GetPlayers().Where(p => p.IsValid && p.PawnIsAlive && p.TeamNum != nade.TeamNum))
{
var enemyPawn = enemy.PlayerPawn.Value;
if (enemyPawn == null || !enemyPawn.IsValid || enemyPawn.AbsOrigin == null) continue;
Vector enemyPos = new(enemyPawn.AbsOrigin.X, enemyPawn.AbsOrigin.Y, enemyPawn.AbsOrigin.Z);
double distance = SkillUtils.GetDistance(currentPos, enemyPos);
if (distance <= detonationRange)
{
Detonate(nade);
nades.TryRemove(index, out _);
break;
}
}
}
}
private static void Detonate(CBaseCSGrenadeProjectile grenade)
{
if (grenade == null || !grenade.IsValid || grenade.AbsOrigin == null) return;
Vector position = grenade.AbsOrigin;
position.Z += 60;
grenade.Teleport(position);
grenade.EmitSound("IncGrenade.Bounce_M");
grenade.DetonateTime = Server.CurrentTime + .5f;
Utilities.SetStateChanged(grenade, "CBaseGrenade", "m_flDetonateTime");
}
public static void OnEntitySpawned(CEntityInstance @event)
{
var name = @event.DesignerName;
if (name != "hegrenade_projectile") return;
var grenade = @event.As<CBaseCSGrenadeProjectile>();
if (grenade == null || !grenade.IsValid) return;
if (grenade.OwnerEntity.Value == null || !grenade.OwnerEntity.Value.IsValid) return;
var pawn = grenade.OwnerEntity.Value.As<CCSPlayerPawn>();
if (pawn.Controller.Value == null || !pawn.Controller.Value.IsValid) return;
var player = pawn.Controller.Value.As<CCSPlayerController>();
var playerInfo = Instance.SkillPlayer.FirstOrDefault(p => p.SteamID == player.SteamID);
if (playerInfo?.Skill != skillName) return;
nades.TryAdd(grenade.Index, 0);
Server.NextWorldUpdate(() =>
{
if (grenade == null || !grenade.IsValid) return;
grenade.DetonateTime = float.MaxValue;
Utilities.SetStateChanged(grenade, "CBaseGrenade", "m_flDetonateTime");
});
}
public static void EnableSkill(CCSPlayerController player)
{
SkillUtils.TryGiveWeapon(player, CsItem.HEGrenade);
}
public class SkillConfig(Skills skill = skillName, bool active = true, string color = "#adf542", CsTeam onlyTeam = CsTeam.None, bool disableOnFreezeTime = false, bool needsTeammates = false, string requiredPermission = "", float detonationRange = 130) : SkillsInfo.DefaultSkillInfo(skill, active, color, onlyTeam, disableOnFreezeTime, needsTeammates, requiredPermission)
{
public float DetonationRange { get; set; } = detonationRange;
}
}
}